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mirror of https://github.com/doitsujin/dxvk.git synced 2024-11-29 01:24:11 +01:00

[dxvk] Added pipeline manager stub

This commit is contained in:
Philip Rebohle 2017-10-14 23:52:47 +02:00
parent 6e057b2b53
commit 883ae9f39d
16 changed files with 387 additions and 111 deletions

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@ -3,15 +3,99 @@
namespace dxvk {
DxvkComputePipeline::DxvkComputePipeline(
const Rc<vk::DeviceFn>& vkd)
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& shader)
: m_vkd(vkd) {
// TODO implement
std::vector<VkDescriptorSetLayoutBinding> bindings;
for (uint32_t i = 0; i < shader->slotCount(); i++)
bindings.push_back(shader->slotBinding(0, i));
VkDescriptorSetLayoutCreateInfo dlayout;
dlayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dlayout.pNext = nullptr;
dlayout.flags = 0;
dlayout.bindingCount = bindings.size();
dlayout.pBindings = bindings.data();
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
&dlayout, nullptr, &m_descriptorSetLayout) != VK_SUCCESS)
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create descriptor set layout");
VkPipelineLayoutCreateInfo playout;
playout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
playout.pNext = nullptr;
playout.flags = 0;
playout.setLayoutCount = 1;
playout.pSetLayouts = &m_descriptorSetLayout;
playout.pushConstantRangeCount = 0;
playout.pPushConstantRanges = nullptr;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(),
&playout, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create pipeline layout");
}
DxvkSpirvCodeBuffer code = shader->code(0);
VkShaderModuleCreateInfo minfo;
minfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
minfo.pNext = nullptr;
minfo.flags = 0;
minfo.codeSize = code.size();
minfo.pCode = code.data();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&minfo, nullptr, &m_module) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
}
VkPipelineShaderStageCreateInfo sinfo;
sinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
sinfo.pNext = nullptr;
sinfo.flags = 0;
sinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
sinfo.module = m_module;
sinfo.pName = "main";
sinfo.pSpecializationInfo = nullptr;
VkComputePipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stage = sinfo;
info.layout = m_pipelineLayout;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = 0;
if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
VK_NULL_HANDLE, 1, &info, nullptr, &m_pipeline) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to compipe pipeline");
}
}
DxvkComputePipeline::~DxvkComputePipeline() {
m_vkd->vkDestroyPipeline(
m_vkd->device(), m_pipeline, nullptr);
this->destroyObjects();
}
void DxvkComputePipeline::destroyObjects() {
if (m_pipeline != VK_NULL_HANDLE)
m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeline, nullptr);
if (m_module != VK_NULL_HANDLE)
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_module, nullptr);
if (m_pipelineLayout != VK_NULL_HANDLE)
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
if (m_descriptorSetLayout != VK_NULL_HANDLE)
m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
}
}

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@ -1,6 +1,7 @@
#pragma once
#include "dxvk_shader.h"
#include "dxvk_resource.h"
namespace dxvk {
@ -12,13 +13,26 @@ namespace dxvk {
* pipelines do not need to be recompiled against any sort
* of pipeline state.
*/
class DxvkComputePipeline : public RcObject {
class DxvkComputePipeline : public DxvkResource {
public:
DxvkComputePipeline(const Rc<vk::DeviceFn>& vkd);
DxvkComputePipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& shader);
~DxvkComputePipeline();
/**
* \brief Descriptor set layout
*
* The descriptor set layout for this pipeline.
* Use this to allocate new descriptor sets.
* \returns The descriptor set layout
*/
VkDescriptorSetLayout descriptorSetLayout() const {
return m_descriptorSetLayout;
}
/**
* \brief Pipeline handle
* \returns Pipeline handle
@ -29,8 +43,13 @@ namespace dxvk {
private:
Rc<vk::DeviceFn> m_vkd;
VkPipeline m_pipeline;
Rc<vk::DeviceFn> m_vkd;
VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkShaderModule m_module = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
void destroyObjects();
};

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@ -1,10 +1,12 @@
#include "dxvk_device.h"
#include "dxvk_context.h"
#include "dxvk_main.h"
namespace dxvk {
DxvkContext::DxvkContext() {
TRACE(this);
DxvkContext::DxvkContext(const Rc<DxvkDevice>& device)
: m_device(device) {
TRACE(this, device);
}

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@ -17,7 +17,8 @@ namespace dxvk {
public:
DxvkContext();
DxvkContext(
const Rc<DxvkDevice>& device);
~DxvkContext();
/**
@ -125,6 +126,8 @@ namespace dxvk {
private:
const Rc<DxvkDevice> m_device;
Rc<DxvkRecorder> m_cmd;
DxvkContextState m_state;

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@ -8,13 +8,12 @@
namespace dxvk {
/**
* \brief DXVK command list
* \brief DXVK deferred command list
*
* Stores a command buffer that a context can use to record Vulkan
* commands. The command list shall also reference the resources
* used by the recorded commands for automatic lifetime tracking.
* When the command list has completed execution, resources that
* are no longer used may get destroyed.
* Buffers Vulkan commands so that they can be recorded
* into an actual Vulkan command buffer later. This is
* used to implement D3D11 Deferred Contexts, which do
* not map particularly well to Vulkan's command buffers.
*/
class DxvkDeferredCommands : public DxvkRecorder {

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@ -35,7 +35,7 @@ namespace dxvk {
Rc<DxvkContext> DxvkDevice::createContext() {
return new DxvkContext();
return new DxvkContext(this);
}
@ -66,6 +66,18 @@ namespace dxvk {
}
Rc<DxvkShader> DxvkDevice::createShader(
VkShaderStageFlagBits stage,
DxvkSpirvCodeBuffer&& code,
uint32_t numResourceSlots,
const DxvkResourceSlot* resourceSlots) {
return new DxvkShader(stage,
std::move(code),
numResourceSlots,
resourceSlots);
}
Rc<DxvkSwapchain> DxvkDevice::createSwapchain(
const Rc<DxvkSurface>& surface,
const DxvkSwapchainProperties& properties) {

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@ -2,6 +2,7 @@
#include "dxvk_adapter.h"
#include "dxvk_buffer.h"
#include "dxvk_compute.h"
#include "dxvk_context.h"
#include "dxvk_framebuffer.h"
#include "dxvk_memory.h"
@ -115,13 +116,17 @@ namespace dxvk {
/**
* \brief Creates a shader module
*
* \param [in] iface Shader interface
* \param [in] stage Shader stage
* \param [in] code SPIR-V code
* \param [in] numResourceSlots Resource slot count
* \param [in] resourceSlots Resource slot array
* \returns Shader module
*/
Rc<DxvkShader> createShader(
const DxvkShaderInterface& iface,
const SpirvCodeBuffer& code);
VkShaderStageFlagBits stage,
DxvkSpirvCodeBuffer&& code,
uint32_t numResourceSlots,
const DxvkResourceSlot* resourceSlots);
/**
* \brief Creates a swap chain

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36
src/dxvk/dxvk_graphics.h Normal file
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@ -0,0 +1,36 @@
#pragma once
#include <mutex>
#include "dxvk_shader.h"
#include "dxvk_resource.h"
namespace dxvk {
/**
* \brief Graphics pipeline
*
* Stores the pipeline layout as well as methods to
* recompile the graphics pipeline against a given
* pipeline state vector.
*/
class DxvkGraphicsPipeline : public DxvkResource {
public:
DxvkGraphicsPipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
~DxvkGraphicsPipeline();
private:
std::mutex m_mutex;
};
}

26
src/dxvk/dxvk_pipemgr.cpp Normal file
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@ -0,0 +1,26 @@
#include "dxvk_pipemgr.h"
namespace dxvk {
DxvkPipelineManager:: DxvkPipelineManager() { }
DxvkPipelineManager::~DxvkPipelineManager() { }
Rc<DxvkComputePipeline> DxvkPipelineManager::getComputePipeline(
const Rc<DxvkShader>& cs) {
}
Rc<DxvkGraphicsPipeline> DxvkPipelineManager::getGraphicsPipeline(
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs) {
}
}

58
src/dxvk/dxvk_pipemgr.h Normal file
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@ -0,0 +1,58 @@
#pragma once
#include "dxvk_compute.h"
#include "dxvk_graphics.h"
namespace dxvk {
/**
* \brief Pipeline manager
*
* Creates and manages pipeline objects
* for various combinations of shaders.
*/
class DxvkPipelineManager : public RcObject {
public:
DxvkPipelineManager();
~DxvkPipelineManager();
/**
* \brief Retrieves compute pipeline
*
* Retrieves a compute pipeline object for the given
* shader. If no such pipeline object exists, a new
* one will be created.
* \param [in] cs Compute shader
*/
Rc<DxvkComputePipeline> getComputePipeline(
const Rc<DxvkShader>& cs);
/**
* \brief Retrieves graphics pipeline
*
* Retrieves a graphics pipeline object for the given
* combination of shaders. If no such pipeline object
* exists, a new one will be created.
* \param [in] vs Vertex shader
* \param [in] tcs Tessellation control shader
* \param [in] tes Tessellation evaluation shader
* \param [in] gs Geometry shader
* \param [in] fs Fragment shader
* \returns Graphics pipeline
*/
Rc<DxvkGraphicsPipeline> getGraphicsPipeline(
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
private:
std::mutex m_mutex;
};
}

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@ -2,39 +2,56 @@
namespace dxvk {
DxvkShaderInterface:: DxvkShaderInterface() { }
DxvkShaderInterface::~DxvkShaderInterface() { }
void DxvkShaderInterface::enableResourceSlot(
const DxvkResourceSlot& slot) {
m_slots.push_back(slot);
}
DxvkShader::DxvkShader(
const Rc<vk::DeviceFn>& vkd,
const DxvkShaderInterface& iface,
const SpirvCodeBuffer& code)
: m_vkd(vkd), m_iface(iface) {
TRACE(this);
VkShaderStageFlagBits stage,
DxvkSpirvCodeBuffer&& code,
uint32_t numResourceSlots,
const DxvkResourceSlot* resourceSlots)
: m_stage (stage),
m_code (std::move(code)) {
TRACE(this, stage, numResourceSlots);
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.code();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&info, nullptr, &m_shader) != VK_SUCCESS)
throw DxvkError("DxvkShader::DxvkShader: Failed to create shader");
for (uint32_t i = 0; i < numResourceSlots; i++)
m_slots.push_back(resourceSlots[i]);
}
DxvkShader::~DxvkShader() {
TRACE(this);
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_shader, nullptr);
}
DxvkSpirvCodeBuffer DxvkShader::code(
uint32_t bindingOffset) const {
// TODO implement properly
if (bindingOffset != 0)
Logger::warn("DxvkShader::code: bindingOffset != 0 not yet supported");
return m_code;
}
uint32_t DxvkShader::slotCount() const {
return m_slots.size();
}
DxvkResourceSlot DxvkShader::slot(uint32_t slotId) const {
return m_slots.at(slotId);
}
VkDescriptorSetLayoutBinding DxvkShader::slotBinding(
uint32_t slotId,
uint32_t bindingOffset) const {
auto dtype = static_cast<VkDescriptorType>(m_slots.at(slotId).type);
VkDescriptorSetLayoutBinding info;
info.binding = bindingOffset + slotId;
info.descriptorType = dtype;
info.descriptorCount = 1;
info.stageFlags = m_stage;
info.pImmutableSamplers = nullptr;
return info;
}
}

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@ -15,10 +15,11 @@ namespace dxvk {
* that can be accessed by shaders.
*/
enum class DxvkResourceType : uint32_t {
UniformBuffer = 0x00,
ImageSampler = 0x01,
SampledImage = 0x02,
StorageBuffer = 0x03,
UniformBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
ImageSampler = VK_DESCRIPTOR_TYPE_SAMPLER,
SampledImage = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
StorageBuffer = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
StorageImage = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
};
@ -31,32 +32,6 @@ namespace dxvk {
};
/**
* \brief Shader interface
*
* Stores a list of resource bindings in the
* order they are defined in the shader module.
*/
class DxvkShaderInterface {
public:
DxvkShaderInterface();
~DxvkShaderInterface();
auto size() const { return m_slots.size(); }
auto data() const { return m_slots.data(); }
void enableResourceSlot(
const DxvkResourceSlot& slot);
private:
std::vector<DxvkResourceSlot> m_slots;
};
/**
* \brief Shader module
*
@ -70,24 +45,63 @@ namespace dxvk {
public:
DxvkShader(
const Rc<vk::DeviceFn>& vkd,
const DxvkShaderInterface& iface,
const SpirvCodeBuffer& code);
VkShaderStageFlagBits stage,
DxvkSpirvCodeBuffer&& code,
uint32_t numResourceSlots,
const DxvkResourceSlot* resourceSlots);
~DxvkShader();
/**
* \brief Shader module handle
* \returns Shader module handle
* \brief Retrieves shader code
*
* Since the exact binding IDs are not known by the
* time the shader is created, we need to offset them
* by the first binding index reserved for the shader
* stage that this shader belongs to.
* \param [in] bindingOffset First binding ID
* \returns Modified code buffer
*/
VkShaderModule handle() const {
return m_shader;
}
DxvkSpirvCodeBuffer code(
uint32_t bindingOffset) const;
/**
* \brief Number of resource slots
* \returns Number of enabled slots
*/
uint32_t slotCount() const;
/**
* \brief Retrieves resource slot properties
*
* Resource slots store which resources that are bound
* to a DXVK context are used by the shader. The slot
* ID corresponds to the binding index relative to the
* first binding index within the shader.
* \param [in] slotId Slot index
* \returns The resource slot
*/
DxvkResourceSlot slot(
uint32_t slotId) const;
/**
* \brief Descriptor set layout binding
*
* Creates Vulkan-compatible binding information for
* a single resource slot. Each resource slot used
* by the shader corresponds to one binding in Vulkan.
* \param [in] slotId Shader binding slot ID
* \param [in] bindingOffset Binding index offset
* \returns Binding info
*/
VkDescriptorSetLayoutBinding slotBinding(
uint32_t slotId, uint32_t bindingOffset) const;
private:
Rc<vk::DeviceFn> m_vkd;
DxvkShaderInterface m_iface;
VkShaderModule m_shader;
VkShaderStageFlagBits m_stage;
DxvkSpirvCodeBuffer m_code;
std::vector<DxvkResourceSlot> m_slots;
};

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@ -6,12 +6,13 @@ dxvk_src = files([
'dxvk_deferred.cpp',
'dxvk_device.cpp',
'dxvk_framebuffer.cpp',
'dxvk_graphics.cpp',
'dxvk_image.cpp',
'dxvk_instance.cpp',
'dxvk_layout.cpp',
'dxvk_lifetime.cpp',
'dxvk_main.cpp',
'dxvk_memory.cpp',
'dxvk_pipemgr.cpp',
'dxvk_recorder.cpp',
'dxvk_renderpass.cpp',
'dxvk_resource.cpp',

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@ -5,18 +5,18 @@
namespace dxvk {
SpirvCodeBuffer:: SpirvCodeBuffer() { }
SpirvCodeBuffer::~SpirvCodeBuffer() { }
DxvkSpirvCodeBuffer:: DxvkSpirvCodeBuffer() { }
DxvkSpirvCodeBuffer::~DxvkSpirvCodeBuffer() { }
SpirvCodeBuffer::SpirvCodeBuffer(
DxvkSpirvCodeBuffer::DxvkSpirvCodeBuffer(
std::basic_istream<uint32_t>& stream)
: m_code(
std::istreambuf_iterator<uint32_t>(stream),
std::istreambuf_iterator<uint32_t>()) { }
void SpirvCodeBuffer::append(const SpirvCodeBuffer& other) {
void DxvkSpirvCodeBuffer::append(const DxvkSpirvCodeBuffer& other) {
const size_t size = m_code.size();
m_code.resize(size + other.m_code.size());
@ -27,30 +27,30 @@ namespace dxvk {
}
void SpirvCodeBuffer::putWord(uint32_t word) {
void DxvkSpirvCodeBuffer::putWord(uint32_t word) {
m_code.push_back(word);
}
void SpirvCodeBuffer::putIns(spv::Op opCode, uint16_t wordCount) {
void DxvkSpirvCodeBuffer::putIns(spv::Op opCode, uint16_t wordCount) {
this->putWord(
(static_cast<uint32_t>(opCode) << 0)
| (static_cast<uint32_t>(wordCount) << 16));
}
void SpirvCodeBuffer::putInt32(uint32_t word) {
void DxvkSpirvCodeBuffer::putInt32(uint32_t word) {
this->putWord(word);
}
void SpirvCodeBuffer::putInt64(uint64_t value) {
void DxvkSpirvCodeBuffer::putInt64(uint64_t value) {
this->putWord(value >> 0);
this->putWord(value >> 32);
}
void SpirvCodeBuffer::putFloat32(float value) {
void DxvkSpirvCodeBuffer::putFloat32(float value) {
uint32_t tmp;
static_assert(sizeof(tmp) == sizeof(value));
std::memcpy(&tmp, &value, sizeof(value));
@ -58,7 +58,7 @@ namespace dxvk {
}
void SpirvCodeBuffer::putFloat64(double value) {
void DxvkSpirvCodeBuffer::putFloat64(double value) {
uint64_t tmp;
static_assert(sizeof(tmp) == sizeof(value));
std::memcpy(&tmp, &value, sizeof(value));
@ -66,7 +66,7 @@ namespace dxvk {
}
void SpirvCodeBuffer::putStr(const char* str) {
void DxvkSpirvCodeBuffer::putStr(const char* str) {
uint32_t word = 0;
uint32_t nbit = 0;
@ -85,7 +85,7 @@ namespace dxvk {
}
void SpirvCodeBuffer::putHeader(uint32_t boundIds) {
void DxvkSpirvCodeBuffer::putHeader(uint32_t boundIds) {
this->putWord(spv::MagicNumber);
this->putWord(spv::Version);
this->putWord(0); // Generator
@ -94,13 +94,13 @@ namespace dxvk {
}
uint32_t SpirvCodeBuffer::strLen(const char* str) {
uint32_t DxvkSpirvCodeBuffer::strLen(const char* str) {
// Null-termination plus padding
return (std::strlen(str) + 4) / 4;
}
void SpirvCodeBuffer::store(std::basic_ostream<uint32_t>& stream) const {
void DxvkSpirvCodeBuffer::store(std::basic_ostream<uint32_t>& stream) const {
stream.write(m_code.data(), m_code.size());
}

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@ -16,20 +16,20 @@ namespace dxvk {
* Stores arbitrary SPIR-V instructions in a
* format that can be read by Vulkan drivers.
*/
class SpirvCodeBuffer {
class DxvkSpirvCodeBuffer {
public:
SpirvCodeBuffer();
SpirvCodeBuffer(
DxvkSpirvCodeBuffer();
DxvkSpirvCodeBuffer(
std::basic_istream<uint32_t>& stream);
~SpirvCodeBuffer();
~DxvkSpirvCodeBuffer();
/**
* \brief Code
* \returns Code
* \brief Code data
* \returns Code data
*/
const uint32_t* code() const {
const uint32_t* data() const {
return m_code.data();
}
@ -49,7 +49,7 @@ namespace dxvk {
* code when doing so in advance is impossible.
* \param [in] other Code buffer to append
*/
void append(const SpirvCodeBuffer& other);
void append(const DxvkSpirvCodeBuffer& other);
/**
* \brief Appends an 32-bit word to the buffer