mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-01 16:24:12 +01:00
[hud] Render HUD directly to swap chain image
Saves a fullscreen render target, render pass, and a queue submission.
This commit is contained in:
parent
42a676bbdb
commit
832b3a9dba
@ -42,31 +42,22 @@ namespace dxvk {
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// Set up context state. The shader bindings and the
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// constant state objects will never be modified.
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DxvkInputAssemblyState iaState;
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iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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iaState.primitiveRestart = VK_FALSE;
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iaState.patchVertexCount = 0;
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m_context->setInputAssemblyState(iaState);
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m_iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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m_iaState.primitiveRestart = VK_FALSE;
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m_iaState.patchVertexCount = 0;
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m_context->setInputLayout(
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0, nullptr, 0, nullptr);
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m_rsState.polygonMode = VK_POLYGON_MODE_FILL;
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m_rsState.cullMode = VK_CULL_MODE_BACK_BIT;
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m_rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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m_rsState.depthClampEnable = VK_FALSE;
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m_rsState.depthBiasEnable = VK_FALSE;
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m_rsState.depthBiasConstant = 0.0f;
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m_rsState.depthBiasClamp = 0.0f;
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m_rsState.depthBiasSlope = 0.0f;
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DxvkRasterizerState rsState;
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rsState.polygonMode = VK_POLYGON_MODE_FILL;
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rsState.cullMode = VK_CULL_MODE_BACK_BIT;
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rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rsState.depthClampEnable = VK_FALSE;
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rsState.depthBiasEnable = VK_FALSE;
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rsState.depthBiasConstant = 0.0f;
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rsState.depthBiasClamp = 0.0f;
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rsState.depthBiasSlope = 0.0f;
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m_context->setRasterizerState(rsState);
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DxvkMultisampleState msState;
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msState.sampleMask = 0xffffffff;
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msState.enableAlphaToCoverage = VK_FALSE;
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msState.enableAlphaToOne = VK_FALSE;
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m_context->setMultisampleState(msState);
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m_msState.sampleMask = 0xffffffff;
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m_msState.enableAlphaToCoverage = VK_FALSE;
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m_msState.enableAlphaToOne = VK_FALSE;
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VkStencilOpState stencilOp;
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stencilOp.failOp = VK_STENCIL_OP_KEEP;
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@ -77,19 +68,15 @@ namespace dxvk {
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stencilOp.writeMask = 0xFFFFFFFF;
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stencilOp.reference = 0;
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DxvkDepthStencilState dsState;
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dsState.enableDepthTest = VK_FALSE;
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dsState.enableDepthWrite = VK_FALSE;
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dsState.enableStencilTest = VK_FALSE;
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dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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dsState.stencilOpFront = stencilOp;
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dsState.stencilOpBack = stencilOp;
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m_context->setDepthStencilState(dsState);
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m_dsState.enableDepthTest = VK_FALSE;
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m_dsState.enableDepthWrite = VK_FALSE;
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m_dsState.enableStencilTest = VK_FALSE;
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m_dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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m_dsState.stencilOpFront = stencilOp;
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m_dsState.stencilOpBack = stencilOp;
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DxvkLogicOpState loState;
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loState.enableLogicOp = VK_FALSE;
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loState.logicOp = VK_LOGIC_OP_NO_OP;
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m_context->setLogicOpState(loState);
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m_loState.enableLogicOp = VK_FALSE;
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m_loState.logicOp = VK_LOGIC_OP_NO_OP;
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m_blendMode.enableBlending = VK_FALSE;
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m_blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
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@ -103,13 +90,8 @@ namespace dxvk {
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT;
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m_context->bindShader(
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VK_SHADER_STAGE_VERTEX_BIT,
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CreateVertexShader());
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m_context->bindShader(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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CreateFragmentShader());
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m_vertShader = CreateVertexShader();
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m_fragShader = CreateFragmentShader();
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m_hud = hud::Hud::createHud(m_device);
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}
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@ -140,12 +122,8 @@ namespace dxvk {
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void DxgiVkPresenter::PresentImage(UINT SyncInterval) {
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if (m_hud != nullptr) {
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m_hud->render({
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m_options.preferredBufferSize.width,
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m_options.preferredBufferSize.height,
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});
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}
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if (m_hud != nullptr)
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m_hud->update();
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// Check whether the back buffer size is the same
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// as the window size, in which case we should use
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@ -176,6 +154,9 @@ namespace dxvk {
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auto swapSemas = m_swapchain->getSemaphorePair();
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auto swapImage = m_swapchain->getImageView(swapSemas.acquireSync);
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m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vertShader);
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m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_fragShader);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = swapImage;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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@ -197,25 +178,25 @@ namespace dxvk {
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m_context->setViewports(1, &viewport, &scissor);
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m_context->bindResourceSampler(BindingIds::Sampler,
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fitSize ? m_samplerFitting : m_samplerScaling);
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m_blendMode.enableBlending = VK_FALSE;
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m_context->setRasterizerState(m_rsState);
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m_context->setMultisampleState(m_msState);
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m_context->setDepthStencilState(m_dsState);
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m_context->setLogicOpState(m_loState);
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m_context->setBlendMode(0, m_blendMode);
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m_context->setInputAssemblyState(m_iaState);
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m_context->setInputLayout(0, nullptr, 0, nullptr);
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m_context->bindResourceSampler(BindingIds::Sampler, fitSize ? m_samplerFitting : m_samplerScaling);
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m_context->bindResourceSampler(BindingIds::GammaSmp, m_gammaSampler);
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m_context->bindResourceView(BindingIds::Texture, m_backBufferView, nullptr);
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m_context->draw(4, 1, 0, 0);
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m_context->bindResourceSampler(BindingIds::GammaSmp, m_gammaSampler);
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m_context->bindResourceView(BindingIds::GammaTex, m_gammaTextureView, nullptr);
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if (m_hud != nullptr) {
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m_blendMode.enableBlending = VK_TRUE;
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m_context->setBlendMode(0, m_blendMode);
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m_context->bindResourceView(BindingIds::Texture, m_hud->texture(), nullptr);
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m_context->draw(4, 1, 0, 0);
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}
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if (m_hud != nullptr)
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m_hud->render(m_context, m_options.preferredBufferSize);
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m_device->submitCommandList(
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m_context->endRecording(),
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@ -137,6 +137,9 @@ namespace dxvk {
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Rc<DxvkSurface> m_surface;
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Rc<DxvkSwapchain> m_swapchain;
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Rc<DxvkShader> m_vertShader;
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Rc<DxvkShader> m_fragShader;
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Rc<DxvkSampler> m_samplerFitting;
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Rc<DxvkSampler> m_samplerScaling;
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@ -150,6 +153,11 @@ namespace dxvk {
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Rc<hud::Hud> m_hud;
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DxvkInputAssemblyState m_iaState;
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DxvkRasterizerState m_rsState;
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DxvkMultisampleState m_msState;
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DxvkDepthStencilState m_dsState;
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DxvkLogicOpState m_loState;
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DxvkBlendMode m_blendMode;
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DxvkSwapchainProperties m_options;
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@ -9,13 +9,32 @@ namespace dxvk::hud {
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const HudConfig& config)
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: m_config (config),
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m_device (device),
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m_context (m_device->createContext()),
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m_renderer (m_device, m_context),
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m_uniformBuffer (createUniformBuffer()),
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m_renderer (device),
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m_hudDeviceInfo (device),
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m_hudFramerate (config.elements),
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m_hudStats (config.elements) {
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this->setupConstantState();
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// Set up constant state
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m_rsState.polygonMode = VK_POLYGON_MODE_FILL;
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m_rsState.cullMode = VK_CULL_MODE_BACK_BIT;
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m_rsState.frontFace = VK_FRONT_FACE_CLOCKWISE;
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m_rsState.depthClampEnable = VK_FALSE;
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m_rsState.depthBiasEnable = VK_FALSE;
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m_rsState.depthBiasConstant = 0.0f;
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m_rsState.depthBiasClamp = 0.0f;
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m_rsState.depthBiasSlope = 0.0f;
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m_blendMode.enableBlending = VK_TRUE;
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m_blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
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m_blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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m_blendMode.colorBlendOp = VK_BLEND_OP_ADD;
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m_blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
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m_blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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m_blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
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m_blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT
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| VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT;
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}
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@ -24,21 +43,20 @@ namespace dxvk::hud {
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}
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void Hud::render(VkExtent2D size) {
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bool recreateFbo = m_surfaceSize != size;
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if (recreateFbo) {
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m_surfaceSize = size;
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this->setupFramebuffer(size);
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}
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void Hud::update() {
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m_hudFramerate.update();
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m_hudStats.update(m_device);
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}
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this->beginRenderPass(recreateFbo);
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this->updateUniformBuffer();
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this->render();
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this->endRenderPass();
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void Hud::render(const Rc<DxvkContext>& ctx, VkExtent2D surfaceSize) {
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HudUniformData uniformData;
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uniformData.surfaceSize = surfaceSize;
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this->updateUniformBuffer(ctx, uniformData);
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this->setupRendererState(ctx);
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this->renderHudElements(ctx);
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}
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@ -51,6 +69,38 @@ namespace dxvk::hud {
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}
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void Hud::setupRendererState(const Rc<DxvkContext>& ctx) {
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ctx->setRasterizerState(m_rsState);
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ctx->setBlendMode(0, m_blendMode);
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ctx->bindResourceBuffer(0,
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DxvkBufferSlice(m_uniformBuffer));
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m_renderer.beginFrame(ctx);
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}
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void Hud::renderHudElements(const Rc<DxvkContext>& ctx) {
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HudPos position = { 8.0f, 24.0f };
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if (m_config.elements.test(HudElement::DeviceInfo)) {
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position = m_hudDeviceInfo.render(
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ctx, m_renderer, position);
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}
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position = m_hudFramerate.render(ctx, m_renderer, position);
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position = m_hudStats .render(ctx, m_renderer, position);
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}
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void Hud::updateUniformBuffer(const Rc<DxvkContext>& ctx, const HudUniformData& data) {
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auto slice = m_uniformBuffer->allocPhysicalSlice();
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std::memcpy(slice.mapPtr(0), &data, sizeof(data));
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ctx->invalidateBuffer(m_uniformBuffer, slice);
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}
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Rc<DxvkBuffer> Hud::createUniformBuffer() {
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DxvkBufferCreateInfo info;
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info.size = sizeof(HudUniformData);
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@ -64,173 +114,4 @@ namespace dxvk::hud {
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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void Hud::render() {
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m_renderer.beginFrame(m_context);
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HudPos position = { 8.0f, 24.0f };
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if (m_config.elements.test(HudElement::DeviceInfo)) {
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position = m_hudDeviceInfo.render(
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m_context, m_renderer, position);
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}
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position = m_hudFramerate.render(m_context, m_renderer, position);
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position = m_hudStats .render(m_context, m_renderer, position);
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}
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void Hud::updateUniformBuffer() {
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HudUniformData uniformData;
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uniformData.surfaceSize = m_surfaceSize;
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auto slice = m_uniformBuffer->allocPhysicalSlice();
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m_context->invalidateBuffer(m_uniformBuffer, slice);
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std::memcpy(slice.mapPtr(0), &uniformData, sizeof(uniformData));
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}
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void Hud::beginRenderPass(bool initFbo) {
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m_context->beginRecording(
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m_device->createCommandList());
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if (initFbo) {
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m_context->initImage(m_renderTarget,
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VkImageSubresourceRange {
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VK_IMAGE_ASPECT_COLOR_BIT,
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0, 1, 0, 1 });
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}
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VkClearRect clearRect;
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clearRect.rect.offset = { 0, 0 };
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clearRect.rect.extent = m_surfaceSize;
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clearRect.baseArrayLayer = 0;
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clearRect.layerCount = 1;
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m_context->bindRenderTargets(
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m_renderTargetInfo, false);
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m_context->clearRenderTarget(
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m_renderTargetView, clearRect,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VkClearValue { });
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(m_surfaceSize.width);
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viewport.height = static_cast<float>(m_surfaceSize.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset = { 0, 0 };
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scissor.extent = m_surfaceSize;
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m_context->setViewports(1, &viewport, &scissor);
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m_context->bindResourceBuffer(0, DxvkBufferSlice(m_uniformBuffer));
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}
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void Hud::endRenderPass() {
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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}
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void Hud::setupFramebuffer(VkExtent2D size) {
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = VK_IMAGE_TYPE_2D;
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imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
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imageInfo.flags = 0;
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imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.extent = { size.width, size.height, 1 };
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imageInfo.numLayers = 1;
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imageInfo.mipLevels = 1;
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imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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imageInfo.access = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_renderTarget = m_device->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = imageInfo.format;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_renderTargetView = m_device->createImageView(m_renderTarget, viewInfo);
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m_renderTargetInfo.color[0] = { m_renderTargetView,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
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}
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void Hud::setupConstantState() {
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DxvkRasterizerState rsState;
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rsState.polygonMode = VK_POLYGON_MODE_FILL;
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rsState.cullMode = VK_CULL_MODE_BACK_BIT;
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rsState.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rsState.depthClampEnable = VK_FALSE;
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rsState.depthBiasEnable = VK_FALSE;
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rsState.depthBiasConstant = 0.0f;
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rsState.depthBiasClamp = 0.0f;
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rsState.depthBiasSlope = 0.0f;
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m_context->setRasterizerState(rsState);
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DxvkMultisampleState msState;
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msState.sampleMask = 0xFFFFFFFF;
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msState.enableAlphaToCoverage = VK_FALSE;
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msState.enableAlphaToOne = VK_FALSE;
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m_context->setMultisampleState(msState);
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VkStencilOpState stencilOp;
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stencilOp.failOp = VK_STENCIL_OP_KEEP;
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stencilOp.passOp = VK_STENCIL_OP_KEEP;
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stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
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stencilOp.compareOp = VK_COMPARE_OP_NEVER;
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stencilOp.compareMask = 0xFFFFFFFF;
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stencilOp.writeMask = 0xFFFFFFFF;
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stencilOp.reference = 0;
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DxvkDepthStencilState dsState;
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||||
dsState.enableDepthTest = VK_FALSE;
|
||||
dsState.enableDepthWrite = VK_FALSE;
|
||||
dsState.enableStencilTest = VK_FALSE;
|
||||
dsState.depthCompareOp = VK_COMPARE_OP_NEVER;
|
||||
dsState.stencilOpFront = stencilOp;
|
||||
dsState.stencilOpBack = stencilOp;
|
||||
m_context->setDepthStencilState(dsState);
|
||||
|
||||
DxvkLogicOpState loState;
|
||||
loState.enableLogicOp = VK_FALSE;
|
||||
loState.logicOp = VK_LOGIC_OP_NO_OP;
|
||||
m_context->setLogicOpState(loState);
|
||||
|
||||
DxvkBlendMode blendMode;
|
||||
blendMode.enableBlending = VK_TRUE;
|
||||
blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendMode.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
for (uint32_t i = 0; i < MaxNumRenderTargets; i++)
|
||||
m_context->setBlendMode(i, blendMode);
|
||||
}
|
||||
|
||||
}
|
@ -36,25 +36,11 @@ namespace dxvk::hud {
|
||||
|
||||
~Hud();
|
||||
|
||||
/**
|
||||
* \brief Renders the HUD
|
||||
*
|
||||
* Recreates the render targets for the HUD
|
||||
* in case the surface size has changed.
|
||||
* \param [in] size Render target size
|
||||
*/
|
||||
void render(VkExtent2D size);
|
||||
void update();
|
||||
|
||||
/**
|
||||
* \brief Rendered image
|
||||
*
|
||||
* Returns the rendered image from
|
||||
* the previous call to \ref render.
|
||||
* \returns The image view
|
||||
*/
|
||||
Rc<DxvkImageView> texture() const {
|
||||
return m_renderTargetView;
|
||||
}
|
||||
void render(
|
||||
const Rc<DxvkContext>& ctx,
|
||||
VkExtent2D surfaceSize);
|
||||
|
||||
/**
|
||||
* \brief Creates the HUD
|
||||
@ -70,33 +56,30 @@ namespace dxvk::hud {
|
||||
private:
|
||||
|
||||
const HudConfig m_config;
|
||||
|
||||
const Rc<DxvkDevice> m_device;
|
||||
const Rc<DxvkContext> m_context;
|
||||
|
||||
HudRenderer m_renderer;
|
||||
VkExtent2D m_surfaceSize = { 0, 0 };
|
||||
|
||||
Rc<DxvkBuffer> m_uniformBuffer;
|
||||
Rc<DxvkImage> m_renderTarget;
|
||||
Rc<DxvkImageView> m_renderTargetView;
|
||||
DxvkRenderTargets m_renderTargetInfo;
|
||||
|
||||
DxvkRasterizerState m_rsState;
|
||||
DxvkBlendMode m_blendMode;
|
||||
|
||||
HudRenderer m_renderer;
|
||||
HudDeviceInfo m_hudDeviceInfo;
|
||||
HudFps m_hudFramerate;
|
||||
HudStats m_hudStats;
|
||||
|
||||
void render();
|
||||
void setupRendererState(
|
||||
const Rc<DxvkContext>& ctx);
|
||||
|
||||
void renderHudElements(
|
||||
const Rc<DxvkContext>& ctx);
|
||||
|
||||
void updateUniformBuffer(
|
||||
const Rc<DxvkContext>& ctx,
|
||||
const HudUniformData& data);
|
||||
|
||||
Rc<DxvkBuffer> createUniformBuffer();
|
||||
|
||||
void updateUniformBuffer();
|
||||
void beginRenderPass(bool initFbo);
|
||||
void endRenderPass();
|
||||
|
||||
void setupFramebuffer(VkExtent2D size);
|
||||
void setupConstantState();
|
||||
|
||||
};
|
||||
|
||||
}
|
@ -6,9 +6,7 @@
|
||||
|
||||
namespace dxvk::hud {
|
||||
|
||||
HudRenderer::HudRenderer(
|
||||
const Rc<DxvkDevice>& device,
|
||||
const Rc<DxvkContext>& context)
|
||||
HudRenderer::HudRenderer(const Rc<DxvkDevice>& device)
|
||||
: m_mode (Mode::RenderNone),
|
||||
m_vertShader (createVertexShader(device)),
|
||||
m_textShader (createTextShader(device)),
|
||||
@ -17,7 +15,7 @@ namespace dxvk::hud {
|
||||
m_fontView (createFontView(device)),
|
||||
m_fontSampler (createFontSampler(device)),
|
||||
m_vertexBuffer (createVertexBuffer(device)) {
|
||||
this->initFontTexture(device, context);
|
||||
this->initFontTexture(device);
|
||||
this->initCharMap();
|
||||
}
|
||||
|
||||
@ -301,8 +299,9 @@ namespace dxvk::hud {
|
||||
|
||||
|
||||
void HudRenderer::initFontTexture(
|
||||
const Rc<DxvkDevice>& device,
|
||||
const Rc<DxvkContext>& context) {
|
||||
const Rc<DxvkDevice>& device) {
|
||||
Rc<DxvkContext> context = device->createContext();
|
||||
|
||||
context->beginRecording(
|
||||
device->createCommandList());
|
||||
|
||||
|
@ -61,8 +61,7 @@ namespace dxvk::hud {
|
||||
public:
|
||||
|
||||
HudRenderer(
|
||||
const Rc<DxvkDevice>& device,
|
||||
const Rc<DxvkContext>& context);
|
||||
const Rc<DxvkDevice>& device);
|
||||
|
||||
~HudRenderer();
|
||||
|
||||
@ -130,8 +129,7 @@ namespace dxvk::hud {
|
||||
const Rc<DxvkDevice>& device);
|
||||
|
||||
void initFontTexture(
|
||||
const Rc<DxvkDevice>& device,
|
||||
const Rc<DxvkContext>& context);
|
||||
const Rc<DxvkDevice>& device);
|
||||
|
||||
void initCharMap();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user