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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-13 19:29:14 +01:00

[d3d11] Implement ID3D11ShaderResourceView1

This commit is contained in:
Philip Rebohle 2019-09-16 14:24:46 +02:00
parent 345f8694e8
commit 81935e1684
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
3 changed files with 149 additions and 11 deletions

View File

@ -238,13 +238,13 @@ namespace dxvk {
// The description is optional. If omitted, we'll create
// a view that covers all subresources of the image.
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
D3D11_SHADER_RESOURCE_VIEW_DESC1 desc;
if (pDesc == nullptr) {
if (FAILED(D3D11ShaderResourceView::GetDescFromResource(pResource, &desc)))
return E_INVALIDARG;
} else {
desc = *pDesc;
desc = D3D11ShaderResourceView::PromoteDesc(pDesc);
if (FAILED(D3D11ShaderResourceView::NormalizeDesc(pResource, &desc)))
return E_INVALIDARG;

View File

@ -9,7 +9,7 @@ namespace dxvk {
D3D11ShaderResourceView::D3D11ShaderResourceView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc)
const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc)
: m_device(pDevice), m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
ResourceAddRefPrivate(m_resource);
@ -191,7 +191,8 @@ namespace dxvk {
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11ShaderResourceView)) {
|| riid == __uuidof(ID3D11ShaderResourceView)
|| riid == __uuidof(ID3D11ShaderResourceView1)) {
*ppvObject = ref(this);
return S_OK;
}
@ -221,13 +222,72 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
pDesc->Format = m_desc.Format;
pDesc->ViewDimension = m_desc.ViewDimension;
switch (m_desc.ViewDimension) {
case D3D11_SRV_DIMENSION_UNKNOWN:
break;
case D3D11_SRV_DIMENSION_BUFFER:
pDesc->Buffer = m_desc.Buffer;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
pDesc->Texture1D = m_desc.Texture1D;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
pDesc->Texture1DArray = m_desc.Texture1DArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
pDesc->Texture2D.MostDetailedMip = m_desc.Texture2D.MostDetailedMip;
pDesc->Texture2D.MipLevels = m_desc.Texture2D.MipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
pDesc->Texture2DArray.MostDetailedMip = m_desc.Texture2DArray.MostDetailedMip;
pDesc->Texture2DArray.MipLevels = m_desc.Texture2DArray.MipLevels;
pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
pDesc->Texture2DMS = m_desc.Texture2DMS;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
pDesc->Texture3D = m_desc.Texture3D;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
pDesc->TextureCube = m_desc.TextureCube;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
pDesc->TextureCubeArray = m_desc.TextureCubeArray;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
pDesc->BufferEx = m_desc.BufferEx;
break;
}
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11ShaderResourceView::GetDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
@ -275,12 +335,14 @@ namespace dxvk {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MostDetailedMip = 0;
pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
pDesc->Texture2D.PlaneSlice = 0;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MostDetailedMip = 0;
pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
pDesc->Texture2DArray.PlaneSlice = 0;
}
} else {
if (resourceDesc.ArraySize == 1) {
@ -312,9 +374,74 @@ namespace dxvk {
}
D3D11_SHADER_RESOURCE_VIEW_DESC1 D3D11ShaderResourceView::PromoteDesc(
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
D3D11_SHADER_RESOURCE_VIEW_DESC1 dstDesc;
dstDesc.Format = pDesc->Format;
dstDesc.ViewDimension = pDesc->ViewDimension;
switch (pDesc->ViewDimension) {
case D3D11_SRV_DIMENSION_UNKNOWN:
break;
case D3D11_SRV_DIMENSION_BUFFER:
dstDesc.Buffer = pDesc->Buffer;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
dstDesc.Texture1D = pDesc->Texture1D;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
dstDesc.Texture1DArray = pDesc->Texture1DArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
dstDesc.Texture2D.MostDetailedMip = pDesc->Texture2D.MostDetailedMip;
dstDesc.Texture2D.MipLevels = pDesc->Texture2D.MipLevels;
dstDesc.Texture2D.PlaneSlice = 0;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
dstDesc.Texture2DArray.MostDetailedMip = pDesc->Texture2DArray.MostDetailedMip;
dstDesc.Texture2DArray.MipLevels = pDesc->Texture2DArray.MipLevels;
dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
dstDesc.Texture2DArray.PlaneSlice = 0;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
dstDesc.Texture2DMS = pDesc->Texture2DMS;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
dstDesc.Texture3D = pDesc->Texture3D;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
dstDesc.TextureCube = pDesc->TextureCube;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
dstDesc.TextureCubeArray = pDesc->TextureCubeArray;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
dstDesc.BufferEx = pDesc->BufferEx;
break;
}
return dstDesc;
}
HRESULT D3D11ShaderResourceView::NormalizeDesc(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
@ -412,6 +539,9 @@ namespace dxvk {
case D3D11_SRV_DIMENSION_TEXTURE2D:
if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
if (pDesc->Texture2D.PlaneSlice != 0)
return E_INVALIDARG;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
@ -419,6 +549,9 @@ namespace dxvk {
pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
if (pDesc->Texture2DArray.PlaneSlice != 0)
return E_INVALIDARG;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:

View File

@ -14,14 +14,14 @@ namespace dxvk {
/**
* \brief Shader resource view
*/
class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView> {
class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView1> {
public:
D3D11ShaderResourceView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
~D3D11ShaderResourceView();
@ -32,6 +32,8 @@ namespace dxvk {
void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
void STDMETHODCALLTYPE GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) final;
const D3D11_VK_VIEW_INFO& GetViewInfo() const {
return m_info;
@ -67,17 +69,20 @@ namespace dxvk {
static HRESULT GetDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
static D3D11_SHADER_RESOURCE_VIEW_DESC1 PromoteDesc(
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
static HRESULT NormalizeDesc(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc);
private:
Com<D3D11Device> m_device;
ID3D11Resource* m_resource;
D3D11_SHADER_RESOURCE_VIEW_DESC m_desc;
D3D11_SHADER_RESOURCE_VIEW_DESC1 m_desc;
D3D11_VK_VIEW_INFO m_info;
Rc<DxvkBufferView> m_bufferView;
Rc<DxvkImageView> m_imageView;