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[d3d10] D3D10CreateDeviceAndSwapChain: Ignore swap chain if null
Like e4b91057ac74266671d806e535b76f0db6f409bc, this might fix some issues with ReShade in D3D10 games.
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e4b91057ac
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@ -152,6 +152,9 @@ extern "C" {
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InitReturnPtr(ppDevice);
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InitReturnPtr(ppSwapChain);
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if (ppSwapChain && !pSwapChainDesc)
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return E_INVALIDARG;
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// Try to create the device as usual
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Com<ID3D10Device1> d3d10Device = nullptr;
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HRESULT hr = D3D10CreateDevice1(pAdapter,
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@ -162,9 +165,7 @@ extern "C" {
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return hr;
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// Create the swap chain if requested
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if (pSwapChainDesc == nullptr)
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return E_INVALIDARG;
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if (ppSwapChain) {
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Com<IDXGIDevice> dxgiDevice = nullptr;
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Com<IDXGIAdapter> dxgiAdapter = nullptr;
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Com<IDXGIFactory> dxgiFactory = nullptr;
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@ -188,6 +189,7 @@ extern "C" {
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Logger::err("D3D11CreateDeviceAndSwapChain: Failed to create swap chain");
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return E_FAIL;
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}
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}
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// Write back device pointer
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if (ppDevice != nullptr) {
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