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[d3d8] Fix LookupSubresource texture type typo

This commit is contained in:
WinterSnowfall 2024-10-04 14:05:45 +03:00 committed by Philip Rebohle
parent 7935f3934f
commit 653559979c

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@ -93,7 +93,7 @@ namespace dxvk {
HRESULT res = D3DERR_INVALIDCALL;
if constexpr (std::is_same_v<D3D8, IDirect3DTexture8>) {
res = this->GetD3D9()->GetSurfaceLevel(Index, &ptr);
} else if constexpr (std::is_same_v<D3D8, IDirect3DVolume8>) {
} else if constexpr (std::is_same_v<D3D8, IDirect3DVolumeTexture8>) {
res = this->GetD3D9()->GetVolumeLevel(Index, &ptr);
} else if constexpr (std::is_same_v<D3D8, IDirect3DCubeTexture8>) {
res = this->GetD3D9()->GetCubeMapSurface(d3d9::D3DCUBEMAP_FACES(Index % CUBE_FACES), Index / CUBE_FACES, &ptr);