diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index f01752f3..79740fbf 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -3891,7 +3891,7 @@ namespace dxvk { desc.MultiSample = D3DMULTISAMPLE_NONE; desc.MultisampleQuality = 0; desc.IsBackBuffer = FALSE; - desc.IsAttachmentOnly = Pool == D3DPOOL_DEFAULT; + desc.IsAttachmentOnly = TRUE; // Docs: Off-screen plain surfaces are always lockable, regardless of their pool types. desc.IsLockable = TRUE;