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https://github.com/doitsujin/dxvk.git
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[dxvk] Simplify Nvidia HVV workaround
We no longer support 465 series drivers, so the check was obsolete.
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13
dxvk.conf
13
dxvk.conf
@ -251,16 +251,15 @@
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# Controls Nvidia HVV behaviour.
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#
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# Disables the host-visible, device-local heap on Nvidia drivers. This
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# is used to avoid NVIDIA driver bug 3114283 on affected drivers, as
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# well as in specific games on newer drivers.being enabled on all
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# affected drivers.
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# Restricts use of the host-visible, device-local heap on Nvidia drivers.
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# This is used to avoid NVIDIA driver bug 3114283 on affected drivers, as
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# well as in specific games on newer drivers.
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#
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# Supported values:
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# - Auto: Don't change the default
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# - True, False: Always enable / disable
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# - True: Restrict HVV usage
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# - False: Do not restrict HVV usage
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# dxvk.shrinkNvidiaHvvHeap = Auto
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# dxvk.shrinkNvidiaHvvHeap = False
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# Controls graphics pipeline library behaviour
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@ -214,22 +214,16 @@ namespace dxvk {
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largestDeviceLocalHeap = std::max(largestDeviceLocalHeap, m_memTypes[i].heap->properties.size);
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}
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/* Work around an issue on Nvidia drivers where using the entire
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* device_local | host_visible heap can cause crashes or slowdowns */
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if (m_device->properties().core.properties.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
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bool shrinkNvidiaHvvHeap = device->adapter()->matchesDriver(
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VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, VK_MAKE_VERSION(465, 0, 0));
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/* Work around an issue on Nvidia drivers where using the
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* entire HVV heap can cause slowdowns in specific games */
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if (device->adapter()->matchesDriver(VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0)
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&& device->config().shrinkNvidiaHvvHeap) {
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for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
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VkMemoryPropertyFlags hvvFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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applyTristate(shrinkNvidiaHvvHeap, device->config().shrinkNvidiaHvvHeap);
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if (shrinkNvidiaHvvHeap) {
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for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
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VkMemoryPropertyFlags hvvFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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if ((m_memTypes[i].memType.propertyFlags & hvvFlags) == hvvFlags
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&& (m_memTypes[i].heap->properties.size < largestDeviceLocalHeap))
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m_memTypes[i].heap->budget = 32 << 20;
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}
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if ((m_memTypes[i].memType.propertyFlags & hvvFlags) == hvvFlags
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&& (m_memTypes[i].heap->properties.size < largestDeviceLocalHeap))
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m_memTypes[i].heap->budget = 32 << 20;
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}
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}
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}
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@ -8,7 +8,7 @@ namespace dxvk {
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numCompilerThreads = config.getOption<int32_t> ("dxvk.numCompilerThreads", 0);
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enableGraphicsPipelineLibrary = config.getOption<Tristate>("dxvk.enableGraphicsPipelineLibrary", Tristate::Auto);
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useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);
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shrinkNvidiaHvvHeap = config.getOption<Tristate>("dxvk.shrinkNvidiaHvvHeap", Tristate::Auto);
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shrinkNvidiaHvvHeap = config.getOption<bool> ("dxvk.shrinkNvidiaHvvHeap", false);
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hud = config.getOption<std::string>("dxvk.hud", "");
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}
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@ -25,7 +25,7 @@ namespace dxvk {
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Tristate useRawSsbo;
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/// Workaround for NVIDIA driver bug 3114283
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Tristate shrinkNvidiaHvvHeap;
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bool shrinkNvidiaHvvHeap;
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/// HUD elements
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std::string hud;
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