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[d3d11] Store private refs to context shaders
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@ -307,12 +307,12 @@ namespace dxvk {
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* \brief Context state
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* \brief Context state
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*/
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*/
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struct D3D11ContextState {
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struct D3D11ContextState {
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Com<D3D11VertexShader> vs;
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Com<D3D11VertexShader, false> vs;
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Com<D3D11HullShader> hs;
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Com<D3D11HullShader, false> hs;
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Com<D3D11DomainShader> ds;
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Com<D3D11DomainShader, false> ds;
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Com<D3D11GeometryShader> gs;
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Com<D3D11GeometryShader, false> gs;
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Com<D3D11PixelShader> ps;
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Com<D3D11PixelShader, false> ps;
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Com<D3D11ComputeShader> cs;
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Com<D3D11ComputeShader, false> cs;
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D3D11ContextStateID id;
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D3D11ContextStateID id;
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D3D11ContextStateIA ia;
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D3D11ContextStateIA ia;
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