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[d3d11] Store private refs to context shaders

This commit is contained in:
Joshua Ashton 2022-09-16 06:42:52 +00:00 committed by Philip Rebohle
parent 699d56e35d
commit 8758bcedae

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@ -307,12 +307,12 @@ namespace dxvk {
* \brief Context state * \brief Context state
*/ */
struct D3D11ContextState { struct D3D11ContextState {
Com<D3D11VertexShader> vs; Com<D3D11VertexShader, false> vs;
Com<D3D11HullShader> hs; Com<D3D11HullShader, false> hs;
Com<D3D11DomainShader> ds; Com<D3D11DomainShader, false> ds;
Com<D3D11GeometryShader> gs; Com<D3D11GeometryShader, false> gs;
Com<D3D11PixelShader> ps; Com<D3D11PixelShader, false> ps;
Com<D3D11ComputeShader> cs; Com<D3D11ComputeShader, false> cs;
D3D11ContextStateID id; D3D11ContextStateID id;
D3D11ContextStateIA ia; D3D11ContextStateIA ia;