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https://github.com/doitsujin/dxvk.git
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[dxgi] Use heap size to determine reservable memory
Budgets can change dynamically, so this should be more robust.
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d14dcf5d47
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@ -354,6 +354,7 @@ namespace dxvk {
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pVideoMemoryInfo->Budget = 0;
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pVideoMemoryInfo->Budget = 0;
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pVideoMemoryInfo->CurrentUsage = 0;
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pVideoMemoryInfo->CurrentUsage = 0;
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pVideoMemoryInfo->AvailableForReservation = 0;
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for (uint32_t i = 0; i < memInfo.heapCount; i++) {
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for (uint32_t i = 0; i < memInfo.heapCount; i++) {
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if ((memInfo.heaps[i].heapFlags & heapFlagMask) != heapFlags)
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if ((memInfo.heaps[i].heapFlags & heapFlagMask) != heapFlags)
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@ -361,13 +362,13 @@ namespace dxvk {
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pVideoMemoryInfo->Budget += memInfo.heaps[i].memoryBudget;
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pVideoMemoryInfo->Budget += memInfo.heaps[i].memoryBudget;
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pVideoMemoryInfo->CurrentUsage += memInfo.heaps[i].memoryAllocated;
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pVideoMemoryInfo->CurrentUsage += memInfo.heaps[i].memoryAllocated;
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pVideoMemoryInfo->AvailableForReservation += memInfo.heaps[i].heapSize / 2;
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}
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}
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// We don't implement reservation, but the observable
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// We don't implement reservation, but the observable
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// behaviour should match that of Windows drivers
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// behaviour should match that of Windows drivers
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uint32_t segmentId = uint32_t(MemorySegmentGroup);
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uint32_t segmentId = uint32_t(MemorySegmentGroup);
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pVideoMemoryInfo->AvailableForReservation = pVideoMemoryInfo->Budget / 2;
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pVideoMemoryInfo->CurrentReservation = m_memReservation[segmentId];
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pVideoMemoryInfo->CurrentReservation = m_memReservation[segmentId];
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return S_OK;
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return S_OK;
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}
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}
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@ -39,6 +39,7 @@ namespace dxvk {
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for (uint32_t i = 0; i < info.heapCount; i++) {
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for (uint32_t i = 0; i < info.heapCount; i++) {
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info.heaps[i].heapFlags = memProps.memoryProperties.memoryHeaps[i].flags;
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info.heaps[i].heapFlags = memProps.memoryProperties.memoryHeaps[i].flags;
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info.heaps[i].heapSize = memProps.memoryProperties.memoryHeaps[i].size;
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if (m_hasMemoryBudget) {
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if (m_hasMemoryBudget) {
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info.heaps[i].memoryBudget = memBudget.heapBudget[i];
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info.heaps[i].memoryBudget = memBudget.heapBudget[i];
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@ -30,6 +30,7 @@ namespace dxvk {
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*/
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*/
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struct DxvkAdapterMemoryHeapInfo {
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struct DxvkAdapterMemoryHeapInfo {
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VkMemoryHeapFlags heapFlags;
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VkMemoryHeapFlags heapFlags;
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VkDeviceSize heapSize;
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VkDeviceSize memoryBudget;
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VkDeviceSize memoryBudget;
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VkDeviceSize memoryAllocated;
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VkDeviceSize memoryAllocated;
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};
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};
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