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mirror of https://github.com/doitsujin/dxvk.git synced 2024-11-29 10:24:10 +01:00

[dxvk] Simplified resource binding

The backend no longer differentiates between compute pipeline
resources and graphics pipeline resources.
This commit is contained in:
Philip Rebohle 2017-12-23 15:11:23 +01:00
parent 7a7a1faa63
commit 82b2c40405
4 changed files with 77 additions and 108 deletions

View File

@ -1579,11 +1579,6 @@ namespace dxvk {
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer* const* ppConstantBuffers) {
const VkPipelineBindPoint bindPoint
= ShaderStage == DxbcProgramType::ComputeShader
? VK_PIPELINE_BIND_POINT_COMPUTE
: VK_PIPELINE_BIND_POINT_GRAPHICS;
const uint32_t slotId = computeResourceSlotId(
ShaderStage, DxbcBindingType::ConstantBuffer,
StartSlot);
@ -1596,10 +1591,10 @@ namespace dxvk {
if (newBuffer != nullptr) {
m_context->bindResourceBuffer(
bindPoint, slotId + i, newBuffer->GetBufferSlice(0));
slotId + i, newBuffer->GetBufferSlice(0));
} else {
m_context->bindResourceBuffer(
bindPoint, slotId + i, DxvkBufferSlice());
slotId + i, DxvkBufferSlice());
}
}
}
@ -1612,11 +1607,6 @@ namespace dxvk {
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState* const* ppSamplers) {
const VkPipelineBindPoint bindPoint
= ShaderStage == DxbcProgramType::ComputeShader
? VK_PIPELINE_BIND_POINT_COMPUTE
: VK_PIPELINE_BIND_POINT_GRAPHICS;
const uint32_t slotId = computeResourceSlotId(
ShaderStage, DxbcBindingType::ImageSampler,
StartSlot);
@ -1629,10 +1619,10 @@ namespace dxvk {
if (sampler != nullptr) {
m_context->bindResourceSampler(
bindPoint, slotId + i, sampler->GetDXVKSampler());
slotId + i, sampler->GetDXVKSampler());
} else {
m_context->bindResourceSampler(
bindPoint, slotId + i, nullptr);
slotId + i, nullptr);
}
}
}
@ -1645,11 +1635,6 @@ namespace dxvk {
UINT StartSlot,
UINT NumResources,
ID3D11ShaderResourceView* const* ppResources) {
const VkPipelineBindPoint bindPoint
= ShaderStage == DxbcProgramType::ComputeShader
? VK_PIPELINE_BIND_POINT_COMPUTE
: VK_PIPELINE_BIND_POINT_GRAPHICS;
const uint32_t slotId = computeResourceSlotId(
ShaderStage, DxbcBindingType::ShaderResource,
StartSlot);
@ -1665,17 +1650,16 @@ namespace dxvk {
if (resView->GetResourceType() == D3D11_RESOURCE_DIMENSION_BUFFER) {
Logger::warn("D3D11: Texel buffers not yet supported");
m_context->bindResourceTexelBuffer(
bindPoint, slotId + i, nullptr);
slotId + i, nullptr);
} else {
m_context->bindResourceImage(bindPoint,
m_context->bindResourceImage(
slotId + i, resView->GetDXVKImageView());
}
} else {
// When unbinding a resource, it doesn't really matter if
// the resource type is correct, so we'll just bind a null
// image to the given resource slot
m_context->bindResourceImage(
bindPoint, slotId + i, nullptr);
m_context->bindResourceImage(slotId + i, nullptr);
}
}
}

View File

@ -191,12 +191,8 @@ namespace dxvk {
m_context->setViewports(1, &viewport, &scissor);
m_context->bindResourceSampler(
VK_PIPELINE_BIND_POINT_GRAPHICS,
BindingIds::Sampler, m_sampler);
m_context->bindResourceImage(
VK_PIPELINE_BIND_POINT_GRAPHICS,
BindingIds::Texture, m_backBufferView);
m_context->bindResourceSampler(BindingIds::Sampler, m_sampler);
m_context->bindResourceImage (BindingIds::Texture, m_backBufferView);
m_context->draw(4, 1, 0, 0);
m_device->submitCommandList(

View File

@ -70,45 +70,53 @@ namespace dxvk {
void DxvkContext::bindResourceBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const DxvkBufferSlice& buffer) {
if (m_rc[slot].bufferSlice != buffer) {
m_flags.set(getResourceDirtyFlag(pipe));
m_rc[slot].bufferSlice = buffer;
m_flags.set(
DxvkContextFlag::CpDirtyResources,
DxvkContextFlag::GpDirtyResources);
}
}
void DxvkContext::bindResourceTexelBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkBufferView>& bufferView) {
if (m_rc[slot].bufferView != bufferView) {
m_flags.set(getResourceDirtyFlag(pipe));
m_rc[slot].bufferView = bufferView;
m_flags.set(
DxvkContextFlag::CpDirtyResources,
DxvkContextFlag::GpDirtyResources);
}
}
void DxvkContext::bindResourceImage(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkImageView>& image) {
if (m_rc[slot].imageView != image) {
m_flags.set(getResourceDirtyFlag(pipe));
m_rc[slot].imageView = image;
m_flags.set(
DxvkContextFlag::CpDirtyResources,
DxvkContextFlag::GpDirtyResources);
}
}
void DxvkContext::bindResourceSampler(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkSampler>& sampler) {
if (m_rc[slot].sampler != sampler) {
m_flags.set(getResourceDirtyFlag(pipe));
m_rc[slot].sampler = sampler;
m_flags.set(
DxvkContextFlag::CpDirtyResources,
DxvkContextFlag::GpDirtyResources);
}
}
@ -818,17 +826,9 @@ namespace dxvk {
if (m_flags.test(DxvkContextFlag::CpDirtyResources)) {
m_flags.clr(DxvkContextFlag::CpDirtyResources);
auto layout = m_state.cp.pipeline->layout();
// TODO refcount used resources
// m_cmd->bindResourceDescriptors(
// VK_PIPELINE_BIND_POINT_COMPUTE,
// layout->pipelineLayout(),
// layout->descriptorSetLayout(),
// layout->bindingCount(),
// layout->bindings(),
// m_cResources.descriptors());
this->updateShaderResources(
VK_PIPELINE_BIND_POINT_COMPUTE,
m_state.cp.pipeline->layout());
}
}
@ -837,51 +837,56 @@ namespace dxvk {
if (m_flags.test(DxvkContextFlag::GpDirtyResources)) {
m_flags.clr(DxvkContextFlag::GpDirtyResources);
auto layout = m_state.gp.pipeline->layout();
// TODO recreate resource views if the underlying
// resource was marked as dirty after invalidation
// TODO move this into a separate method so that
// compute can use this code as well
for (uint32_t i = 0; i < layout->bindingCount(); i++) {
const uint32_t slot = layout->binding(i).slot;
const auto& res = m_rc[slot];
if (res.sampler != nullptr) {
m_descriptors[i].image.sampler = res.sampler->handle();
m_descriptors[i].image.imageView = VK_NULL_HANDLE;
m_descriptors[i].image.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
m_cmd->trackResource(res.sampler);
} else if (res.imageView != nullptr) {
m_descriptors[i].image.sampler = VK_NULL_HANDLE;
m_descriptors[i].image.imageView = res.imageView->handle();
m_descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
m_cmd->trackResource(res.imageView);
m_cmd->trackResource(res.imageView->image());
} else if (res.bufferView != nullptr) {
m_descriptors[i].texelBuffer = res.bufferView->handle();
m_cmd->trackResource(res.bufferView);
m_cmd->trackResource(res.bufferView->buffer()->resource());
} else if (res.bufferSlice.handle() != VK_NULL_HANDLE) {
m_descriptors[i].buffer = res.bufferSlice.descriptorInfo();
m_cmd->trackResource(res.bufferSlice.resource());
}
}
m_cmd->bindResourceDescriptors(
this->updateShaderResources(
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout->pipelineLayout(),
layout->descriptorSetLayout(),
layout->bindingCount(),
layout->bindings(),
m_descriptors.data());
m_state.gp.pipeline->layout());
}
}
void DxvkContext::updateShaderResources(
VkPipelineBindPoint bindPoint,
const Rc<DxvkBindingLayout>& layout) {
// TODO recreate resource views if the underlying
// resource was marked as dirty after invalidation
for (uint32_t i = 0; i < layout->bindingCount(); i++) {
const uint32_t slot = layout->binding(i).slot;
const auto& res = m_rc[slot];
if (res.sampler != nullptr) {
m_descriptors[i].image.sampler = res.sampler->handle();
m_descriptors[i].image.imageView = VK_NULL_HANDLE;
m_descriptors[i].image.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
m_cmd->trackResource(res.sampler);
} else if (res.imageView != nullptr) {
m_descriptors[i].image.sampler = VK_NULL_HANDLE;
m_descriptors[i].image.imageView = res.imageView->handle();
m_descriptors[i].image.imageLayout = res.imageView->imageInfo().layout;
m_cmd->trackResource(res.imageView);
m_cmd->trackResource(res.imageView->image());
} else if (res.bufferView != nullptr) {
m_descriptors[i].texelBuffer = res.bufferView->handle();
m_cmd->trackResource(res.bufferView);
m_cmd->trackResource(res.bufferView->buffer()->resource());
} else if (res.bufferSlice.handle() != VK_NULL_HANDLE) {
m_descriptors[i].buffer = res.bufferSlice.descriptorInfo();
m_cmd->trackResource(res.bufferSlice.resource());
}
}
m_cmd->bindResourceDescriptors(
bindPoint,
layout->pipelineLayout(),
layout->descriptorSetLayout(),
layout->bindingCount(),
layout->bindings(),
m_descriptors.data());
}
void DxvkContext::updateDynamicState() {
if (m_flags.test(DxvkContextFlag::GpDirtyDynamicState)) {
m_flags.clr(DxvkContextFlag::GpDirtyDynamicState);
@ -1060,13 +1065,4 @@ namespace dxvk {
m_barriers.recordCommands(m_cmd);
}
DxvkContextFlag DxvkContext::getResourceDirtyFlag(VkPipelineBindPoint pipe) const {
switch (pipe) {
default:
case VK_PIPELINE_BIND_POINT_GRAPHICS: return DxvkContextFlag::GpDirtyResources;
case VK_PIPELINE_BIND_POINT_COMPUTE : return DxvkContextFlag::CpDirtyResources;
}
}
}

View File

@ -70,12 +70,10 @@ namespace dxvk {
* \brief Binds buffer as a shader resource
*
* Can be used for uniform and storage buffers.
* \param [in] pipe Target pipeline
* \param [in] slot Resource binding slot
* \param [in] buffer Buffer to bind
*/
void bindResourceBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const DxvkBufferSlice& buffer);
@ -84,12 +82,10 @@ namespace dxvk {
*
* Can be used for both uniform texel
* buffers and storage texel buffers.
* \param [in] pipe Target pipeline
* \param [in] slot Resource binding slot
* \param [in] bufferView Buffer view to bind
*/
void bindResourceTexelBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkBufferView>& bufferView);
@ -98,12 +94,10 @@ namespace dxvk {
*
* Can be used for sampled images with a
* dedicated sampler and storage images.
* \param [in] pipe Target pipeline
* \param [in] slot Resource binding slot
* \param [in] imageView Image view to bind
*/
void bindResourceImage(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkImageView>& image);
@ -112,12 +106,10 @@ namespace dxvk {
*
* Binds a sampler that can be used together with
* an image in order to read from a texture.
* \param [in] pipe Target pipeline
* \param [in] slot Resource binding slot
* \param [in] sampler Sampler view to bind
*/
void bindResourceSampler(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkSampler>& sampler);
@ -427,6 +419,10 @@ namespace dxvk {
void updateComputeShaderResources();
void updateGraphicsShaderResources();
void updateShaderResources(
VkPipelineBindPoint bindPoint,
const Rc<DxvkBindingLayout>& layout);
void updateDynamicState();
void updateViewports();
void updateBlendConstants();
@ -446,9 +442,6 @@ namespace dxvk {
void transformLayoutsRenderPassEnd(
const DxvkRenderTargets& renderTargets);
DxvkContextFlag getResourceDirtyFlag(
VkPipelineBindPoint pipe) const;
};
}