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[d3d11] Use initImage to clear uninitialized image resources

This commit is contained in:
Philip Rebohle 2022-02-17 15:19:05 +01:00
parent 464c6810b3
commit 6d0e5dfd21
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GPG Key ID: C8CC613427A31C99
2 changed files with 4 additions and 27 deletions

View File

@ -181,8 +181,7 @@ namespace dxvk {
// While the Microsoft docs state that resource contents are
// undefined if no initial data is provided, some applications
// expect a resource to be pre-cleared. We can only do that
// for non-compressed images, but that should be fine.
// expect a resource to be pre-cleared.
VkImageSubresourceRange subresources;
subresources.aspectMask = formatInfo->aspectMask;
subresources.baseMipLevel = 0;
@ -190,23 +189,7 @@ namespace dxvk {
subresources.baseArrayLayer = 0;
subresources.layerCount = desc->ArraySize;
if (formatInfo->flags.any(DxvkFormatFlag::BlockCompressed, DxvkFormatFlag::MultiPlane)) {
m_context->clearCompressedColorImage(image, subresources);
} else {
if (subresources.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
VkClearColorValue value = { };
m_context->clearColorImage(
image, value, subresources);
} else {
VkClearDepthStencilValue value;
value.depth = 0.0f;
value.stencil = 0;
m_context->clearDepthStencilImage(
image, value, subresources);
}
}
m_context->initImage(image, subresources, VK_IMAGE_LAYOUT_UNDEFINED);
}
if (mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {

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@ -523,17 +523,11 @@ namespace dxvk {
subresources.baseArrayLayer = 0;
subresources.layerCount = 1;
VkClearColorValue clearColor;
clearColor.float32[0] = 0.0f;
clearColor.float32[1] = 0.0f;
clearColor.float32[2] = 0.0f;
clearColor.float32[3] = 0.0f;
m_context->beginRecording(
m_device->createCommandList());
m_context->clearColorImage(
m_swapImage, clearColor, subresources);
m_context->initImage(m_swapImage,
subresources, VK_IMAGE_LAYOUT_UNDEFINED);
m_device->submitCommandList(
m_context->endRecording(),