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[dxbc] Pass new binding info struct to shaders

This commit is contained in:
Philip Rebohle 2022-06-07 10:44:56 +02:00
parent cb57c2f7fb
commit 79ecd4e94a
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GPG Key ID: C8CC613427A31C99
2 changed files with 63 additions and 11 deletions

View File

@ -253,6 +253,8 @@ namespace dxvk {
info.stage = m_programInfo.shaderStage();
info.resourceSlotCount = m_resourceSlots.size();
info.resourceSlots = m_resourceSlots.data();
info.bindingCount = m_bindings.size();
info.bindings = m_bindings.data();
info.inputMask = m_inputMask;
info.outputMask = m_outputMask;
info.uniformSize = m_immConstData.size();
@ -834,14 +836,22 @@ namespace dxvk {
m_constantBuffers.at(regIdx) = buf;
// Store descriptor info for the shader interface
DxvkResourceSlot resource;
resource.slot = bindingId;
resource.type = asSsbo
VkDescriptorType descriptorType = asSsbo
? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
DxvkResourceSlot resource;
resource.slot = bindingId;
resource.type = descriptorType;
resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
resource.access = VK_ACCESS_UNIFORM_READ_BIT;
m_resourceSlots.push_back(resource);
DxvkBindingInfo binding = { descriptorType };
binding.viewType = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
binding.access = VK_ACCESS_UNIFORM_READ_BIT;
binding.resourceBinding = bindingId;
m_bindings.push_back(binding);
}
@ -879,6 +889,11 @@ namespace dxvk {
resource.view = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
resource.access = 0;
m_resourceSlots.push_back(resource);
DxvkBindingInfo binding = { VK_DESCRIPTOR_TYPE_SAMPLER };
binding.viewType = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
binding.resourceBinding = bindingId;
m_bindings.push_back(binding);
}
@ -1064,11 +1079,6 @@ namespace dxvk {
? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
resource.access = m_analysis->uavInfos[registerId].accessFlags;
if (!(resource.access & VK_ACCESS_SHADER_WRITE_BIT))
m_module.decorate(varId, spv::DecorationNonWritable);
if (!(resource.access & VK_ACCESS_SHADER_READ_BIT))
m_module.decorate(varId, spv::DecorationNonReadable);
} else {
resource.type = resourceType == DxbcResourceDim::Buffer
? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
@ -1077,6 +1087,29 @@ namespace dxvk {
}
m_resourceSlots.push_back(resource);
DxvkBindingInfo binding = { };
binding.viewType = typeInfo.vtype;
binding.resourceBinding = bindingId;
if (isUav) {
binding.descriptorType = resourceType == DxbcResourceDim::Buffer
? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
binding.access = m_analysis->uavInfos[registerId].accessFlags;
if (!(binding.access & VK_ACCESS_SHADER_WRITE_BIT))
m_module.decorate(varId, spv::DecorationNonWritable);
if (!(binding.access & VK_ACCESS_SHADER_READ_BIT))
m_module.decorate(varId, spv::DecorationNonReadable);
} else {
binding.descriptorType = resourceType == DxbcResourceDim::Buffer
? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
binding.access = VK_ACCESS_SHADER_READ_BIT;
}
m_bindings.push_back(binding);
}
@ -1214,14 +1247,26 @@ namespace dxvk {
? m_analysis->uavInfos[registerId].accessFlags
: VK_ACCESS_SHADER_READ_BIT;
m_resourceSlots.push_back(resource);
DxvkBindingInfo binding = { };
binding.descriptorType = useRawSsbo
? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
: (isUav ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
binding.viewType = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
binding.resourceBinding = bindingId;
binding.access = isUav
? m_analysis->uavInfos[registerId].accessFlags
: VK_ACCESS_SHADER_READ_BIT;
if (useRawSsbo || isUav) {
if (!(resource.access & VK_ACCESS_SHADER_WRITE_BIT))
if (!(binding.access & VK_ACCESS_SHADER_WRITE_BIT))
m_module.decorate(varId, spv::DecorationNonWritable);
if (!(resource.access & VK_ACCESS_SHADER_READ_BIT))
if (!(binding.access & VK_ACCESS_SHADER_READ_BIT))
m_module.decorate(varId, spv::DecorationNonReadable);
}
m_resourceSlots.push_back(resource);
m_bindings.push_back(binding);
}
@ -1461,6 +1506,12 @@ namespace dxvk {
| VK_ACCESS_SHADER_WRITE_BIT;
m_resourceSlots.push_back(resource);
DxvkBindingInfo binding = { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER };
binding.resourceBinding = bindingId;
binding.viewType = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
binding.access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
m_bindings.push_back(binding);
return varId;
}

View File

@ -425,6 +425,7 @@ namespace dxvk {
// Resource slot description for the shader. This will
// be used to map D3D11 bindings to DXVK bindings.
std::vector<DxvkResourceSlot> m_resourceSlots;
std::vector<DxvkBindingInfo> m_bindings;
////////////////////////////////////////////////
// Temporary r# vector registers with immediate