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remove unneeded definitions
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@ -40,38 +40,6 @@
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// Missed definitions in Wine/MinGW.
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#ifndef D3DPRESENT_BACK_BUFFERS_MAX_EX
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#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
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#endif
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#ifndef D3DSI_OPCODE_MASK
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#define D3DSI_OPCODE_MASK 0x0000FFFF
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#endif
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#ifndef D3DSP_TEXTURETYPE_MASK
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#define D3DSP_TEXTURETYPE_MASK 0x78000000
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#endif
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#ifndef D3DUSAGE_AUTOGENMIPMAP
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#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#endif
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#ifndef D3DSP_DCL_USAGE_MASK
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#define D3DSP_DCL_USAGE_MASK 0x0000000f
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#endif
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#ifndef D3DSP_OPCODESPECIFICCONTROL_MASK
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#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
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#endif
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#ifndef D3DSP_OPCODESPECIFICCONTROL_SHIFT
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#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
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#endif
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#ifndef D3DCURSOR_IMMEDIATE_UPDATE
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#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
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#endif
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#ifndef D3DPRESENT_FORCEIMMEDIATE
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#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
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#endif
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@ -82,10 +50,6 @@ typedef struct _D3DDEVINFO_RESOURCEMANAGER
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{
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char dummy;
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} D3DDEVINFO_RESOURCEMANAGER, * LPD3DDEVINFO_RESOURCEMANAGER;
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#ifndef __WINE__
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extern "C" WINUSERAPI WINBOOL WINAPI SetProcessDPIAware(VOID);
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#endif
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#endif
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// This is the managed pool on D3D9Ex, it's just hidden!
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@ -28,20 +28,3 @@
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#include "../util/util_string.h"
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#include <dxgi1_6.h>
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// For some reason, these are not exposed
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#ifndef DXGI_RESOURCE_PRIORITY_NORMAL
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#define DXGI_RESOURCE_PRIORITY_MINIMUM (0x28000000)
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#define DXGI_RESOURCE_PRIORITY_LOW (0x50000000)
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#define DXGI_RESOURCE_PRIORITY_NORMAL (0x78000000)
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#define DXGI_RESOURCE_PRIORITY_HIGH (0xa0000000)
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#define DXGI_RESOURCE_PRIORITY_MAXIMUM (0xc8000000)
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#endif
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#ifndef DXGI_CPU_ACCESS_NONE
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#define DXGI_CPU_ACCESS_NONE (0)
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#define DXGI_CPU_ACCESS_DYNAMIC (1)
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#define DXGI_CPU_ACCESS_READ_WRITE (2)
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#define DXGI_CPU_ACCESS_SCRATCH (3)
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#define DXGI_CPU_ACCESS_FIELD (0xf)
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#endif
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