mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-03-28 02:19:26 +01:00
[dxvk] Don't create shader modules for internal copy pipelines
This commit is contained in:
parent
9e33073a5f
commit
6f5e185ceb
@ -1,5 +1,6 @@
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#include "dxvk_device.h"
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#include "dxvk_meta_copy.h"
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#include "dxvk_util.h"
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#include <dxvk_fullscreen_geom.h>
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#include <dxvk_fullscreen_vert.h>
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@ -77,74 +78,36 @@ namespace dxvk {
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}
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DxvkMetaCopyObjects::DxvkMetaCopyObjects(const DxvkDevice* device)
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: m_vkd (device->vkd()),
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m_color {
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createShaderModule(dxvk_copy_color_1d),
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createShaderModule(dxvk_copy_color_2d),
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createShaderModule(dxvk_copy_color_ms) } {
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if (device->features().vk12.shaderOutputLayer) {
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m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
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} else {
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m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
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m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
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}
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if (device->features().extShaderStencilExport) {
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m_depthStencil = {
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createShaderModule(dxvk_copy_depth_stencil_1d),
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createShaderModule(dxvk_copy_depth_stencil_2d),
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createShaderModule(dxvk_copy_depth_stencil_ms) };
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DxvkMetaCopyObjects::DxvkMetaCopyObjects(DxvkDevice* device)
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: m_device(device) {
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m_shaderBufferToImageDSExport = createShaderModule(dxvk_buffer_to_image_ds_export);
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} else {
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m_shaderBufferToImageD = createShaderModule(dxvk_buffer_to_image_d);
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m_shaderBufferToImageS = createShaderModule(dxvk_buffer_to_image_s_discard);
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}
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m_shaderImageToBufferDS = createShaderModule(dxvk_image_to_buffer_ds);
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m_shaderImageToBufferF = createShaderModule(dxvk_image_to_buffer_f);
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}
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DxvkMetaCopyObjects::~DxvkMetaCopyObjects() {
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auto vk = m_device->vkd();
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for (const auto& p : m_bufferToImagePipelines)
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m_vkd->vkDestroyPipeline(m_vkd->device(), p.second, nullptr);
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vk->vkDestroyPipeline(vk->device(), p.second, nullptr);
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for (const auto& p : m_imageToBufferPipelines)
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m_vkd->vkDestroyPipeline(m_vkd->device(), p.second, nullptr);
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vk->vkDestroyPipeline(vk->device(), p.second, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_bufferToImageCopySetLayout, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_imageToBufferCopySetLayout, nullptr);
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vk->vkDestroyDescriptorSetLayout(vk->device(), m_bufferToImageCopySetLayout, nullptr);
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vk->vkDestroyDescriptorSetLayout(vk->device(), m_imageToBufferCopySetLayout, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_bufferToImageCopyPipelineLayout, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_imageToBufferCopyPipelineLayout, nullptr);
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vk->vkDestroyPipelineLayout(vk->device(), m_bufferToImageCopyPipelineLayout, nullptr);
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vk->vkDestroyPipelineLayout(vk->device(), m_imageToBufferCopyPipelineLayout, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderBufferToImageD, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderBufferToImageS, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderBufferToImageDSExport, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderImageToBufferF, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderImageToBufferDS, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_copyBufferImagePipeline.dsetLayout, nullptr);
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_copyBufferImagePipeline.pipeHandle, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_copyBufferImagePipeline.pipeLayout, nullptr);
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vk->vkDestroyDescriptorSetLayout(vk->device(), m_copyBufferImagePipeline.dsetLayout, nullptr);
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vk->vkDestroyPipeline(vk->device(), m_copyBufferImagePipeline.pipeHandle, nullptr);
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vk->vkDestroyPipelineLayout(vk->device(), m_copyBufferImagePipeline.pipeLayout, nullptr);
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for (const auto& pair : m_pipelines) {
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m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
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vk->vkDestroyPipeline(vk->device(), pair.second.pipeHandle, nullptr);
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vk->vkDestroyPipelineLayout(vk->device(), pair.second.pipeLayout, nullptr);
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vk->vkDestroyDescriptorSetLayout(vk->device(), pair.second.dsetLayout, nullptr);
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}
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.fragMs, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag2D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_depthStencil.frag1D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.fragMs, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag2D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_color.frag1D, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
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}
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@ -267,20 +230,9 @@ namespace dxvk {
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}
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VkShaderModule DxvkMetaCopyObjects::createShaderModule(
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const SpirvCodeBuffer& code) const {
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VkShaderModuleCreateInfo info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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info.codeSize = code.size();
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info.pCode = code.data();
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VkShaderModule result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module");
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return result;
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}
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DxvkMetaCopyPipeline DxvkMetaCopyObjects::createCopyFormattedBufferPipeline() {
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auto vk = m_device->vkd();
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DxvkMetaCopyPipeline pipeline;
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std::array<VkDescriptorSetLayoutBinding, 2> bindings = {{
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@ -292,7 +244,7 @@ namespace dxvk {
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setLayoutInfo.bindingCount = bindings.size();
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setLayoutInfo.pBindings = bindings.data();
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if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &setLayoutInfo, nullptr, &pipeline.dsetLayout) != VK_SUCCESS)
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if (vk->vkCreateDescriptorSetLayout(vk->device(), &setLayoutInfo, nullptr, &pipeline.dsetLayout))
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throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout");
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VkPushConstantRange pushRange = { VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(DxvkFormattedBufferCopyArgs) };
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@ -303,24 +255,25 @@ namespace dxvk {
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushRange;
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if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &pipelineLayoutInfo, nullptr, &pipeline.pipeLayout) != VK_SUCCESS)
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if (vk->vkCreatePipelineLayout(vk->device(), &pipelineLayoutInfo, nullptr, &pipeline.pipeLayout))
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throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
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VkShaderModule shaderModule = createShaderModule(dxvk_copy_buffer_image);
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VkShaderModuleCreateInfo moduleInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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moduleInfo.codeSize = sizeof(dxvk_copy_buffer_image);
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moduleInfo.pCode = dxvk_copy_buffer_image;
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VkComputePipelineCreateInfo pipelineInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
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pipelineInfo.layout = pipeline.pipeLayout;
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pipelineInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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pipelineInfo.stage.pNext = &moduleInfo;
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pipelineInfo.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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pipelineInfo.stage.module = shaderModule;
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pipelineInfo.stage.pName = "main";
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pipelineInfo.basePipelineIndex = -1;
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if (m_vkd->vkCreateComputePipelines(m_vkd->device(), VK_NULL_HANDLE,
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if (vk->vkCreateComputePipelines(vk->device(), VK_NULL_HANDLE,
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1, &pipelineInfo, nullptr, &pipeline.pipeHandle) != VK_SUCCESS)
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throw DxvkError("DxvkMetaCopyObjects: Failed to create compute pipeline");
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m_vkd->vkDestroyShaderModule(m_vkd->device(), shaderModule, nullptr);
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return pipeline;
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}
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@ -337,6 +290,8 @@ namespace dxvk {
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VkPipeline DxvkMetaCopyObjects::createCopyBufferToImagePipeline(
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const DxvkMetaBufferImageCopyPipelineKey& key) {
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auto vk = m_device->vkd();
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if (!m_bufferToImageCopySetLayout) {
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std::array<VkDescriptorSetLayoutBinding, 1> bindings = {{
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{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT }
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@ -346,10 +301,10 @@ namespace dxvk {
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info.bindingCount = bindings.size();
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info.pBindings = bindings.data();
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VkResult vr = m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
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VkResult vr = vk->vkCreateDescriptorSetLayout(vk->device(),
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&info, nullptr, &m_bufferToImageCopySetLayout);
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if (vr != VK_SUCCESS)
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if (vr)
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throw DxvkError(str::format("DxvkMetaCopyObjects: Failed to create descriptor set layout: ", vr));
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}
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@ -365,56 +320,31 @@ namespace dxvk {
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info.pushConstantRangeCount = 1;
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info.pPushConstantRanges = &pushConstants;
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VkResult vr = m_vkd->vkCreatePipelineLayout(m_vkd->device(),
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VkResult vr = vk->vkCreatePipelineLayout(vk->device(),
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&info, nullptr, &m_bufferToImageCopyPipelineLayout);
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if (vr != VK_SUCCESS)
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if (vr)
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throw DxvkError(str::format("DxvkMetaCopyObjects: Failed to create pipeline layout: ", vr));
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}
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std::array<VkPipelineShaderStageCreateInfo, 3> stages = { };
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uint32_t stageCount = 0;
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stages[stageCount++] = VkPipelineShaderStageCreateInfo {
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
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VK_SHADER_STAGE_VERTEX_BIT, m_shaderVert, "main" };
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if (m_shaderGeom) {
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stages[stageCount++] = VkPipelineShaderStageCreateInfo {
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
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VK_SHADER_STAGE_GEOMETRY_BIT, m_shaderGeom, "main" };
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}
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// We don't support color right now
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if (!(key.imageAspects & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) {
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Logger::err(str::format("DxvkMetaCopyObjects: Color images not unsupported"));
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Logger::err(str::format("DxvkMetaCopyObjects: Color images not supported"));
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return VK_NULL_HANDLE;
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}
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VkSpecializationMapEntry specMap = { };
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specMap.size = sizeof(VkFormat);
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// Set up geometry stages as necessary
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util::DxvkBuiltInShaderStages stages = { };
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VkSpecializationInfo specInfo = { };
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specInfo.mapEntryCount = 1;
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specInfo.pMapEntries = &specMap;
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specInfo.dataSize = sizeof(VkFormat);
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specInfo.pData = &key.bufferFormat;
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// Always use the DS export shader if possible, it can
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// support writing to one aspect exclusively.
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auto& stage = stages[stageCount++];
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stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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stage.module = m_shaderBufferToImageDSExport;
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stage.pName = "main";
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stage.pSpecializationInfo = &specInfo;
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if (!m_shaderBufferToImageDSExport) {
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stage.module = key.imageAspects == VK_IMAGE_ASPECT_STENCIL_BIT
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? m_shaderBufferToImageS
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: m_shaderBufferToImageD;
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if (m_device->features().vk12.shaderOutputLayer) {
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stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_layer_vert, nullptr);
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} else {
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stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_vert, nullptr);
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stages.addStage(VK_SHADER_STAGE_GEOMETRY_BIT, dxvk_fullscreen_geom, nullptr);
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}
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// Set up dynamic states. Stencil write mask is
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// only required for the stencil discard shader.
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std::array<VkDynamicState, 3> dynStates = {{
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VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
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VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
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@ -425,8 +355,26 @@ namespace dxvk {
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dynState.dynamicStateCount = dynStates.size();
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dynState.pDynamicStates = dynStates.data();
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if (stage.module != m_shaderBufferToImageS)
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dynState.dynamicStateCount -= 1;
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// Determine fragment shader to use. Always use the DS export shader
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// if possible, it can support writing to one aspect exclusively.
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VkSpecializationMapEntry specMap = { };
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specMap.size = sizeof(VkFormat);
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VkSpecializationInfo specInfo = { };
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specInfo.mapEntryCount = 1;
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specInfo.pMapEntries = &specMap;
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specInfo.dataSize = sizeof(VkFormat);
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specInfo.pData = &key.bufferFormat;
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if (m_device->features().extShaderStencilExport) {
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_buffer_to_image_ds_export, &specInfo);
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dynState.dynamicStateCount -= 1u;
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} else if (key.imageAspects == VK_IMAGE_ASPECT_STENCIL_BIT) {
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_buffer_to_image_s_discard, &specInfo);
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} else {
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stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_buffer_to_image_d, &specInfo);
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dynState.dynamicStateCount -= 1u;
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}
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VkPipelineVertexInputStateCreateInfo viState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
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@ -466,7 +414,7 @@ namespace dxvk {
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stencilOp.reference = 0xff;
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// Clear stencil for depth-only aspect
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if (stage.module == m_shaderBufferToImageD)
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if (!m_device->features().extShaderStencilExport && key.imageAspects != VK_IMAGE_ASPECT_STENCIL_BIT)
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stencilOp.reference = 0x00;
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VkPipelineDepthStencilStateCreateInfo dsState = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
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@ -492,8 +440,8 @@ namespace dxvk {
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}
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VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState };
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info.stageCount = stageCount;
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info.pStages = stages.data();
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info.stageCount = stages.count();
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info.pStages = stages.infos();
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info.pVertexInputState = &viState;
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info.pInputAssemblyState = &iaState;
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info.pViewportState = &vpState;
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@ -506,7 +454,7 @@ namespace dxvk {
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info.basePipelineIndex = -1;
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult vr = m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
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VkResult vr = vk->vkCreateGraphicsPipelines(vk->device(),
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VK_NULL_HANDLE, 1, &info, nullptr, &pipeline);
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if (vr != VK_SUCCESS)
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@ -518,6 +466,8 @@ namespace dxvk {
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VkPipeline DxvkMetaCopyObjects::createCopyImageToBufferPipeline(
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const DxvkMetaBufferImageCopyPipelineKey& key) {
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auto vk = m_device->vkd();
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if (!m_imageToBufferCopySetLayout) {
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std::array<VkDescriptorSetLayoutBinding, 3> bindings = {{
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{ 0, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT },
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@ -529,10 +479,10 @@ namespace dxvk {
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info.bindingCount = bindings.size();
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info.pBindings = bindings.data();
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VkResult vr = m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
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VkResult vr = vk->vkCreateDescriptorSetLayout(vk->device(),
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&info, nullptr, &m_imageToBufferCopySetLayout);
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if (vr != VK_SUCCESS)
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if (vr)
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throw DxvkError(str::format("DxvkMetaCopyObjects: Failed to create descriptor set layout: ", vr));
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}
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@ -548,10 +498,10 @@ namespace dxvk {
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info.pushConstantRangeCount = 1;
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info.pPushConstantRanges = &pushConstants;
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VkResult vr = m_vkd->vkCreatePipelineLayout(m_vkd->device(),
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VkResult vr = vk->vkCreatePipelineLayout(vk->device(),
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&info, nullptr, &m_imageToBufferCopyPipelineLayout);
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if (vr != VK_SUCCESS)
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if (vr)
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throw DxvkError(str::format("DxvkMetaCopyObjects: Failed to create pipeline layout: ", vr));
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}
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@ -569,23 +519,31 @@ namespace dxvk {
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specInfo.dataSize = sizeof(VkFormat);
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specInfo.pData = &key.bufferFormat;
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VkShaderModuleCreateInfo moduleInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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if (key.imageAspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
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moduleInfo.codeSize = sizeof(dxvk_image_to_buffer_ds);
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moduleInfo.pCode = dxvk_image_to_buffer_ds;
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} else {
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moduleInfo.codeSize = sizeof(dxvk_image_to_buffer_f);
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moduleInfo.pCode = dxvk_image_to_buffer_f;
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}
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VkComputePipelineCreateInfo info = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
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info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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info.stage.pNext = &moduleInfo;
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info.stage.pName = "main";
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info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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info.stage.pSpecializationInfo = &specInfo;
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info.layout = m_imageToBufferCopyPipelineLayout;
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info.basePipelineIndex = -1;
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info.stage.module = key.imageAspects & VK_IMAGE_ASPECT_STENCIL_BIT
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? m_shaderImageToBufferDS
|
||||
: m_shaderImageToBufferF;
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VkResult vr = m_vkd->vkCreateComputePipelines(m_vkd->device(),
|
||||
|
||||
VkResult vr = vk->vkCreateComputePipelines(vk->device(),
|
||||
VK_NULL_HANDLE, 1, &info, nullptr, &pipeline);
|
||||
|
||||
if (vr != VK_SUCCESS)
|
||||
if (vr)
|
||||
throw DxvkError(str::format("DxvkMetaCopyObjects: Failed to create compute pipeline", vr));
|
||||
|
||||
return pipeline;
|
||||
@ -594,6 +552,8 @@ namespace dxvk {
|
||||
|
||||
VkDescriptorSetLayout DxvkMetaCopyObjects::createDescriptorSetLayout(
|
||||
const DxvkMetaCopyPipelineKey& key) const {
|
||||
auto vk = m_device->vkd();
|
||||
|
||||
std::array<VkDescriptorSetLayoutBinding, 2> bindings = {{
|
||||
{ 0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT },
|
||||
{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT },
|
||||
@ -604,14 +564,18 @@ namespace dxvk {
|
||||
info.pBindings = bindings.data();
|
||||
|
||||
VkDescriptorSetLayout result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
|
||||
if (vk->vkCreateDescriptorSetLayout(vk->device(), &info, nullptr, &result))
|
||||
throw DxvkError("DxvkMetaCopyObjects: Failed to create descriptor set layout");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
VkPipelineLayout DxvkMetaCopyObjects::createPipelineLayout(
|
||||
VkDescriptorSetLayout descriptorSetLayout) const {
|
||||
auto vk = m_device->vkd();
|
||||
|
||||
VkPushConstantRange push = { VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(VkOffset2D) };
|
||||
|
||||
VkPipelineLayoutCreateInfo info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
||||
@ -621,8 +585,10 @@ namespace dxvk {
|
||||
info.pPushConstantRanges = &push;
|
||||
|
||||
VkPipelineLayout result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
|
||||
|
||||
if (vk->vkCreatePipelineLayout(vk->device(), &info, nullptr, &result))
|
||||
throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -630,49 +596,37 @@ namespace dxvk {
|
||||
VkPipeline DxvkMetaCopyObjects::createPipelineObject(
|
||||
const DxvkMetaCopyPipelineKey& key,
|
||||
VkPipelineLayout pipelineLayout) {
|
||||
auto vk = m_device->vkd();
|
||||
auto aspect = lookupFormatInfo(key.format)->aspectMask;
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
|
||||
uint32_t stageCount = 0;
|
||||
|
||||
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
|
||||
VK_SHADER_STAGE_VERTEX_BIT, m_shaderVert, "main" };
|
||||
|
||||
if (m_shaderGeom) {
|
||||
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
|
||||
VK_SHADER_STAGE_GEOMETRY_BIT, m_shaderGeom, "main" };
|
||||
}
|
||||
|
||||
std::array<std::pair<const FragShaders*, VkImageAspectFlags>, 3> shaderSets = {{
|
||||
{ &m_color, VK_IMAGE_ASPECT_COLOR_BIT },
|
||||
{ &m_color, VK_IMAGE_ASPECT_DEPTH_BIT },
|
||||
{ &m_depthStencil, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT },
|
||||
}};
|
||||
// Set up geometry stages as necessary
|
||||
util::DxvkBuiltInShaderStages stages = { };
|
||||
|
||||
const FragShaders* shaderSet = nullptr;
|
||||
|
||||
for (const auto& pair : shaderSets) {
|
||||
if (pair.second == aspect)
|
||||
shaderSet = pair.first;
|
||||
if (m_device->features().vk12.shaderOutputLayer) {
|
||||
stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_layer_vert, nullptr);
|
||||
} else {
|
||||
stages.addStage(VK_SHADER_STAGE_VERTEX_BIT, dxvk_fullscreen_vert, nullptr);
|
||||
stages.addStage(VK_SHADER_STAGE_GEOMETRY_BIT, dxvk_fullscreen_geom, nullptr);
|
||||
}
|
||||
|
||||
if (!shaderSet)
|
||||
throw DxvkError(str::format("DxvkMetaCopyObjects: Unsupported aspect mask: ", aspect));
|
||||
bool useDepthStencil = m_device->features().extShaderStencilExport
|
||||
&& (aspect == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT));
|
||||
|
||||
VkShaderModule psModule = VK_NULL_HANDLE;
|
||||
|
||||
if (key.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY)
|
||||
psModule = shaderSet->frag1D;
|
||||
else if (key.samples == VK_SAMPLE_COUNT_1_BIT)
|
||||
psModule = shaderSet->frag2D;
|
||||
else
|
||||
psModule = shaderSet->fragMs;
|
||||
|
||||
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT, psModule, "main" };
|
||||
if (useDepthStencil) {
|
||||
if (key.viewType == VK_IMAGE_VIEW_TYPE_1D)
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_depth_stencil_1d, nullptr);
|
||||
else if (key.samples == VK_SAMPLE_COUNT_1_BIT)
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_depth_stencil_2d, nullptr);
|
||||
else
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_depth_stencil_ms, nullptr);
|
||||
} else {
|
||||
if (key.viewType == VK_IMAGE_VIEW_TYPE_1D)
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_color_1d, nullptr);
|
||||
else if (key.samples == VK_SAMPLE_COUNT_1_BIT)
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_color_2d, nullptr);
|
||||
else
|
||||
stages.addStage(VK_SHADER_STAGE_FRAGMENT_BIT, dxvk_copy_color_ms, nullptr);
|
||||
}
|
||||
|
||||
std::array<VkDynamicState, 2> dynStates = {{
|
||||
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
|
||||
@ -742,8 +696,8 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState };
|
||||
info.stageCount = stageCount;
|
||||
info.pStages = stages.data();
|
||||
info.stageCount = stages.count();
|
||||
info.pStages = stages.infos();
|
||||
info.pVertexInputState = &viState;
|
||||
info.pInputAssemblyState = &iaState;
|
||||
info.pViewportState = &vpState;
|
||||
@ -756,9 +710,11 @@ namespace dxvk {
|
||||
info.basePipelineIndex = -1;
|
||||
|
||||
VkPipeline result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
|
||||
|
||||
if (vk->vkCreateGraphicsPipelines(vk->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result))
|
||||
throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ namespace dxvk {
|
||||
|
||||
public:
|
||||
|
||||
DxvkMetaCopyObjects(const DxvkDevice* device);
|
||||
DxvkMetaCopyObjects(DxvkDevice* device);
|
||||
~DxvkMetaCopyObjects();
|
||||
|
||||
/**
|
||||
@ -209,34 +209,14 @@ namespace dxvk {
|
||||
|
||||
private:
|
||||
|
||||
struct FragShaders {
|
||||
VkShaderModule frag1D = VK_NULL_HANDLE;
|
||||
VkShaderModule frag2D = VK_NULL_HANDLE;
|
||||
VkShaderModule fragMs = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
|
||||
VkShaderModule m_shaderVert = VK_NULL_HANDLE;
|
||||
VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
|
||||
DxvkDevice* m_device = nullptr;
|
||||
|
||||
VkDescriptorSetLayout m_bufferToImageCopySetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_bufferToImageCopyPipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
VkShaderModule m_shaderBufferToImageD = VK_NULL_HANDLE;
|
||||
VkShaderModule m_shaderBufferToImageS = VK_NULL_HANDLE;
|
||||
VkShaderModule m_shaderBufferToImageDSExport = VK_NULL_HANDLE;
|
||||
|
||||
VkDescriptorSetLayout m_imageToBufferCopySetLayout = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_imageToBufferCopyPipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
VkShaderModule m_shaderImageToBufferF = VK_NULL_HANDLE;
|
||||
VkShaderModule m_shaderImageToBufferDS = VK_NULL_HANDLE;
|
||||
|
||||
FragShaders m_color;
|
||||
FragShaders m_depth;
|
||||
FragShaders m_depthStencil;
|
||||
|
||||
dxvk::mutex m_mutex;
|
||||
|
||||
std::unordered_map<
|
||||
@ -252,9 +232,6 @@ namespace dxvk {
|
||||
|
||||
DxvkMetaCopyPipeline m_copyBufferImagePipeline = { };
|
||||
|
||||
VkShaderModule createShaderModule(
|
||||
const SpirvCodeBuffer& code) const;
|
||||
|
||||
DxvkMetaCopyPipeline createCopyFormattedBufferPipeline();
|
||||
|
||||
DxvkMetaCopyPipeline createPipeline(
|
||||
@ -278,4 +255,4 @@ namespace dxvk {
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user