1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-20 08:52:22 +01:00

[d3d11] Add missing fragment shader stage to mapped image buffers

Relevant when uploading depth-stencil images.
This commit is contained in:
Philip Rebohle 2024-10-29 23:39:39 +01:00
parent 8ee7031742
commit 67c5ab87f9

View File

@ -687,7 +687,8 @@ namespace dxvk {
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_SHADER_READ_BIT