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[dxvk] Added missing shader files

This commit is contained in:
Philip Rebohle 2018-04-11 18:57:31 +02:00
parent ac8447b32e
commit 7c1919eaa1
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GPG Key ID: C8CC613427A31C99
4 changed files with 104 additions and 0 deletions

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#version 450
layout(
local_size_x = 64,
local_size_y = 1,
local_size_z = 1) in;
layout(binding = 0)
writeonly uniform image1DArray dst;
layout(push_constant)
uniform u_info_t {
vec4 clear_value;
ivec4 dst_offset;
ivec4 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (thread_id.x < u_info.dst_extent.x) {
imageStore(dst,
ivec2(u_info.dst_offset.x + thread_id.x, thread_id.y),
u_info.clear_value);
}
}

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#version 450
layout(
local_size_x = 64,
local_size_y = 1,
local_size_z = 1) in;
layout(binding = 0)
writeonly uniform uimage1DArray dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec4 dst_offset;
ivec4 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (thread_id.x < u_info.dst_extent.x) {
imageStore(dst,
ivec2(u_info.dst_offset.x + thread_id.x, thread_id.y),
u_info.clear_value);
}
}

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#version 450
layout(
local_size_x = 8,
local_size_y = 8,
local_size_z = 1) in;
layout(binding = 0)
writeonly uniform image2DArray dst;
layout(push_constant)
uniform u_info_t {
vec4 clear_value;
ivec4 dst_offset;
ivec4 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (all(lessThan(thread_id.xyz, u_info.dst_extent.xyz))) {
imageStore(dst,
ivec3(u_info.dst_offset.xy + thread_id.xy, thread_id.z),
u_info.clear_value);
}
}

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@ -0,0 +1,26 @@
#version 450
layout(
local_size_x = 8,
local_size_y = 8,
local_size_z = 1) in;
layout(binding = 0)
writeonly uniform uimage2DArray dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec4 dst_offset;
ivec4 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (all(lessThan(thread_id.xyz, u_info.dst_extent.xyz))) {
imageStore(dst,
ivec3(u_info.dst_offset.xy + thread_id.xy, thread_id.z),
u_info.clear_value);
}
}