From 7f4e25267c85a2a4208bb30b1d92e17f2d4fa2a5 Mon Sep 17 00:00:00 2001 From: Blisto91 <47954800+Blisto91@users.noreply.github.com> Date: Sat, 11 Jan 2025 16:42:33 +0100 Subject: [PATCH] [util] Enable hideIntegratedGraphics for Bright memory The game will prefer other vendors over Intel even if the latter is the dGPU in the system. It likely assumes that Intel is always a iGPU. This also happens with the native game on Windows and so isn't a Linux exclusive. Both in d3d11 and d3d12 mode. --- src/util/config/config.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 54e4acb7b..b50c194c8 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -43,6 +43,11 @@ namespace dxvk { { R"(\\Wow(Classic)?\.exe$)", {{ { "dxvk.hideIntegratedGraphics", "True" }, }} }, + /* Bright Memory - Will choose other vendors * + * over Intel even if Intel is the only dGPU */ + { R"(\\BrightMemory_EP1-Win64-Shipping\.exe$)", {{ + { "dxvk.hideIntegratedGraphics", "True" }, + }} }, /**********************************************/ /* D3D11 GAMES */