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[dxgi] Avoid reporting large VRAM amounts as a power of two
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@ -358,6 +358,16 @@ namespace dxvk {
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deviceMemory = 512ull << 20;
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}
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// Make sure to never return exact powers of two outside the 32-bit range
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// because some games don't understand the concept of actually having VRAM
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constexpr VkDeviceSize adjustment = 32ull << 20;
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if (deviceMemory && !(deviceMemory & 0xffffffffull))
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deviceMemory -= adjustment;
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if (sharedMemory && !(sharedMemory & 0xffffffffull))
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sharedMemory -= adjustment;
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// Some games are silly and need their memory limited
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if (options->maxDeviceMemory > 0
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&& options->maxDeviceMemory < deviceMemory)
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