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[d3d9] Fix invalid shader in fixed-function alpha test
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@ -2377,7 +2377,7 @@ namespace dxvk {
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D3D9AlphaTestContext alphaTestContext;
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alphaTestContext.alphaFuncId = m_spec.get(m_module, m_specUbo, SpecAlphaCompareOp);
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alphaTestContext.alphaPrecisionId = m_spec.get(m_module, m_specUbo, SpecAlphaPrecisionBits);
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alphaTestContext.alphaRefId = m_module.opLoad(m_floatType,
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alphaTestContext.alphaRefId = m_module.opLoad(m_uint32Type,
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m_module.opAccessChain(uintPtr, m_rsBlock, 1, &alphaRefMember));
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alphaTestContext.alphaId = m_module.opCompositeExtract(m_floatType,
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m_module.opLoad(m_vec4Type, oC0),
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