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[d3d11] Add missing fragment shader stage to mapped image buffers
Relevant when uploading depth-stencil images.
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@ -687,7 +687,8 @@ namespace dxvk {
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| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
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| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_READ_BIT
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