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https://github.com/doitsujin/dxvk.git
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[d3d10] Implement D3D10DepthStencilState
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2b5272134c
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60
src/d3d10/d3d10_depth_stencil.cpp
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60
src/d3d10/d3d10_depth_stencil.cpp
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@ -0,0 +1,60 @@
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#include "d3d10_depth_stencil.h"
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#include "../d3d11/d3d11_depth_stencil.h"
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#include "../d3d11/d3d11_device.h"
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namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_d3d11->QueryInterface(riid, ppvObject);
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}
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ULONG STDMETHODCALLTYPE D3D10DepthStencilState::AddRef() {
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return m_d3d11->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D10DepthStencilState::Release() {
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return m_d3d11->Release();
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}
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void STDMETHODCALLTYPE D3D10DepthStencilState::GetDevice(
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ID3D10Device** ppDevice) {
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GetD3D10Device(m_d3d11, ppDevice);
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}
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HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData) {
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return m_d3d11->GetPrivateData(guid, pDataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData) {
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return m_d3d11->SetPrivateData(guid, DataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10DepthStencilState::SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData) {
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return m_d3d11->SetPrivateDataInterface(guid, pData);
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}
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void STDMETHODCALLTYPE D3D10DepthStencilState::GetDesc(
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D3D10_DEPTH_STENCIL_DESC* pDesc) {
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static_assert(sizeof(D3D10_DEPTH_STENCIL_DESC) == sizeof(D3D11_DEPTH_STENCIL_DESC));
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m_d3d11->GetDesc(reinterpret_cast<D3D11_DEPTH_STENCIL_DESC*>(pDesc));
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}
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}
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55
src/d3d10/d3d10_depth_stencil.h
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55
src/d3d10/d3d10_depth_stencil.h
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@ -0,0 +1,55 @@
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#pragma once
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#include "d3d10_util.h"
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namespace dxvk {
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class D3D11DepthStencilState;
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class D3D11Device;
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class D3D10DepthStencilState : public ID3D10DepthStencilState {
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public:
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D3D10DepthStencilState(D3D11DepthStencilState* pParent)
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: m_d3d11(pParent) { }
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void STDMETHODCALLTYPE GetDevice(
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ID3D10Device** ppDevice);
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HRESULT STDMETHODCALLTYPE GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData);
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HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData);
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void STDMETHODCALLTYPE GetDesc(
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D3D10_DEPTH_STENCIL_DESC* pDesc);
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D3D11DepthStencilState* GetD3D11Iface() {
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return m_d3d11;
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}
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private:
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D3D11DepthStencilState* m_d3d11;
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};
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}
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@ -373,8 +373,20 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilState(
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const D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc,
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ID3D10DepthStencilState** ppDepthStencilState) {
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Logger::err("D3D10Device::CreateDepthStencilState: Not implemented");
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return E_NOTIMPL;
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InitReturnPtr(ppDepthStencilState);
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ID3D11DepthStencilState* d3d11DepthStencilState = nullptr;
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HRESULT hr = m_device->CreateDepthStencilState(
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reinterpret_cast<const D3D11_DEPTH_STENCIL_DESC*>(pDepthStencilDesc),
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ppDepthStencilState ? &d3d11DepthStencilState : nullptr);
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if (FAILED(hr))
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return hr;
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if (ppDepthStencilState != nullptr) {
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*ppDepthStencilState = static_cast<D3D11DepthStencilState*>(d3d11DepthStencilState)->GetD3D10Iface();
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return S_OK;
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} return S_FALSE;
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}
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@ -6,7 +6,7 @@ namespace dxvk {
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D3D11DepthStencilState::D3D11DepthStencilState(
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D3D11Device* device,
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const D3D11_DEPTH_STENCIL_DESC& desc)
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: m_device(device), m_desc(desc) {
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: m_device(device), m_desc(desc), m_d3d10(this) {
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m_state.enableDepthTest = desc.DepthEnable;
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m_state.enableDepthWrite = desc.DepthWriteMask == D3D11_DEPTH_WRITE_MASK_ALL;
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m_state.enableStencilTest = desc.StencilEnable;
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@ -30,6 +30,12 @@ namespace dxvk {
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*ppvObject = ref(this);
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return S_OK;
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}
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if (riid == __uuidof(ID3D10DeviceChild)
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|| riid == __uuidof(ID3D10DepthStencilState)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11DepthStencilState::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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#pragma once
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#include <dxvk_device.h>
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#include "../dxvk/dxvk_device.h"
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#include "../d3d10/d3d10_depth_stencil.h"
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#include "d3d11_device_child.h"
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#include "d3d11_util.h"
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@ -33,18 +35,21 @@ namespace dxvk {
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void BindToContext(
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const Rc<DxvkContext>& ctx);
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D3D10DepthStencilState* GetD3D10Iface() {
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return &m_d3d10;
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}
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static D3D11_DEPTH_STENCIL_DESC DefaultDesc();
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static HRESULT NormalizeDesc(
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D3D11_DEPTH_STENCIL_DESC* pDesc);
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private:
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D3D11Device* const m_device;
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D3D11_DEPTH_STENCIL_DESC m_desc;
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DxvkDepthStencilState m_state;
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D3D10DepthStencilState m_d3d10;
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VkStencilOpState DecodeStencilOpState(
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const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
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d3d10_src = [
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'../d3d10/d3d10_blend.cpp',
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'../d3d10/d3d10_buffer.cpp',
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'../d3d10/d3d10_depth_stencil.cpp',
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'../d3d10/d3d10_device.cpp',
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'../d3d10/d3d10_input_layout.cpp',
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'../d3d10/d3d10_sampler.cpp',
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