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[meta] Update README on shader compiler threads
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# Sets number of pipeline compiler threads.
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#
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# If the graphics pipeline library feature is enabled, the given
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# number of threads will be used for shader compilation. Some of
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# these threads will be reserved for high-priority work.
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#
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# Supported values:
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# - 0 to automatically determine the number of threads to use
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# - 0 to use all available CPU cores
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# - any positive number to enforce the thread count
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# dxvk.numCompilerThreads = 0
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