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[dxbc] Add option to force memory barriers after shared memory stores
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@ -10,6 +10,7 @@ namespace dxvk {
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this->dcSingleUseMode = config.getOption<bool>("d3d11.dcSingleUseMode", true);
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this->enableRtOutputNanFixup = config.getOption<bool>("d3d11.enableRtOutputNanFixup", false);
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this->zeroInitWorkgroupMemory = config.getOption<bool>("d3d11.zeroInitWorkgroupMemory", false);
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this->forceTgsmBarriers = config.getOption<bool>("d3d11.forceTgsmBarriers", false);
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this->relaxedBarriers = config.getOption<bool>("d3d11.relaxedBarriers", false);
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this->maxTessFactor = config.getOption<int32_t>("d3d11.maxTessFactor", 0);
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this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);
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@ -35,6 +35,13 @@ namespace dxvk {
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/// TGSM in compute shaders before reading it.
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bool zeroInitWorkgroupMemory;
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/// Force thread-group shared memory barriers
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///
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/// Workaround for compute shaders that read and
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/// write from the same shared memory location
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/// without explicit synchronization.
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bool forceTgsmBarriers;
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/// Use relaxed memory barriers
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///
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/// May improve performance in some games,
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@ -5221,6 +5221,15 @@ namespace dxvk {
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srcComponentIndex += 1;
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}
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}
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// Make sure that shared memory stores are made visible in
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// case the game does not synchronize invocations properly
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if (isTgsm && m_moduleInfo.options.forceTgsmBarriers) {
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m_module.opMemoryBarrier(
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m_module.constu32(spv::ScopeWorkgroup),
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m_module.constu32(spv::MemorySemanticsWorkgroupMemoryMask
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| spv::MemorySemanticsAcquireReleaseMask));
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}
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// End conditional block
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if (!isTgsm) {
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@ -40,6 +40,7 @@ namespace dxvk {
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invariantPosition = options.invariantPosition;
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enableRtOutputNanFixup = options.enableRtOutputNanFixup;
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zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
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forceTgsmBarriers = options.forceTgsmBarriers;
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dynamicIndexedConstantBufferAsSsbo = options.constantBufferRangeCheck;
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// Disable early discard on RADV (with LLVM) due to GPU hangs
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@ -45,6 +45,9 @@ namespace dxvk {
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/// Declare vertex positions as invariant
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bool invariantPosition = false;
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/// Insert memory barriers after TGSM stoes
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bool forceTgsmBarriers = false;
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/// Minimum storage buffer alignment
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VkDeviceSize minSsboAlignment = 0;
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};
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