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[d3d8] Remove some unneeded explicit ptr use
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@ -796,7 +796,7 @@ namespace dxvk {
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case d3d9::D3DPOOL_SYSTEMMEM: {
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// RT (DEFAULT) -> SYSTEMMEM: Use GetRenderTargetData as fast path if possible
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if ((srcDesc.Usage & D3DUSAGE_RENDERTARGET || m_renderTarget.ptr() == src.ptr())) {
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if ((srcDesc.Usage & D3DUSAGE_RENDERTARGET || m_renderTarget == src.ptr())) {
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// GetRenderTargetData works if the formats and sizes match
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if (srcDesc.MultiSampleType == d3d9::D3DMULTISAMPLE_NONE
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@ -887,28 +887,26 @@ namespace dxvk {
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if (pRenderTarget != nullptr) {
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D3D8Surface* surf = static_cast<D3D8Surface*>(pRenderTarget);
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if (likely(m_renderTarget.ptr() != surf)) {
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if (likely(m_renderTarget != surf)) {
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StateChange();
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res = GetD3D9()->SetRenderTarget(0, surf->GetD3D9());
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res = GetD3D9()->SetRenderTarget(0, D3D8Surface::GetD3D9Nullable(surf));
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if (unlikely(FAILED(res))) return res;
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if (likely(m_renderTarget != surf))
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m_renderTarget = surf;
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m_renderTarget = surf;
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}
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}
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// SetDepthStencilSurface is a separate call
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D3D8Surface* zStencil = static_cast<D3D8Surface*>(pNewZStencil);
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if (likely(m_depthStencil.ptr() != zStencil)) {
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if (likely(m_depthStencil != zStencil)) {
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StateChange();
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res = GetD3D9()->SetDepthStencilSurface(D3D8Surface::GetD3D9Nullable(zStencil));
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if (unlikely(FAILED(res))) return res;
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if (likely(m_depthStencil != zStencil))
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m_depthStencil = zStencil;
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m_depthStencil = zStencil;
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}
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return D3D_OK;
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@ -1181,7 +1179,7 @@ namespace dxvk {
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D3D8Texture2D* tex = static_cast<D3D8Texture2D*>(pTexture);
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if (unlikely(m_textures[Stage].ptr() == tex))
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if (unlikely(m_textures[Stage] == tex))
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return D3D_OK;
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StateChange();
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