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https://github.com/doitsujin/dxvk.git
synced 2025-03-13 19:29:14 +01:00
[d3d11] Implement ID3D11ShaderResourceView1
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345f8694e8
commit
81935e1684
@ -238,13 +238,13 @@ namespace dxvk {
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// The description is optional. If omitted, we'll create
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// a view that covers all subresources of the image.
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D3D11_SHADER_RESOURCE_VIEW_DESC desc;
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D3D11_SHADER_RESOURCE_VIEW_DESC1 desc;
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if (pDesc == nullptr) {
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if (FAILED(D3D11ShaderResourceView::GetDescFromResource(pResource, &desc)))
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return E_INVALIDARG;
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} else {
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desc = *pDesc;
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desc = D3D11ShaderResourceView::PromoteDesc(pDesc);
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if (FAILED(D3D11ShaderResourceView::NormalizeDesc(pResource, &desc)))
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return E_INVALIDARG;
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@ -9,7 +9,7 @@ namespace dxvk {
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D3D11ShaderResourceView::D3D11ShaderResourceView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
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const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc)
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
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ResourceAddRefPrivate(m_resource);
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@ -191,7 +191,8 @@ namespace dxvk {
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(ID3D11DeviceChild)
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|| riid == __uuidof(ID3D11View)
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|| riid == __uuidof(ID3D11ShaderResourceView)) {
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|| riid == __uuidof(ID3D11ShaderResourceView)
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|| riid == __uuidof(ID3D11ShaderResourceView1)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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@ -221,13 +222,72 @@ namespace dxvk {
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void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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pDesc->Format = m_desc.Format;
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pDesc->ViewDimension = m_desc.ViewDimension;
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switch (m_desc.ViewDimension) {
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case D3D11_SRV_DIMENSION_UNKNOWN:
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break;
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case D3D11_SRV_DIMENSION_BUFFER:
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pDesc->Buffer = m_desc.Buffer;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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pDesc->Texture1D = m_desc.Texture1D;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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pDesc->Texture1DArray = m_desc.Texture1DArray;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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pDesc->Texture2D.MostDetailedMip = m_desc.Texture2D.MostDetailedMip;
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pDesc->Texture2D.MipLevels = m_desc.Texture2D.MipLevels;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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pDesc->Texture2DArray.MostDetailedMip = m_desc.Texture2DArray.MostDetailedMip;
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pDesc->Texture2DArray.MipLevels = m_desc.Texture2DArray.MipLevels;
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pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
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pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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pDesc->Texture2DMS = m_desc.Texture2DMS;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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pDesc->Texture3D = m_desc.Texture3D;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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pDesc->TextureCube = m_desc.TextureCube;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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pDesc->TextureCubeArray = m_desc.TextureCubeArray;
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break;
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case D3D11_SRV_DIMENSION_BUFFEREX:
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pDesc->BufferEx = m_desc.BufferEx;
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break;
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}
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}
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void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
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*pDesc = m_desc;
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}
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HRESULT D3D11ShaderResourceView::GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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@ -275,12 +335,14 @@ namespace dxvk {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MostDetailedMip = 0;
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pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
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pDesc->Texture2D.PlaneSlice = 0;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MostDetailedMip = 0;
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pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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pDesc->Texture2DArray.PlaneSlice = 0;
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}
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} else {
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if (resourceDesc.ArraySize == 1) {
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@ -312,9 +374,74 @@ namespace dxvk {
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}
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D3D11_SHADER_RESOURCE_VIEW_DESC1 D3D11ShaderResourceView::PromoteDesc(
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_SHADER_RESOURCE_VIEW_DESC1 dstDesc;
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dstDesc.Format = pDesc->Format;
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dstDesc.ViewDimension = pDesc->ViewDimension;
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switch (pDesc->ViewDimension) {
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case D3D11_SRV_DIMENSION_UNKNOWN:
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break;
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case D3D11_SRV_DIMENSION_BUFFER:
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dstDesc.Buffer = pDesc->Buffer;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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dstDesc.Texture1D = pDesc->Texture1D;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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dstDesc.Texture1DArray = pDesc->Texture1DArray;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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dstDesc.Texture2D.MostDetailedMip = pDesc->Texture2D.MostDetailedMip;
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dstDesc.Texture2D.MipLevels = pDesc->Texture2D.MipLevels;
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dstDesc.Texture2D.PlaneSlice = 0;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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dstDesc.Texture2DArray.MostDetailedMip = pDesc->Texture2DArray.MostDetailedMip;
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dstDesc.Texture2DArray.MipLevels = pDesc->Texture2DArray.MipLevels;
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dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
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dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
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dstDesc.Texture2DArray.PlaneSlice = 0;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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dstDesc.Texture2DMS = pDesc->Texture2DMS;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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dstDesc.Texture3D = pDesc->Texture3D;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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dstDesc.TextureCube = pDesc->TextureCube;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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dstDesc.TextureCubeArray = pDesc->TextureCubeArray;
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break;
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case D3D11_SRV_DIMENSION_BUFFEREX:
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dstDesc.BufferEx = pDesc->BufferEx;
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break;
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}
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return dstDesc;
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}
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HRESULT D3D11ShaderResourceView::NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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@ -412,6 +539,9 @@ namespace dxvk {
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
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pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
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if (pDesc->Texture2D.PlaneSlice != 0)
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return E_INVALIDARG;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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@ -419,6 +549,9 @@ namespace dxvk {
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pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
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if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
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pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
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if (pDesc->Texture2DArray.PlaneSlice != 0)
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return E_INVALIDARG;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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@ -14,14 +14,14 @@ namespace dxvk {
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/**
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* \brief Shader resource view
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*/
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class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView> {
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class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView1> {
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public:
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D3D11ShaderResourceView(
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D3D11Device* pDevice,
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ID3D11Resource* pResource,
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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~D3D11ShaderResourceView();
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@ -32,6 +32,8 @@ namespace dxvk {
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void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
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void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
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void STDMETHODCALLTYPE GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) final;
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const D3D11_VK_VIEW_INFO& GetViewInfo() const {
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return m_info;
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@ -67,17 +69,20 @@ namespace dxvk {
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static HRESULT GetDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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static D3D11_SHADER_RESOURCE_VIEW_DESC1 PromoteDesc(
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const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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static HRESULT NormalizeDesc(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
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private:
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Com<D3D11Device> m_device;
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ID3D11Resource* m_resource;
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D3D11_SHADER_RESOURCE_VIEW_DESC m_desc;
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D3D11_SHADER_RESOURCE_VIEW_DESC1 m_desc;
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D3D11_VK_VIEW_INFO m_info;
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Rc<DxvkBufferView> m_bufferView;
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Rc<DxvkImageView> m_imageView;
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