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[d3d11] Reset implicit flush timer only when actually flushing
In some situations, calling Flush without any commands that could be flushed would unnecessarily prevent the implicit flush heuristic from kicking in properly.
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@ -103,11 +103,10 @@ namespace dxvk {
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FlushCsChunk();
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// Reset flush timer used for implicit flushes
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m_lastFlush = std::chrono::high_resolution_clock::now();
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m_csIsBusy = false;
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}
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// Reset optimization info
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m_csIsBusy = false;
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m_lastFlush = std::chrono::high_resolution_clock::now();
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}
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