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[d3d9] Fix upload race with default image mapping
Fixes a Wine test
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@ -4183,6 +4183,7 @@ namespace dxvk {
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else {
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physSlice = mappedBuffer->getSliceHandle();
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if (!alloced) {
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if (unlikely(wasWrittenByGPU)) {
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Rc<DxvkImage> resourceImage = pResource->GetImage();
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@ -4252,10 +4253,11 @@ namespace dxvk {
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cPackedFormat);
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}
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});
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}
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if (!WaitForResource(mappedBuffer, Flags))
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return D3DERR_WASSTILLDRAWING;
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} else if (alloced) {
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} else {
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// If we are a new alloc, and we weren't written by the GPU
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// that means that we are a newly initialized
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// texture, and hence can just memset -> 0 and
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