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https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[d3d11] Refactor Unordered Access View Creation
Part 4 / 4 of the refactor.
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55203eb458
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871c96b130
@ -346,139 +346,17 @@ namespace dxvk {
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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// Create the view if requested
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auto resource = static_cast<D3D11Buffer*>(pResource);
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D3D11_BUFFER_DESC resourceDesc;
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resource->GetDesc(&resourceDesc);
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DxvkBufferViewCreateInfo viewInfo;
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if (desc.Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = sizeof(uint32_t) * desc.Buffer.FirstElement;
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viewInfo.rangeLength = sizeof(uint32_t) * desc.Buffer.NumElements;
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} else if (desc.Format == DXGI_FORMAT_UNKNOWN) {
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viewInfo.format = VK_FORMAT_R32_UINT;
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viewInfo.rangeOffset = resourceDesc.StructureByteStride * desc.Buffer.FirstElement;
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viewInfo.rangeLength = resourceDesc.StructureByteStride * desc.Buffer.NumElements;
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} else {
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// Typed buffer view - must use an uncompressed color format
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viewInfo.format = m_dxgiAdapter->LookupFormat(
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desc.Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * desc.Buffer.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * desc.Buffer.NumElements;
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if (formatInfo->flags.test(DxvkFormatFlag::BlockCompressed)) {
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Logger::err("D3D11Device: Compressed formats for buffer views not supported");
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return E_INVALIDARG;
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}
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}
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if (ppUAView == nullptr)
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if (ppUAView == nullptr)
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return S_FALSE;
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return S_FALSE;
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try {
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try {
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// Fetch a buffer slice for atomic
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*ppUAView = ref(new D3D11UnorderedAccessView(this, pResource, &desc));
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// append/consume functionality.
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DxvkBufferSlice counterSlice;
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if (desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
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counterSlice = AllocCounterSlice();
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*ppUAView = ref(new D3D11UnorderedAccessView(
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this, pResource, desc,
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m_dxvkDevice->createBufferView(
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resource->GetBufferSlice().buffer(), viewInfo),
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counterSlice));
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return S_OK;
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return S_OK;
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} catch (const DxvkError& e) {
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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Logger::err(e.message());
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return E_FAIL;
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return E_FAIL;
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}
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}
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} else {
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const D3D11CommonTexture* textureInfo = GetCommonTexture(pResource);
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// Fill in the view info. The view type depends solely
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// on the view dimension field in the view description,
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// not on the resource type.
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const DXGI_VK_FORMAT_INFO formatInfo = m_dxgiAdapter
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->LookupFormat(desc.Format, textureInfo->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
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switch (desc.ViewDimension) {
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = desc.Texture1D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = desc.Texture1DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = desc.Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = desc.Texture1DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = desc.Texture2D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = desc.Texture2DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = desc.Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = desc.Texture2DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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// FIXME we actually have to map this to a
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// 2D array view in order to support W slices
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = desc.Texture3D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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default:
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Logger::err(str::format(
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"D3D11: View dimension not supported for UAV: ",
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desc.ViewDimension));
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return E_INVALIDARG;
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}
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if (ppUAView == nullptr)
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return S_FALSE;
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try {
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*ppUAView = ref(new D3D11UnorderedAccessView(
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this, pResource, desc,
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m_dxvkDevice->createImageView(
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textureInfo->GetImage(),
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viewInfo),
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DxvkBufferSlice()));
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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}
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}
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}
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@ -6,25 +6,100 @@
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namespace dxvk {
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namespace dxvk {
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D3D11UnorderedAccessView::D3D11UnorderedAccessView(
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D3D11UnorderedAccessView::D3D11UnorderedAccessView(
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D3D11Device* device,
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D3D11Device* pDevice,
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ID3D11Resource* resource,
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ID3D11Resource* pResource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc)
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const Rc<DxvkBufferView>& bufferView,
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: m_device(pDevice), m_resource(pResource), m_desc(*pDesc) {
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const DxvkBufferSlice& counterSlice)
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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: m_device(device), m_resource(resource),
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pResource->GetType(&resourceDim);
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m_desc(desc), m_bufferView(bufferView),
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m_counterSlice(counterSlice) { }
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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auto buffer = static_cast<D3D11Buffer*>(pResource);
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D3D11UnorderedAccessView::D3D11UnorderedAccessView(
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DxvkBufferViewCreateInfo viewInfo;
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D3D11Device* device,
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ID3D11Resource* resource,
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if (pDesc->Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
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const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc,
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viewInfo.format = VK_FORMAT_R32_UINT;
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const Rc<DxvkImageView>& imageView,
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viewInfo.rangeOffset = sizeof(uint32_t) * pDesc->Buffer.FirstElement;
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const DxvkBufferSlice& counterSlice)
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viewInfo.rangeLength = sizeof(uint32_t) * pDesc->Buffer.NumElements;
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: m_device(device), m_resource(resource),
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} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
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m_desc(desc), m_imageView(imageView),
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viewInfo.format = VK_FORMAT_R32_UINT;
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m_counterSlice(counterSlice) { }
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viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * pDesc->Buffer.FirstElement;
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viewInfo.rangeLength = buffer->Desc()->StructureByteStride * pDesc->Buffer.NumElements;
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} else {
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viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
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const DxvkFormatInfo* formatInfo = imageFormatInfo(viewInfo.format);
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viewInfo.rangeOffset = formatInfo->elementSize * pDesc->Buffer.FirstElement;
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viewInfo.rangeLength = formatInfo->elementSize * pDesc->Buffer.NumElements;
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}
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if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
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m_counterSlice = pDevice->AllocCounterSlice();
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m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
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buffer->GetBuffer(), viewInfo);
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} else {
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const DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
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pDesc->Format, GetCommonTexture(pResource)->GetFormatMode());
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.format = formatInfo.Format;
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viewInfo.aspect = formatInfo.Aspect;
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viewInfo.swizzle = formatInfo.Swizzle;
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viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
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switch (pDesc->ViewDimension) {
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case D3D11_UAV_DIMENSION_TEXTURE1D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.minLevel = pDesc->Texture1D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2D:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.minLevel = pDesc->Texture2D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
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viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
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break;
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case D3D11_UAV_DIMENSION_TEXTURE3D:
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// FIXME we actually have to map this to a
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// 2D array view in order to support W slices
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viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
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viewInfo.minLevel = pDesc->Texture3D.MipSlice;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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break;
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default:
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throw DxvkError("D3D11: Invalid view dimension for image UAV");
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}
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m_imageView = pDevice->GetDXVKDevice()->createImageView(
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GetCommonTexture(pResource)->GetImage(), viewInfo);
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}
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}
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D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
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D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
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@ -20,18 +20,9 @@ namespace dxvk {
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public:
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public:
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D3D11UnorderedAccessView(
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D3D11UnorderedAccessView(
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D3D11Device* device,
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D3D11Device* pDevice,
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ID3D11Resource* resource,
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ID3D11Resource* pResource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc);
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const Rc<DxvkBufferView>& bufferView,
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const DxvkBufferSlice& counterSlice);
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D3D11UnorderedAccessView(
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D3D11Device* device,
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ID3D11Resource* resource,
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const D3D11_UNORDERED_ACCESS_VIEW_DESC& desc,
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const Rc<DxvkImageView>& imageView,
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const DxvkBufferSlice& counterSlice);
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~D3D11UnorderedAccessView();
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~D3D11UnorderedAccessView();
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