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[dxbc] Don't enable sample shading for interpolation functions
Actually doesn't resolve #456, and doesn't make any sense either because interpolation at a given sample index is apparently supposed to work even without using sample shading.
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@ -2799,7 +2799,6 @@ namespace dxvk {
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void DxbcCompiler::emitInterpolate(const DxbcShaderInstruction& ins) {
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m_module.enableCapability(spv::CapabilityInterpolationFunction);
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m_module.enableCapability(spv::CapabilitySampleRateShading);
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// The SPIR-V instructions operate on input variable pointers,
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// which are all declared as four-component float vectors.
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