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Added instructions for installing from the easy build script. (#264)
* Added instructions for installing from the easy build script. * Skipped the packaging part by adding --no-package * Update README.md Rephrased some things a bit.
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README.md
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README.md
@ -15,7 +15,16 @@ For binary releases, see the [releases](https://github.com/doitsujin/dxvk/releas
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- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
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### Building DLLs
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Inside the dxvk directory, run:
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#### The simple way
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Inside the DXVK directory, run:
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```
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./package-release.sh master /your/target/directory --no-package
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```
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This will create a folder `dxvk-master` in `/your/master/directory`.
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#### Compiling manually
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```
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# 64-bit build. For 32-bit builds, replace
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# build-win64.txt with build-win32.txt
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@ -32,6 +41,15 @@ The two libraries `dxgi.dll` and `d3d11.dll`as well as some demo executables wil
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## How to use
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In order to set up a wine prefix to use DXVK instead of wined3d globally, run:
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```
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cd /your/compiling/directory/x32/
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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cd ../x64/
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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```
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When built line by line, run:
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```
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cd /your/dxvk/directory/bin
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WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
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