1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-18 20:52:10 +01:00

[dxvk] Enable VK_EXT_robustness2 if available

This commit is contained in:
Philip Rebohle 2020-04-27 09:46:35 +02:00 committed by Philip Rebohle
parent 6d9a1e69d6
commit 6ea9d83f94
3 changed files with 30 additions and 1 deletions

View File

@ -223,6 +223,12 @@ namespace dxvk {
|| !required.extHostQueryReset.hostQueryReset)
&& (m_deviceFeatures.extMemoryPriority.memoryPriority
|| !required.extMemoryPriority.memoryPriority)
&& (m_deviceFeatures.extRobustness2.robustBufferAccess2
|| !required.extRobustness2.robustBufferAccess2)
&& (m_deviceFeatures.extRobustness2.robustImageAccess2
|| !required.extRobustness2.robustImageAccess2)
&& (m_deviceFeatures.extRobustness2.nullDescriptor
|| !required.extRobustness2.nullDescriptor)
&& (m_deviceFeatures.extTransformFeedback.transformFeedback
|| !required.extTransformFeedback.transformFeedback)
&& (m_deviceFeatures.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor
@ -242,7 +248,7 @@ namespace dxvk {
DxvkDeviceFeatures enabledFeatures) {
DxvkDeviceExtensions devExtensions;
std::array<DxvkExt*, 20> devExtensionList = {{
std::array<DxvkExt*, 21> devExtensionList = {{
&devExtensions.amdMemoryOverallocationBehaviour,
&devExtensions.amdShaderFragmentMask,
&devExtensions.extConditionalRendering,
@ -251,6 +257,7 @@ namespace dxvk {
&devExtensions.extHostQueryReset,
&devExtensions.extMemoryBudget,
&devExtensions.extMemoryPriority,
&devExtensions.extRobustness2,
&devExtensions.extShaderDemoteToHelperInvocation,
&devExtensions.extShaderStencilExport,
&devExtensions.extShaderViewportIndexLayer,
@ -320,6 +327,11 @@ namespace dxvk {
enabledFeatures.extShaderDemoteToHelperInvocation.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extShaderDemoteToHelperInvocation);
}
if (devExtensions.extRobustness2) {
enabledFeatures.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
enabledFeatures.extRobustness2.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extRobustness2);
}
if (devExtensions.extTransformFeedback) {
enabledFeatures.extTransformFeedback.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
enabledFeatures.extTransformFeedback.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extTransformFeedback);
@ -475,6 +487,11 @@ namespace dxvk {
m_deviceInfo.coreSubgroup.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
m_deviceInfo.coreSubgroup.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.coreSubgroup);
if (m_deviceExtensions.supports(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)) {
m_deviceInfo.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT;
m_deviceInfo.extRobustness2.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extRobustness2);
}
if (m_deviceExtensions.supports(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME)) {
m_deviceInfo.extTransformFeedback.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
m_deviceInfo.extTransformFeedback.pNext = std::exchange(m_deviceInfo.core.pNext, &m_deviceInfo.extTransformFeedback);
@ -536,6 +553,11 @@ namespace dxvk {
m_deviceFeatures.extMemoryPriority.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extMemoryPriority);
}
if (m_deviceExtensions.supports(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)) {
m_deviceFeatures.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
m_deviceFeatures.extRobustness2.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extRobustness2);
}
if (m_deviceExtensions.supports(VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME)) {
m_deviceFeatures.extShaderDemoteToHelperInvocation.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
m_deviceFeatures.extShaderDemoteToHelperInvocation.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extShaderDemoteToHelperInvocation);
@ -625,6 +647,10 @@ namespace dxvk {
"\n hostQueryReset : ", features.extHostQueryReset.hostQueryReset ? "1" : "0",
"\n", VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME,
"\n memoryPriority : ", features.extMemoryPriority.memoryPriority ? "1" : "0",
"\n", VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
"\n robustBufferAccess2 : ", features.extRobustness2.robustBufferAccess2 ? "1" : "0",
"\n robustImageAccess2 : ", features.extRobustness2.robustImageAccess2 ? "1" : "0",
"\n nullDescriptor : ", features.extRobustness2.nullDescriptor ? "1" : "0",
"\n", VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME,
"\n shaderDemoteToHelperInvocation : ", features.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation ? "1" : "0",
"\n", VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME,

View File

@ -16,6 +16,7 @@ namespace dxvk {
VkPhysicalDeviceProperties2 core;
VkPhysicalDeviceIDProperties coreDeviceId;
VkPhysicalDeviceSubgroupProperties coreSubgroup;
VkPhysicalDeviceRobustness2PropertiesEXT extRobustness2;
VkPhysicalDeviceTransformFeedbackPropertiesEXT extTransformFeedback;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT extVertexAttributeDivisor;
VkPhysicalDeviceDepthStencilResolvePropertiesKHR khrDepthStencilResolve;
@ -37,6 +38,7 @@ namespace dxvk {
VkPhysicalDeviceDepthClipEnableFeaturesEXT extDepthClipEnable;
VkPhysicalDeviceHostQueryResetFeaturesEXT extHostQueryReset;
VkPhysicalDeviceMemoryPriorityFeaturesEXT extMemoryPriority;
VkPhysicalDeviceRobustness2FeaturesEXT extRobustness2;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT extShaderDemoteToHelperInvocation;
VkPhysicalDeviceTransformFeedbackFeaturesEXT extTransformFeedback;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT extVertexAttributeDivisor;

View File

@ -266,6 +266,7 @@ namespace dxvk {
DxvkExt extHostQueryReset = { VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME, DxvkExtMode::Optional };
DxvkExt extMemoryBudget = { VK_EXT_MEMORY_BUDGET_EXTENSION_NAME, DxvkExtMode::Passive };
DxvkExt extMemoryPriority = { VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME, DxvkExtMode::Optional };
DxvkExt extRobustness2 = { VK_EXT_ROBUSTNESS_2_EXTENSION_NAME, DxvkExtMode::Optional };
DxvkExt extShaderDemoteToHelperInvocation = { VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME, DxvkExtMode::Optional };
DxvkExt extShaderStencilExport = { VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME, DxvkExtMode::Optional };
DxvkExt extShaderViewportIndexLayer = { VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, DxvkExtMode::Optional };