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[d3d11] Also fix reset counter memory order for deferred context queries
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@ -55,7 +55,7 @@ namespace dxvk {
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void DoDeferredEnd() {
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m_state = D3D11_VK_QUERY_ENDED;
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m_resetCtr += 1;
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m_resetCtr.fetch_add(1, std::memory_order_acquire);
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}
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bool IsScoped() const {
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