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[d3d9] Bump frame id before presentation
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@ -778,6 +778,9 @@ namespace dxvk {
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auto swapImage = m_backBuffers[0]->GetCommonTexture()->GetImage();
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auto swapImageView = m_backBuffers[0]->GetImageView(false);
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// Bump our frame id.
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++m_frameId;
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for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
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SynchronizePresent();
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@ -820,9 +823,6 @@ namespace dxvk {
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SubmitPresent(sync, i);
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}
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// Bump our frame id.
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++m_frameId;
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SyncFrameLatency();
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// Rotate swap chain buffers so that the back
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