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[dxvk] Add clearCompressedColorImage method

Since we can't use regular clears for compressed
formats, we need a new method to zero image memory.
This commit is contained in:
Philip Rebohle 2018-11-07 18:31:01 +01:00
parent 2d8c9c6a26
commit 7ed9f36769
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 70 additions and 0 deletions

View File

@ -423,6 +423,66 @@ namespace dxvk {
}
void DxvkContext::clearCompressedColorImage(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources) {
this->spillRenderPass();
// Allocate enough staging buffer memory to fit one
// single subresource, then dispatch multiple copies
VkDeviceSize dataSize = util::computeImageDataSize(
image->info().format,
image->mipLevelExtent(subresources.baseMipLevel));
DxvkStagingBufferSlice slice = m_cmd->stagedAlloc(dataSize);
std::memset(slice.mapPtr, 0, dataSize);
if (m_barriers.isImageDirty(image, subresources, DxvkAccess::Write))
m_barriers.recordCommands(m_cmd);
m_transitions.accessImage(
image, subresources,
VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
m_transitions.recordCommands(m_cmd);
for (uint32_t level = 0; level < subresources.levelCount; level++) {
VkOffset3D offset = VkOffset3D { 0, 0, 0 };
VkExtent3D extent = image->mipLevelExtent(subresources.baseMipLevel + level);
for (uint32_t layer = 0; layer < subresources.layerCount; layer++) {
VkBufferImageCopy region;
region.bufferOffset = slice.offset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource = vk::makeSubresourceLayers(
vk::pickSubresource(subresources, level, layer));
region.imageOffset = offset;
region.imageExtent = extent;
m_cmd->cmdCopyBufferToImage(
slice.buffer, image->handle(),
image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
1, &region);
}
}
m_barriers.accessImage(
image, subresources,
image->pickLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
image->info().layout,
image->info().stages,
image->info().access);
m_cmd->trackResource(image);
}
void DxvkContext::clearRenderTarget(
const Rc<DxvkImageView>& imageView,
VkImageAspectFlags clearAspects,

View File

@ -250,6 +250,16 @@ namespace dxvk {
const VkClearDepthStencilValue& value,
const VkImageSubresourceRange& subresources);
/**
* \brief Clears a compressed image to black
*
* \param [in] image The image to clear
* \param [in] subresources Subresources to clear
*/
void clearCompressedColorImage(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources);
/**
* \brief Clears an active render target
*