mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-03-13 19:29:14 +01:00
[dxvk] Remove shader-based resolve
No longer necessary since we're using render pass resolve now.
This commit is contained in:
parent
75ee1f42c2
commit
73bb0d8ae2
@ -14,8 +14,7 @@ namespace dxvk {
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const Rc<DxvkMetaClearObjects>& metaClearObjects,
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const Rc<DxvkMetaCopyObjects>& metaCopyObjects,
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
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const Rc<DxvkMetaPackObjects>& metaPackObjects,
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const Rc<DxvkMetaResolveObjects>& metaResolveObjects)
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const Rc<DxvkMetaPackObjects>& metaPackObjects)
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: m_device (device),
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m_pipeMgr (pipelineManager),
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m_gpuEvents (gpuEventPool),
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@ -23,7 +22,6 @@ namespace dxvk {
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m_metaCopy (metaCopyObjects),
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m_metaMipGen (metaMipGenObjects),
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m_metaPack (metaPackObjects),
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m_metaResolve (metaResolveObjects),
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m_queryManager(gpuQueryPool) {
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}
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@ -38,8 +38,7 @@ namespace dxvk {
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const Rc<DxvkMetaClearObjects>& metaClearObjects,
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const Rc<DxvkMetaCopyObjects>& metaCopyObjects,
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const Rc<DxvkMetaMipGenObjects>& metaMipGenObjects,
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const Rc<DxvkMetaPackObjects>& metaPackObjects,
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const Rc<DxvkMetaResolveObjects>& metaResolveObjects);
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const Rc<DxvkMetaPackObjects>& metaPackObjects);
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~DxvkContext();
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/**
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@ -795,7 +794,6 @@ namespace dxvk {
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const Rc<DxvkMetaCopyObjects> m_metaCopy;
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const Rc<DxvkMetaMipGenObjects> m_metaMipGen;
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const Rc<DxvkMetaPackObjects> m_metaPack;
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const Rc<DxvkMetaResolveObjects> m_metaResolve;
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Rc<DxvkCommandList> m_cmd;
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Rc<DxvkDescriptorPool> m_descPool;
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@ -25,7 +25,6 @@ namespace dxvk {
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m_metaCopyObjects (new DxvkMetaCopyObjects (vkd)),
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m_metaMipGenObjects (new DxvkMetaMipGenObjects (vkd)),
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m_metaPackObjects (new DxvkMetaPackObjects (vkd)),
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m_metaResolveObjects(new DxvkMetaResolveObjects (vkd)),
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m_unboundResources (this),
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m_submissionQueue (this) {
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m_graphicsQueue.queueFamily = m_adapter->graphicsQueueFamily();
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@ -147,8 +146,7 @@ namespace dxvk {
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m_metaClearObjects,
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m_metaCopyObjects,
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m_metaMipGenObjects,
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m_metaPackObjects,
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m_metaResolveObjects);
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m_metaPackObjects);
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}
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@ -423,7 +423,6 @@ namespace dxvk {
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Rc<DxvkMetaCopyObjects> m_metaCopyObjects;
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Rc<DxvkMetaMipGenObjects> m_metaMipGenObjects;
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Rc<DxvkMetaPackObjects> m_metaPackObjects;
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Rc<DxvkMetaResolveObjects> m_metaResolveObjects;
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DxvkUnboundResources m_unboundResources;
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@ -1,11 +1,5 @@
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#include "dxvk_meta_resolve.h"
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#include <dxvk_resolve_vert.h>
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#include <dxvk_resolve_geom.h>
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#include <dxvk_resolve_frag_f.h>
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#include <dxvk_resolve_frag_i.h>
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#include <dxvk_resolve_frag_u.h>
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namespace dxvk {
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DxvkMetaResolveRenderPass::DxvkMetaResolveRenderPass(
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@ -111,342 +105,4 @@ namespace dxvk {
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return result;
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}
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DxvkMetaResolveObjects::DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd)
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: m_vkd (vkd),
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m_sampler (createSampler()),
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m_shaderVert (createShaderModule(dxvk_resolve_vert)),
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m_shaderGeom (createShaderModule(dxvk_resolve_geom)),
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m_shaderFragF (createShaderModule(dxvk_resolve_frag_f)),
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m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
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m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)) {
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}
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DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
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for (const auto& pair : m_pipelines) {
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m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
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m_vkd->vkDestroyDescriptorSetLayout (m_vkd->device(), pair.second.dsetLayout, nullptr);
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m_vkd->vkDestroyRenderPass(m_vkd->device(), pair.second.renderPass, nullptr);
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}
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
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m_vkd->vkDestroySampler(m_vkd->device(), m_sampler, nullptr);
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}
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DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(VkFormat format) {
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std::lock_guard<std::mutex> lock(m_mutex);
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auto entry = m_pipelines.find(format);
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if (entry != m_pipelines.end())
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return entry->second;
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DxvkMetaResolvePipeline pipeline = this->createPipeline(format);
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m_pipelines.insert({ format, pipeline });
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return pipeline;
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}
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VkSampler DxvkMetaResolveObjects::createSampler() const {
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VkSamplerCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.magFilter = VK_FILTER_NEAREST;
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info.minFilter = VK_FILTER_NEAREST;
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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info.mipLodBias = 0.0f;
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info.anisotropyEnable = VK_FALSE;
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info.maxAnisotropy = 1.0f;
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info.compareEnable = VK_FALSE;
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info.compareOp = VK_COMPARE_OP_ALWAYS;
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info.minLod = 0.0f;
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info.maxLod = 0.0f;
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info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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info.unnormalizedCoordinates = VK_FALSE;
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VkSampler result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateSampler(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaResolveObjects: Failed to create sampler");
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return result;
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}
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VkShaderModule DxvkMetaResolveObjects::createShaderModule(const SpirvCodeBuffer& code) const {
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VkShaderModuleCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.codeSize = code.size();
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info.pCode = code.data();
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VkShaderModule result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaResolveObjects: Failed to create shader module");
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return result;
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}
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DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(VkFormat format) {
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DxvkMetaResolvePipeline pipeline;
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pipeline.renderPass = this->createRenderPass(format);
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pipeline.dsetLayout = this->createDescriptorSetLayout();
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pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
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pipeline.pipeHandle = this->createPipeline(pipeline.pipeLayout, pipeline.renderPass, format);
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return pipeline;
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}
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VkRenderPass DxvkMetaResolveObjects::createRenderPass(VkFormat format) const {
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VkAttachmentDescription attachment;
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attachment.flags = 0;
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attachment.format = format;
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attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachment.finalLayout = VK_IMAGE_LAYOUT_GENERAL;
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VkAttachmentReference attachmentRef;
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attachmentRef.attachment = 0;
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attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass;
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subpass.flags = 0;
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.inputAttachmentCount = 0;
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subpass.pInputAttachments = nullptr;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &attachmentRef;
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subpass.pResolveAttachments = nullptr;
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subpass.pDepthStencilAttachment = nullptr;
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subpass.preserveAttachmentCount = 0;
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subpass.pPreserveAttachments = nullptr;
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VkRenderPassCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.attachmentCount = 1;
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info.pAttachments = &attachment;
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info.subpassCount = 1;
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info.pSubpasses = &subpass;
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info.dependencyCount = 0;
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info.pDependencies = nullptr;
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VkRenderPass result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateRenderPass(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaResolveObjects: Failed to create render pass");
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return result;
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}
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VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout() const {
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VkDescriptorSetLayoutBinding binding;
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binding.binding = 0;
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binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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binding.descriptorCount = 1;
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binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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binding.pImmutableSamplers = &m_sampler;
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VkDescriptorSetLayoutCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.bindingCount = 1;
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info.pBindings = &binding;
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VkDescriptorSetLayout result = VK_NULL_HANDLE;
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if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaMipGenObjects: Failed to create descriptor set layout");
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return result;
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}
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VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
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VkDescriptorSetLayout descriptorSetLayout) const {
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VkPipelineLayoutCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.setLayoutCount = 1;
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info.pSetLayouts = &descriptorSetLayout;
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info.pushConstantRangeCount = 0;
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info.pPushConstantRanges = nullptr;
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VkPipelineLayout result = VK_NULL_HANDLE;
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if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
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throw DxvkError("DxvkMetaMipGenObjects: Failed to create pipeline layout");
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return result;
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}
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VkPipeline DxvkMetaResolveObjects::createPipeline(
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VkPipelineLayout pipelineLayout,
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VkRenderPass renderPass,
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VkFormat format) const {
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std::array<VkPipelineShaderStageCreateInfo, 3> stages;
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VkPipelineShaderStageCreateInfo& vsStage = stages[0];
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vsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vsStage.pNext = nullptr;
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vsStage.flags = 0;
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vsStage.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vsStage.module = m_shaderVert;
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vsStage.pName = "main";
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vsStage.pSpecializationInfo = nullptr;
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VkPipelineShaderStageCreateInfo& gsStage = stages[1];
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gsStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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gsStage.pNext = nullptr;
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gsStage.flags = 0;
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gsStage.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
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gsStage.module = m_shaderGeom;
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gsStage.pName = "main";
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gsStage.pSpecializationInfo = nullptr;
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VkPipelineShaderStageCreateInfo& psStage = stages[2];
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psStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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psStage.pNext = nullptr;
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psStage.flags = 0;
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psStage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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psStage.module = m_shaderFragF;
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psStage.pName = "main";
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psStage.pSpecializationInfo = nullptr;
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auto formatInfo = imageFormatInfo(format);
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if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
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psStage.module = m_shaderFragU;
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if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
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psStage.module = m_shaderFragI;
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std::array<VkDynamicState, 2> dynStates = {{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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}};
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VkPipelineDynamicStateCreateInfo dynState;
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dynState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynState.pNext = nullptr;
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dynState.flags = 0;
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dynState.dynamicStateCount = dynStates.size();
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dynState.pDynamicStates = dynStates.data();
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VkPipelineVertexInputStateCreateInfo viState;
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viState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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viState.pNext = nullptr;
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viState.flags = 0;
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viState.vertexBindingDescriptionCount = 0;
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viState.pVertexBindingDescriptions = nullptr;
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viState.vertexAttributeDescriptionCount = 0;
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viState.pVertexAttributeDescriptions = nullptr;
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VkPipelineInputAssemblyStateCreateInfo iaState;
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iaState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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iaState.pNext = nullptr;
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iaState.flags = 0;
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iaState.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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iaState.primitiveRestartEnable = VK_FALSE;
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VkPipelineViewportStateCreateInfo vpState;
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vpState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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vpState.pNext = nullptr;
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vpState.flags = 0;
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vpState.viewportCount = 1;
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vpState.pViewports = nullptr;
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vpState.scissorCount = 1;
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vpState.pScissors = nullptr;
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VkPipelineRasterizationStateCreateInfo rsState;
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rsState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rsState.pNext = nullptr;
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rsState.flags = 0;
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rsState.depthClampEnable = VK_TRUE;
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rsState.rasterizerDiscardEnable = VK_FALSE;
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rsState.polygonMode = VK_POLYGON_MODE_FILL;
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rsState.cullMode = VK_CULL_MODE_NONE;
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rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rsState.depthBiasEnable = VK_FALSE;
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rsState.depthBiasConstantFactor = 0.0f;
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rsState.depthBiasClamp = 0.0f;
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rsState.depthBiasSlopeFactor = 0.0f;
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rsState.lineWidth = 1.0f;
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uint32_t msMask = 0xFFFFFFFF;
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VkPipelineMultisampleStateCreateInfo msState;
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msState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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msState.pNext = nullptr;
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msState.flags = 0;
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msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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msState.sampleShadingEnable = VK_FALSE;
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msState.minSampleShading = 1.0f;
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msState.pSampleMask = &msMask;
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msState.alphaToCoverageEnable = VK_FALSE;
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msState.alphaToOneEnable = VK_FALSE;
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VkPipelineColorBlendAttachmentState cbAttachment;
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cbAttachment.blendEnable = VK_FALSE;
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cbAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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cbAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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cbAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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cbAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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cbAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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cbAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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cbAttachment.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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VkPipelineColorBlendStateCreateInfo cbState;
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cbState.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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cbState.pNext = nullptr;
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cbState.flags = 0;
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cbState.logicOpEnable = VK_FALSE;
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cbState.logicOp = VK_LOGIC_OP_NO_OP;
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cbState.attachmentCount = 1;
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cbState.pAttachments = &cbAttachment;
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for (uint32_t i = 0; i < 4; i++)
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cbState.blendConstants[i] = 0.0f;
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VkGraphicsPipelineCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stageCount = stages.size();
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info.pStages = stages.data();
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info.pVertexInputState = &viState;
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info.pInputAssemblyState = &iaState;
|
||||
info.pTessellationState = nullptr;
|
||||
info.pViewportState = &vpState;
|
||||
info.pRasterizationState = &rsState;
|
||||
info.pMultisampleState = &msState;
|
||||
info.pColorBlendState = &cbState;
|
||||
info.pDepthStencilState = nullptr;
|
||||
info.pDynamicState = &dynState;
|
||||
info.layout = pipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
info.subpass = 0;
|
||||
info.basePipelineHandle = VK_NULL_HANDLE;
|
||||
info.basePipelineIndex = -1;
|
||||
|
||||
VkPipeline result = VK_NULL_HANDLE;
|
||||
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
|
||||
throw DxvkError("DxvkMetaMipGenObjects: Failed to create graphics pipeline");
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -64,69 +64,5 @@ namespace dxvk {
|
||||
VkFramebuffer createFramebuffer() const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Meta resolve objects
|
||||
*
|
||||
* Stores render pass objects and pipelines used
|
||||
* for shader-based resolve operations. Due to
|
||||
* the Vulkan design, we have to create one render
|
||||
* pass and pipeline object per image format used.
|
||||
*/
|
||||
class DxvkMetaResolveObjects : public RcObject {
|
||||
|
||||
public:
|
||||
|
||||
DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd);
|
||||
~DxvkMetaResolveObjects();
|
||||
|
||||
/**
|
||||
* \brief Creates a resolve pipeline
|
||||
*
|
||||
* \param [in] format Image view format
|
||||
* \returns The pipeline handles to use
|
||||
*/
|
||||
DxvkMetaResolvePipeline getPipeline(
|
||||
VkFormat format);
|
||||
|
||||
private:
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
|
||||
VkSampler m_sampler;
|
||||
|
||||
VkShaderModule m_shaderVert;
|
||||
VkShaderModule m_shaderGeom;
|
||||
VkShaderModule m_shaderFragF;
|
||||
VkShaderModule m_shaderFragI;
|
||||
VkShaderModule m_shaderFragU;
|
||||
|
||||
std::mutex m_mutex;
|
||||
|
||||
std::unordered_map<VkFormat, DxvkMetaResolvePipeline> m_pipelines;
|
||||
|
||||
VkSampler createSampler() const;
|
||||
|
||||
VkShaderModule createShaderModule(
|
||||
const SpirvCodeBuffer& code) const;
|
||||
|
||||
DxvkMetaResolvePipeline createPipeline(
|
||||
VkFormat format);
|
||||
|
||||
VkRenderPass createRenderPass(
|
||||
VkFormat format) const;
|
||||
|
||||
VkDescriptorSetLayout createDescriptorSetLayout() const;
|
||||
|
||||
VkPipelineLayout createPipelineLayout(
|
||||
VkDescriptorSetLayout descriptorSetLayout) const;
|
||||
|
||||
VkPipeline createPipeline(
|
||||
VkPipelineLayout pipelineLayout,
|
||||
VkRenderPass renderPass,
|
||||
VkFormat format) const;
|
||||
|
||||
};
|
||||
|
||||
}
|
@ -27,13 +27,10 @@ dxvk_shaders = files([
|
||||
|
||||
'shaders/dxvk_pack_d24s8.comp',
|
||||
'shaders/dxvk_pack_d32s8.comp',
|
||||
|
||||
'shaders/dxvk_resolve_vert.vert',
|
||||
'shaders/dxvk_resolve_geom.geom',
|
||||
'shaders/dxvk_resolve_frag_f.frag',
|
||||
'shaders/dxvk_resolve_frag_i.frag',
|
||||
'shaders/dxvk_resolve_frag_u.frag',
|
||||
|
||||
'shaders/dxvk_resolve_geom.geom',
|
||||
'shaders/dxvk_resolve_vert.vert',
|
||||
|
||||
'hud/shaders/hud_line.frag',
|
||||
'hud/shaders/hud_text.frag',
|
||||
'hud/shaders/hud_vert.vert',
|
||||
|
@ -1,15 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform sampler2DMSArray s_image;
|
||||
|
||||
layout(location = 0) out vec4 o_color;
|
||||
|
||||
void main() {
|
||||
int sampleCount = textureSamples(s_image);
|
||||
|
||||
o_color = vec4(0.0f);
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i);
|
||||
o_color /= float(sampleCount);
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform isampler2DMSArray s_image;
|
||||
|
||||
layout(location = 0) out ivec4 o_color;
|
||||
|
||||
void main() {
|
||||
int sampleCount = textureSamples(s_image);
|
||||
|
||||
o_color = ivec4(0);
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i) / sampleCount;
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform usampler2DMSArray s_image;
|
||||
|
||||
layout(location = 0) out uvec4 o_color;
|
||||
|
||||
void main() {
|
||||
int sampleCount = textureSamples(s_image);
|
||||
|
||||
o_color = uvec4(0u);
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
o_color += texelFetch(s_image, ivec3(gl_FragCoord.xy, gl_Layer), i) / uint(sampleCount);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user