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[d3d11] Enable new robustness features if available

This commit is contained in:
Philip Rebohle 2020-04-27 10:13:25 +02:00 committed by Philip Rebohle
parent 80009831d4
commit 6face8a1dc

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@ -1907,6 +1907,10 @@ namespace dxvk {
enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2;
enabled.extRobustness2.robustImageAccess2 = supported.extRobustness2.robustImageAccess2;
enabled.extRobustness2.nullDescriptor = supported.extRobustness2.nullDescriptor;
enabled.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation = supported.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation;
enabled.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor = supported.extVertexAttributeDivisor.vertexAttributeInstanceRateDivisor;