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[d3d11] Use explicit spec constant for gamma texture
With null descriptors, the "bound" spec constants would always be 1.
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@ -348,7 +348,9 @@ namespace dxvk {
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m_context->bindResourceView(BindingIds::Image, m_swapImageView, nullptr);
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m_context->bindResourceView(BindingIds::Gamma, m_gammaTextureView, nullptr);
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m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, m_gammaTextureView != nullptr);
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m_context->draw(3, 1, 0, 0);
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m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, 0);
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if (m_hud != nullptr)
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m_hud->render(m_context, info.format, info.imageExtent);
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@ -1,6 +1,6 @@
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#version 450
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layout(constant_id = 1) const bool s_gamma_bound = true;
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layout(constant_id = 1249) const bool c_has_gamma = false;
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layout(binding = 0) uniform sampler2D s_image;
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layout(binding = 1) uniform sampler1D s_gamma;
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@ -11,7 +11,7 @@ layout(location = 0) out vec4 o_color;
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void main() {
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o_color = texture(s_image, i_texcoord);
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if (s_gamma_bound) {
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if (c_has_gamma) {
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o_color = vec4(
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texture(s_gamma, o_color.r).r,
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texture(s_gamma, o_color.g).g,
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