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[d3d9] New window proc code on multiple platforms
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@ -5,6 +5,7 @@
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namespace dxvk
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namespace dxvk
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{
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{
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#ifdef _WIN32
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struct D3D9WindowData {
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struct D3D9WindowData {
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bool unicode;
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bool unicode;
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bool filter;
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bool filter;
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@ -139,5 +140,25 @@ namespace dxvk
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if (it != g_windowProcMap.end())
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if (it != g_windowProcMap.end())
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it->second.activateProcessed = processed;
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it->second.activateProcessed = processed;
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}
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}
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#else
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D3D9WindowMessageFilter::D3D9WindowMessageFilter(HWND window, bool filter) {
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}
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D3D9WindowMessageFilter::~D3D9WindowMessageFilter() {
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}
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void ResetWindowProc(HWND window) {
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}
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void HookWindowProc(HWND window, D3D9SwapChainEx* swapchain) {
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}
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void SetActivateProcessed(HWND window, bool processed) {
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}
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#endif
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}
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}
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