diff --git a/dxvk.conf b/dxvk.conf index 87642979e..822607875 100644 --- a/dxvk.conf +++ b/dxvk.conf @@ -722,16 +722,3 @@ # d3d8.useShadowBuffers = False -# MANAGED Buffer Placement -# -# Remap some DEFAULT pool vertex and index buffers to the MANAGED pool to improve -# performance by avoiding waiting for games that frequently lock (large) buffers. -# -# This implicitly disables direct buffer mapping. Some applications may need this option -# disabled for certain (smaller) buffers to keep from overwriting in-use buffer regions. -# -# Supported values: -# - True/False -# - Any non-negative integer - sets the minimum size in bytes for a buffer to be MANAGED - -# d3d8.managedBufferPlacement = True