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[dxvk] Fix check in DxvkShaderPipelineLibrary::compilePipeline

Since we destroy pipelines on 32-bit we should just make sure this
doesn't get executed unnecessarily.
This commit is contained in:
Philip Rebohle 2022-08-11 13:43:38 +02:00
parent a4848201f8
commit 715b5119e6
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@ -947,7 +947,7 @@ namespace dxvk {
std::lock_guard lock(m_mutex);
// Skip if a pipeline has already been compiled
if (m_pipeline)
if (m_compiledOnce)
return;
// Compile the pipeline with default args