diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index dcb1ab6af..83b387a78 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -4861,49 +4861,6 @@ namespace dxvk { } - Rc D3D9DeviceEx::CreateConstantBuffer( - bool SSBO, - VkDeviceSize Size, - DxsoProgramType ShaderStage, - DxsoConstantBuffers BufferType) { - DxvkBufferCreateInfo info = { }; - info.usage = SSBO ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; - info.access = SSBO ? VK_ACCESS_SHADER_READ_BIT : VK_ACCESS_UNIFORM_READ_BIT; - info.size = Size; - info.stages = ShaderStage == DxsoProgramType::VertexShader - ? VK_PIPELINE_STAGE_VERTEX_SHADER_BIT - : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; - - VkMemoryPropertyFlags memoryFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT - | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - - if (m_d3d9Options.deviceLocalConstantBuffers) - memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; - - Rc buffer = m_dxvkDevice->createBuffer(info, memoryFlags); - - const uint32_t slotId = computeResourceSlotId( - ShaderStage, DxsoBindingType::ConstantBuffer, - BufferType); - - EmitCs([ - cShaderStage = GetShaderStage(ShaderStage), - cSlotId = slotId, - cBuffer = buffer - ] (DxvkContext* ctx) { - ctx->bindResourceBuffer(cShaderStage, cSlotId, - DxvkBufferSlice(cBuffer, 0, cBuffer->info().size)); - }); - - if (ShaderStage == DxsoProgramType::PixelShader) - m_boundPSConstantsBufferSize = buffer->info().size; - else - m_boundVSConstantsBufferSize = buffer->info().size; - - return buffer; - } - - void D3D9DeviceEx::CreateConstantBuffers() { constexpr VkDeviceSize DefaultConstantBufferSize = 1024ull << 10; constexpr VkDeviceSize SmallConstantBufferSize = 64ull << 10; diff --git a/src/d3d9/d3d9_device.h b/src/d3d9/d3d9_device.h index bb814d9ed..949728ad8 100644 --- a/src/d3d9/d3d9_device.h +++ b/src/d3d9/d3d9_device.h @@ -737,12 +737,6 @@ namespace dxvk { int64_t DetermineInitialTextureMemory(); - Rc CreateConstantBuffer( - bool SSBO, - VkDeviceSize Size, - DxsoProgramType ShaderStage, - DxsoConstantBuffers BufferType); - void CreateConstantBuffers(); void SynchronizeCsThread(uint64_t SequenceNumber);