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[d3d9] Fix active hazards RT only being 4 bits
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a791493d14
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@ -179,7 +179,6 @@ namespace dxvk {
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m_boundRTs = 0;
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m_boundRTs = 0;
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m_anyColorWrites = 0;
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m_anyColorWrites = 0;
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m_activeRTs = 0;
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m_activeRTs = 0;
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m_activeHazardsRT = 0;
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m_alphaSwizzleRTs = 0;
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m_alphaSwizzleRTs = 0;
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m_lastHazardsRT = 0;
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m_lastHazardsRT = 0;
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}
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}
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@ -1281,12 +1281,12 @@ namespace dxvk {
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uint32_t m_boundRTs : 4;
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uint32_t m_boundRTs : 4;
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uint32_t m_anyColorWrites : 4;
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uint32_t m_anyColorWrites : 4;
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uint32_t m_activeRTs : 4;
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uint32_t m_activeRTs : 4;
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uint32_t m_activeHazardsRT : 4;
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uint32_t m_alphaSwizzleRTs : 4;
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uint32_t m_alphaSwizzleRTs : 4;
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uint32_t m_lastHazardsRT : 4;
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uint32_t m_lastHazardsRT : 4;
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uint32_t m_activeRTTextures = 0;
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uint32_t m_activeRTTextures = 0;
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uint32_t m_activeDSTextures = 0;
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uint32_t m_activeDSTextures = 0;
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uint32_t m_activeHazardsRT = 0;
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uint32_t m_activeHazardsDS = 0;
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uint32_t m_activeHazardsDS = 0;
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uint32_t m_activeTextures = 0;
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uint32_t m_activeTextures = 0;
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uint32_t m_activeTexturesToUpload = 0;
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uint32_t m_activeTexturesToUpload = 0;
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