mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-12 22:08:59 +01:00
[d3d11] Optimize UpdateSubresource for small buffer updates
Some games use UpdateSubresource to upload constant buffers in between draws, so this path should be as fast as possible. Also fixes a potential issue when using D3D11_COPY_NO_OVERWRITE on deferred contexts, since the Map requirements don't hold here.
This commit is contained in:
parent
b746e1352b
commit
6c862b63a2
@ -903,134 +903,6 @@ namespace dxvk {
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});
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::UpdateSubresource(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch) {
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UpdateSubresource1(pDstResource,
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DstSubresource, pDstBox, pSrcData,
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SrcRowPitch, SrcDepthPitch, 0);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags) {
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D3D10DeviceLock lock = LockContext();
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if (!pDstResource)
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return;
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// Filter out invalid copy flags
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CopyFlags &= D3D11_COPY_NO_OVERWRITE | D3D11_COPY_DISCARD;
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// We need a different code path for buffers
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D3D11_RESOURCE_DIMENSION resourceType;
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pDstResource->GetType(&resourceType);
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if (resourceType == D3D11_RESOURCE_DIMENSION_BUFFER) {
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const auto bufferResource = static_cast<D3D11Buffer*>(pDstResource);
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const auto bufferSlice = bufferResource->GetBufferSlice();
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VkDeviceSize offset = bufferSlice.offset();
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VkDeviceSize size = bufferSlice.length();
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if (pDstBox != nullptr) {
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offset = pDstBox->left;
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size = pDstBox->right - pDstBox->left;
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}
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if (!size || offset + size > bufferSlice.length())
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return;
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bool useMap = (bufferSlice.buffer()->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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&& (size == bufferSlice.length() || CopyFlags);
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if (useMap) {
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D3D11_MAP mapType = (CopyFlags & D3D11_COPY_NO_OVERWRITE)
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? D3D11_MAP_WRITE_NO_OVERWRITE
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: D3D11_MAP_WRITE_DISCARD;
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D3D11_MAPPED_SUBRESOURCE mappedSr;
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if (likely(useMap = SUCCEEDED(Map(pDstResource, 0, mapType, 0, &mappedSr)))) {
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std::memcpy(reinterpret_cast<char*>(mappedSr.pData) + offset, pSrcData, size);
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Unmap(pDstResource, 0);
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}
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}
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if (!useMap) {
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DxvkDataSlice dataSlice = AllocUpdateBufferSlice(size);
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std::memcpy(dataSlice.ptr(), pSrcData, size);
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EmitCs([
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cDataBuffer = std::move(dataSlice),
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cBufferSlice = bufferSlice.subSlice(offset, size)
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] (DxvkContext* ctx) {
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ctx->updateBuffer(
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cBufferSlice.buffer(),
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cBufferSlice.offset(),
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cBufferSlice.length(),
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cDataBuffer.ptr());
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});
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}
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} else {
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D3D11CommonTexture* dstTexture = GetCommonTexture(pDstResource);
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if (DstSubresource >= dstTexture->CountSubresources())
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return;
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VkFormat packedFormat = dstTexture->GetPackedFormat();
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auto formatInfo = imageFormatInfo(packedFormat);
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auto subresource = dstTexture->GetSubresourceFromIndex(
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formatInfo->aspectMask, DstSubresource);
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VkExtent3D mipExtent = dstTexture->MipLevelExtent(subresource.mipLevel);
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VkOffset3D offset = { 0, 0, 0 };
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VkExtent3D extent = mipExtent;
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if (pDstBox != nullptr) {
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if (pDstBox->left >= pDstBox->right
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|| pDstBox->top >= pDstBox->bottom
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|| pDstBox->front >= pDstBox->back)
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return; // no-op, but legal
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offset.x = pDstBox->left;
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offset.y = pDstBox->top;
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offset.z = pDstBox->front;
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extent.width = pDstBox->right - pDstBox->left;
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extent.height = pDstBox->bottom - pDstBox->top;
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extent.depth = pDstBox->back - pDstBox->front;
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}
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if (!util::isBlockAligned(offset, extent, formatInfo->blockSize, mipExtent)) {
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Logger::err("D3D11: UpdateSubresource1: Unaligned region");
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return;
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}
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auto stagingSlice = AllocStagingBuffer(util::computeImageDataSize(packedFormat, extent));
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util::packImageData(stagingSlice.mapPtr(0),
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pSrcData, SrcRowPitch, SrcDepthPitch, 0, 0,
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dstTexture->GetVkImageType(), extent, 1,
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formatInfo, formatInfo->aspectMask);
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UpdateImage(dstTexture, &subresource,
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offset, extent, std::move(stagingSlice));
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}
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}
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HRESULT STDMETHODCALLTYPE D3D11DeviceContext::UpdateTileMappings(
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ID3D11Resource* pTiledResource,
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@ -3668,6 +3540,102 @@ namespace dxvk {
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}
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void D3D11DeviceContext::UpdateBuffer(
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D3D11Buffer* pDstBuffer,
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UINT Offset,
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UINT Length,
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const void* pSrcData) {
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DxvkBufferSlice bufferSlice = pDstBuffer->GetBufferSlice(Offset, Length);
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if (Length <= 65536) {
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// The backend has special code paths for small buffer updates
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DxvkDataSlice dataSlice = AllocUpdateBufferSlice(Length);
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std::memcpy(dataSlice.ptr(), pSrcData, Length);
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EmitCs([
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cDataBuffer = std::move(dataSlice),
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cBufferSlice = std::move(bufferSlice)
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] (DxvkContext* ctx) {
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ctx->updateBuffer(
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cBufferSlice.buffer(),
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cBufferSlice.offset(),
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cBufferSlice.length(),
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cDataBuffer.ptr());
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});
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} else {
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// Otherwise, to avoid large data copies on the CS thread,
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// write directly to a staging buffer and dispatch a copy
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DxvkBufferSlice stagingSlice = AllocStagingBuffer(Length);
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std::memcpy(stagingSlice.mapPtr(0), pSrcData, Length);
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EmitCs([
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cStagingSlice = std::move(stagingSlice),
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cBufferSlice = std::move(bufferSlice)
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] (DxvkContext* ctx) {
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ctx->copyBuffer(
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cBufferSlice.buffer(),
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cBufferSlice.offset(),
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cStagingSlice.buffer(),
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cStagingSlice.offset(),
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cBufferSlice.length());
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});
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}
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}
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void D3D11DeviceContext::UpdateTexture(
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D3D11CommonTexture* pDstTexture,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch) {
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if (DstSubresource >= pDstTexture->CountSubresources())
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return;
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VkFormat packedFormat = pDstTexture->GetPackedFormat();
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auto formatInfo = imageFormatInfo(packedFormat);
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auto subresource = pDstTexture->GetSubresourceFromIndex(
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formatInfo->aspectMask, DstSubresource);
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VkExtent3D mipExtent = pDstTexture->MipLevelExtent(subresource.mipLevel);
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VkOffset3D offset = { 0, 0, 0 };
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VkExtent3D extent = mipExtent;
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if (pDstBox != nullptr) {
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if (pDstBox->left >= pDstBox->right
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|| pDstBox->top >= pDstBox->bottom
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|| pDstBox->front >= pDstBox->back)
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return; // no-op, but legal
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offset.x = pDstBox->left;
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offset.y = pDstBox->top;
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offset.z = pDstBox->front;
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extent.width = pDstBox->right - pDstBox->left;
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extent.height = pDstBox->bottom - pDstBox->top;
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extent.depth = pDstBox->back - pDstBox->front;
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}
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if (!util::isBlockAligned(offset, extent, formatInfo->blockSize, mipExtent)) {
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Logger::err("D3D11: UpdateSubresource1: Unaligned region");
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return;
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}
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auto stagingSlice = AllocStagingBuffer(util::computeImageDataSize(packedFormat, extent));
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util::packImageData(stagingSlice.mapPtr(0),
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pSrcData, SrcRowPitch, SrcDepthPitch, 0, 0,
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pDstTexture->GetVkImageType(), extent, 1,
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formatInfo, formatInfo->aspectMask);
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UpdateImage(pDstTexture, &subresource,
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offset, extent, std::move(stagingSlice));
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}
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void D3D11DeviceContext::UpdateImage(
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D3D11CommonTexture* pDstTexture,
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const VkImageSubresource* pDstSubresource,
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@ -133,23 +133,6 @@ namespace dxvk {
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void STDMETHODCALLTYPE GenerateMips(
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ID3D11ShaderResourceView* pShaderResourceView);
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void STDMETHODCALLTYPE UpdateSubresource(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch);
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void STDMETHODCALLTYPE UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags);
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HRESULT STDMETHODCALLTYPE UpdateTileMappings(
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ID3D11Resource* pTiledResource,
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UINT NumTiledResourceRegions,
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@ -807,6 +790,82 @@ namespace dxvk {
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ID3D11Resource* pResource,
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UINT Subresource);
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template<typename ContextType>
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static void UpdateResource(
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ContextType* pContext,
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags) {
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D3D10DeviceLock lock = pContext->LockContext();
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if (!pDstResource)
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return;
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// We need a different code path for buffers
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D3D11_RESOURCE_DIMENSION resourceType;
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pDstResource->GetType(&resourceType);
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if (likely(resourceType == D3D11_RESOURCE_DIMENSION_BUFFER)) {
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const auto bufferResource = static_cast<D3D11Buffer*>(pDstResource);
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uint64_t bufferSize = bufferResource->Desc()->ByteWidth;
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// Provide a fast path for mapped buffer updates since some
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// games use UpdateSubresource to update constant buffers.
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if (likely(bufferResource->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_DIRECT) && likely(!pDstBox)) {
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pContext->UpdateMappedBuffer(bufferResource, 0, bufferSize, pSrcData, 0);
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return;
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}
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// Validate buffer range to update
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uint64_t offset = 0;
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uint64_t length = bufferSize;
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if (pDstBox) {
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offset = pDstBox->left;
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length = pDstBox->right - offset;
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}
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if (unlikely(offset + length > bufferSize))
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return;
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// Still try to be fast if a box is provided but we update the full buffer
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if (likely(bufferResource->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_DIRECT)) {
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CopyFlags &= D3D11_COPY_DISCARD | D3D11_COPY_NO_OVERWRITE;
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if (likely(length == bufferSize) || unlikely(CopyFlags != 0)) {
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pContext->UpdateMappedBuffer(bufferResource, offset, length, pSrcData, CopyFlags);
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return;
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}
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}
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// Otherwise we can't really do anything fancy, so just do a GPU copy
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pContext->UpdateBuffer(bufferResource, offset, length, pSrcData);
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} else {
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D3D11CommonTexture* textureResource = GetCommonTexture(pDstResource);
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pContext->UpdateTexture(textureResource,
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DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
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}
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}
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void UpdateBuffer(
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D3D11Buffer* pDstBuffer,
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UINT Offset,
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UINT Length,
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const void* pSrcData);
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void UpdateTexture(
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D3D11CommonTexture* pDstTexture,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch);
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void UpdateImage(
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D3D11CommonTexture* pDstTexture,
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const VkImageSubresource* pDstSubresource,
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@ -921,7 +980,7 @@ namespace dxvk {
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UINT NumViews,
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ID3D11RenderTargetView* const* ppRenderTargetViews,
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ID3D11DepthStencilView* pDepthStencilView);
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VkClearValue ConvertColorValue(
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const FLOAT Color[4],
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const DxvkFormatInfo* pFormatInfo);
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@ -246,6 +246,31 @@ namespace dxvk {
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}
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void STDMETHODCALLTYPE D3D11DeferredContext::UpdateSubresource(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch) {
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UpdateResource<D3D11DeferredContext>(this, pDstResource,
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DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, 0);
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}
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void STDMETHODCALLTYPE D3D11DeferredContext::UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags) {
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UpdateResource<D3D11DeferredContext>(this, pDstResource,
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DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, CopyFlags);
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}
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void STDMETHODCALLTYPE D3D11DeferredContext::SwapDeviceContextState(
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ID3DDeviceContextState* pState,
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ID3DDeviceContextState** ppPreviousState) {
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@ -342,6 +367,35 @@ namespace dxvk {
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}
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void D3D11DeferredContext::UpdateMappedBuffer(
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D3D11Buffer* pDstBuffer,
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UINT Offset,
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UINT Length,
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const void* pSrcData,
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UINT CopyFlags) {
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void* mapPtr = nullptr;
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if (unlikely(CopyFlags == D3D11_COPY_NO_OVERWRITE)) {
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auto entry = FindMapEntry(pDstBuffer, 0);
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if (entry != m_mappedResources.rend())
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mapPtr = entry->MapPointer;
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}
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if (likely(!mapPtr)) {
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// The caller validates the map mode, so we can
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// safely ignore the MapBuffer return value here
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D3D11DeferredContextMapEntry entry;
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MapBuffer(pDstBuffer, &entry);
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mapPtr = entry.MapPointer;
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m_mappedResources.push_back(std::move(entry));
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}
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std::memcpy(reinterpret_cast<char*>(mapPtr) + Offset, pSrcData, Length);
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}
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void D3D11DeferredContext::FinalizeQueries() {
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for (auto& query : m_queriesBegun) {
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m_commandList->AddQuery(query.ptr());
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@ -19,7 +19,7 @@ namespace dxvk {
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};
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class D3D11DeferredContext : public D3D11DeviceContext {
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friend class D3D11DeviceContext;
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public:
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D3D11DeferredContext(
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@ -76,6 +76,23 @@ namespace dxvk {
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ID3D11Resource* pResource,
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UINT Subresource);
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void STDMETHODCALLTYPE UpdateSubresource(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch);
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void STDMETHODCALLTYPE UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags);
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void STDMETHODCALLTYPE SwapDeviceContextState(
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ID3DDeviceContextState* pState,
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ID3DDeviceContextState** ppPreviousState);
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@ -103,7 +120,14 @@ namespace dxvk {
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11DeferredContextMapEntry* pMapEntry);
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void UpdateMappedBuffer(
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D3D11Buffer* pDstBuffer,
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UINT Offset,
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UINT Length,
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const void* pSrcData,
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UINT CopyFlags);
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void FinalizeQueries();
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Com<D3D11CommandList> CreateCommandList();
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@ -288,11 +288,8 @@ namespace dxvk {
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch) {
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||||
FlushImplicit(FALSE);
|
||||
|
||||
D3D11DeviceContext::UpdateSubresource(
|
||||
pDstResource, DstSubresource, pDstBox,
|
||||
pSrcData, SrcRowPitch, SrcDepthPitch);
|
||||
UpdateResource<D3D11ImmediateContext>(this, pDstResource,
|
||||
DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, 0);
|
||||
}
|
||||
|
||||
|
||||
@ -304,12 +301,8 @@ namespace dxvk {
|
||||
UINT SrcRowPitch,
|
||||
UINT SrcDepthPitch,
|
||||
UINT CopyFlags) {
|
||||
FlushImplicit(FALSE);
|
||||
|
||||
D3D11DeviceContext::UpdateSubresource1(
|
||||
pDstResource, DstSubresource, pDstBox,
|
||||
pSrcData, SrcRowPitch, SrcDepthPitch,
|
||||
CopyFlags);
|
||||
UpdateResource<D3D11ImmediateContext>(this, pDstResource,
|
||||
DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, CopyFlags);
|
||||
}
|
||||
|
||||
|
||||
@ -497,6 +490,31 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
void D3D11ImmediateContext::UpdateMappedBuffer(
|
||||
D3D11Buffer* pDstBuffer,
|
||||
UINT Offset,
|
||||
UINT Length,
|
||||
const void* pSrcData,
|
||||
UINT CopyFlags) {
|
||||
DxvkBufferSliceHandle slice;
|
||||
|
||||
if (likely(CopyFlags != D3D11_COPY_NO_OVERWRITE)) {
|
||||
slice = pDstBuffer->DiscardSlice();
|
||||
|
||||
EmitCs([
|
||||
cBuffer = pDstBuffer->GetBuffer(),
|
||||
cBufferSlice = slice
|
||||
] (DxvkContext* ctx) {
|
||||
ctx->invalidateBuffer(cBuffer, cBufferSlice);
|
||||
});
|
||||
} else {
|
||||
slice = pDstBuffer->GetMappedSlice();
|
||||
}
|
||||
|
||||
std::memcpy(reinterpret_cast<char*>(slice.mapPtr) + Offset, pSrcData, Length);
|
||||
}
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11ImmediateContext::SwapDeviceContextState(
|
||||
ID3DDeviceContextState* pState,
|
||||
ID3DDeviceContextState** ppPreviousState) {
|
||||
|
@ -16,6 +16,7 @@ namespace dxvk {
|
||||
class D3D11ImmediateContext : public D3D11DeviceContext {
|
||||
friend class D3D11SwapChain;
|
||||
friend class D3D11VideoContext;
|
||||
friend class D3D11DeviceContext;
|
||||
public:
|
||||
|
||||
D3D11ImmediateContext(
|
||||
@ -144,6 +145,13 @@ namespace dxvk {
|
||||
D3D11CommonTexture* pResource,
|
||||
UINT Subresource);
|
||||
|
||||
void UpdateMappedBuffer(
|
||||
D3D11Buffer* pDstBuffer,
|
||||
UINT Offset,
|
||||
UINT Length,
|
||||
const void* pSrcData,
|
||||
UINT CopyFlags);
|
||||
|
||||
void SynchronizeDevice();
|
||||
|
||||
bool WaitForResource(
|
||||
|
Loading…
Reference in New Issue
Block a user