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https://github.com/doitsujin/dxvk.git
synced 2024-11-29 10:24:10 +01:00
[d3d9] Don't perform clipping in FF if disabled
Avoids unnecessary matrix multiplications in the shader, given this isn't as cheap as it is for programmable.
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@ -1668,6 +1668,8 @@ namespace dxvk {
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bool changed = states[State] != Value;
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if (likely(changed)) {
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const bool oldClipPlaneEnabled = IsClipPlaneEnabled();
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const bool oldDepthBiasEnabled = IsDepthBiasEnabled();
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const bool oldATOC = IsAlphaToCoverageEnabled();
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@ -1836,9 +1838,15 @@ namespace dxvk {
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m_flags.set(D3D9DeviceFlag::DirtyRasterizerState);
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break;
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case D3DRS_CLIPPLANEENABLE:
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case D3DRS_CLIPPLANEENABLE: {
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const bool clipPlaneEnabled = IsClipPlaneEnabled();
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if (clipPlaneEnabled != oldClipPlaneEnabled)
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m_flags.set(D3D9DeviceFlag::DirtyFFVertexShader);
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m_flags.set(D3D9DeviceFlag::DirtyClipPlanes);
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break;
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}
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case D3DRS_ALPHAREF:
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UpdatePushConstant<D3D9RenderStateItem::AlphaRef>();
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@ -5946,6 +5954,8 @@ namespace dxvk {
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key.Data.Contents.VertexBlendCount = m_state.renderStates[D3DRS_VERTEXBLEND] & 0xff;
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}
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key.Data.Contents.VertexClipping = IsClipPlaneEnabled();
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EmitCs([
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this,
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cKey = key,
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@ -776,6 +776,10 @@ namespace dxvk {
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return m_state.renderStates[D3DRS_ZENABLE] && m_state.depthStencil != nullptr;
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}
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inline bool IsClipPlaneEnabled() {
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return m_state.renderStates[D3DRS_CLIPPLANEENABLE] != 0;
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}
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void BindMultiSampleState();
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void BindBlendState();
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@ -1163,7 +1163,8 @@ namespace dxvk {
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uint32_t pointSize = m_module.opFClamp(m_floatType, pointInfo.defaultValue, pointInfo.min, pointInfo.max);
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m_module.opStore(m_vs.out.POINTSIZE, pointSize);
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emitVsClipping(vtx);
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if (m_vsKey.Data.Contents.VertexClipping)
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emitVsClipping(vtx);
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}
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@ -107,6 +107,8 @@ namespace dxvk {
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uint32_t VertexBlendMode : 2;
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uint32_t VertexBlendIndexed : 1;
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uint32_t VertexBlendCount : 3;
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uint32_t VertexClipping : 1;
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} Contents;
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uint32_t Primitive[4];
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