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[clang-tidy] performance-for-range-copy fix (#322)
https://clang.llvm.org/extra/clang-tidy/checks/performance-for-range-copy.html
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@ -52,7 +52,7 @@ namespace dxvk {
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void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) {
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void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) {
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auto cmdList = static_cast<D3D11CommandList*>(pCommandList);
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auto cmdList = static_cast<D3D11CommandList*>(pCommandList);
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for (auto chunk : m_chunks)
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for (const auto& chunk : m_chunks)
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cmdList->m_chunks.push_back(chunk);
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cmdList->m_chunks.push_back(chunk);
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cmdList->m_drawCount += m_drawCount;
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cmdList->m_drawCount += m_drawCount;
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@ -60,7 +60,7 @@ namespace dxvk {
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void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
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void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
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for (auto chunk : m_chunks)
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for (const auto& chunk : m_chunks)
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CsThread->dispatchChunk(Rc<DxvkCsChunk>(chunk));
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CsThread->dispatchChunk(Rc<DxvkCsChunk>(chunk));
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}
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}
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