diff --git a/dxvk.conf b/dxvk.conf index 2529e023e..65064c7ef 100644 --- a/dxvk.conf +++ b/dxvk.conf @@ -18,6 +18,16 @@ # dxgi.enableHDR = True +# Enables Unreal Engine 4 HDR workarounds for games that do not follow +# the standard -Win64-Shipping.exe naming scheme. May be needed to avoid +# crashes in D3D11 games on HDR-enabled systems due to statically linked +# AMDAGS. +# +# Supported values: True, False + +# dxgi.enableUe4Workarounds = False + + # Create the VkSurface on the first call to IDXGISwapChain::Present, # rather than when creating the swap chain. Some games that start # rendering with a different graphics API may require this option,