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[hud] Pass new shader binding info struct to HUD shaders
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@ -159,6 +159,15 @@ namespace dxvk::hud {
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SpirvCodeBuffer vsCode(hud_text_vert);
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SpirvCodeBuffer fsCode(hud_text_frag);
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const std::array<DxvkBindingInfo, 2> vsBindings = {{
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, VK_IMAGE_VIEW_TYPE_MAX_ENUM, 0, VK_ACCESS_SHADER_READ_BIT },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_IMAGE_VIEW_TYPE_MAX_ENUM, 0, VK_ACCESS_SHADER_READ_BIT },
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}};
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const std::array<DxvkBindingInfo, 1> fsBindings = {{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, VK_IMAGE_VIEW_TYPE_MAX_ENUM, 0, VK_ACCESS_SHADER_READ_BIT },
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}};
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const std::array<DxvkResourceSlot, 2> vsResources = {{
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{ 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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{ 1, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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@ -170,6 +179,8 @@ namespace dxvk::hud {
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DxvkShaderCreateInfo vsInfo;
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vsInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vsInfo.bindingCount = vsBindings.size();
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vsInfo.bindings = vsBindings.data();
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vsInfo.resourceSlotCount = vsResources.size();
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vsInfo.resourceSlots = vsResources.data();
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vsInfo.outputMask = 0x3;
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@ -178,6 +189,8 @@ namespace dxvk::hud {
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DxvkShaderCreateInfo fsInfo;
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fsInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fsInfo.bindingCount = fsBindings.size();
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fsInfo.bindings = fsBindings.data();
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fsInfo.resourceSlotCount = fsResources.size();
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fsInfo.resourceSlots = fsResources.data();
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fsInfo.inputMask = 0x3;
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@ -194,6 +207,10 @@ namespace dxvk::hud {
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SpirvCodeBuffer vsCode(hud_graph_vert);
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SpirvCodeBuffer fsCode(hud_graph_frag);
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const std::array<DxvkBindingInfo, 1> fsBindings = {{
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, VK_IMAGE_VIEW_TYPE_MAX_ENUM, 0, VK_ACCESS_SHADER_READ_BIT },
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}};
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const std::array<DxvkResourceSlot, 1> fsResources = {{
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{ 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
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}};
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@ -206,6 +223,8 @@ namespace dxvk::hud {
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DxvkShaderCreateInfo fsInfo;
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fsInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fsInfo.bindingCount = fsBindings.size();
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fsInfo.bindings = fsBindings.data();
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fsInfo.resourceSlotCount = fsResources.size();
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fsInfo.resourceSlots = fsResources.data();
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fsInfo.inputMask = 0x1;
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