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[dxvk] Enable VK_EXT_shader_stencil_export if available
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@ -245,7 +245,7 @@ namespace dxvk {
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Rc<DxvkDevice> DxvkAdapter::createDevice(std::string clientApi, DxvkDeviceFeatures enabledFeatures) {
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DxvkDeviceExtensions devExtensions;
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std::array<DxvkExt*, 22> devExtensionList = {{
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std::array<DxvkExt*, 23> devExtensionList = {{
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&devExtensions.amdMemoryOverallocationBehaviour,
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&devExtensions.amdShaderFragmentMask,
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&devExtensions.extConditionalRendering,
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@ -254,6 +254,7 @@ namespace dxvk {
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&devExtensions.extMemoryBudget,
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&devExtensions.extMemoryPriority,
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&devExtensions.extShaderDemoteToHelperInvocation,
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&devExtensions.extShaderStencilExport,
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&devExtensions.extShaderViewportIndexLayer,
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&devExtensions.extTransformFeedback,
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&devExtensions.extVertexAttributeDivisor,
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@ -266,6 +266,7 @@ namespace dxvk {
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DxvkExt extMemoryBudget = { VK_EXT_MEMORY_BUDGET_EXTENSION_NAME, DxvkExtMode::Passive };
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DxvkExt extMemoryPriority = { VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extShaderDemoteToHelperInvocation = { VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extShaderStencilExport = { VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extShaderViewportIndexLayer = { VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extTransformFeedback = { VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extVertexAttributeDivisor = { VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME, DxvkExtMode::Optional };
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