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[d3d11] Use new DxvkShaderCreateInfo struct to retrieve shader info

This commit is contained in:
Philip Rebohle 2022-04-09 13:51:36 +02:00 committed by Philip Rebohle
parent 427f51eda7
commit 69817a84dc

View File

@ -54,11 +54,13 @@ namespace dxvk {
}
// Create shader constant buffer if necessary
if (m_shader->shaderConstants().data() != nullptr) {
const DxvkShaderCreateInfo& shaderInfo = m_shader->info();
if (shaderInfo.uniformSize) {
DxvkBufferCreateInfo info;
info.size = m_shader->shaderConstants().sizeInBytes();
info.size = shaderInfo.uniformSize;
info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
info.stages = util::pipelineStages(m_shader->stage());
info.stages = util::pipelineStages(shaderInfo.stage);
info.access = VK_ACCESS_UNIFORM_READ_BIT;
VkMemoryPropertyFlags memFlags
@ -67,10 +69,7 @@ namespace dxvk {
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
m_buffer = pDevice->GetDXVKDevice()->createBuffer(info, memFlags);
std::memcpy(m_buffer->mapPtr(0),
m_shader->shaderConstants().data(),
m_shader->shaderConstants().sizeInBytes());
std::memcpy(m_buffer->mapPtr(0), shaderInfo.uniformData, shaderInfo.uniformSize);
}
pDevice->GetDXVKDevice()->registerShader(m_shader);