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[d3d9] Clear dirty range when discarding buffers
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@ -4317,6 +4317,9 @@ namespace dxvk {
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] (DxvkContext* ctx) {
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ctx->invalidateBuffer(cBuffer, cBufferSlice);
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});
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pResource->SetReadLocked(false);
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pResource->DirtyRange().Clear();
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}
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else {
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// NOOVERWRITE promises that they will not write in a currently used area.
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@ -4344,14 +4347,12 @@ namespace dxvk {
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});
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}
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} else {
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if (!(Flags & D3DLOCK_DONOTWAIT)) {
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pResource->SetReadLocked(false);
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pResource->DirtyRange().Clear();
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}
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if (!WaitForResource(mappingBuffer, Flags))
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return D3DERR_WASSTILLDRAWING;
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}
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pResource->SetReadLocked(false);
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pResource->DirtyRange().Clear();
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}
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// Use map pointer from previous map operation. This
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