mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-11-29 01:24:11 +01:00
[dxvk] Added pipeline manager stub
This commit is contained in:
parent
6e057b2b53
commit
883ae9f39d
@ -3,15 +3,99 @@
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namespace dxvk {
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DxvkComputePipeline::DxvkComputePipeline(
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const Rc<vk::DeviceFn>& vkd)
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkShader>& shader)
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: m_vkd(vkd) {
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// TODO implement
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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for (uint32_t i = 0; i < shader->slotCount(); i++)
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bindings.push_back(shader->slotBinding(0, i));
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VkDescriptorSetLayoutCreateInfo dlayout;
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dlayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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dlayout.pNext = nullptr;
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dlayout.flags = 0;
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dlayout.bindingCount = bindings.size();
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dlayout.pBindings = bindings.data();
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if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
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&dlayout, nullptr, &m_descriptorSetLayout) != VK_SUCCESS)
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create descriptor set layout");
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VkPipelineLayoutCreateInfo playout;
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playout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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playout.pNext = nullptr;
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playout.flags = 0;
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playout.setLayoutCount = 1;
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playout.pSetLayouts = &m_descriptorSetLayout;
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playout.pushConstantRangeCount = 0;
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playout.pPushConstantRanges = nullptr;
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if (m_vkd->vkCreatePipelineLayout(m_vkd->device(),
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&playout, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
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this->destroyObjects();
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create pipeline layout");
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}
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DxvkSpirvCodeBuffer code = shader->code(0);
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VkShaderModuleCreateInfo minfo;
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minfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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minfo.pNext = nullptr;
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minfo.flags = 0;
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minfo.codeSize = code.size();
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minfo.pCode = code.data();
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if (m_vkd->vkCreateShaderModule(m_vkd->device(),
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&minfo, nullptr, &m_module) != VK_SUCCESS) {
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this->destroyObjects();
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
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}
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VkPipelineShaderStageCreateInfo sinfo;
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sinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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sinfo.pNext = nullptr;
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sinfo.flags = 0;
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sinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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sinfo.module = m_module;
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sinfo.pName = "main";
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sinfo.pSpecializationInfo = nullptr;
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VkComputePipelineCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stage = sinfo;
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info.layout = m_pipelineLayout;
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info.basePipelineHandle = VK_NULL_HANDLE;
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info.basePipelineIndex = 0;
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if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
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VK_NULL_HANDLE, 1, &info, nullptr, &m_pipeline) != VK_SUCCESS) {
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this->destroyObjects();
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to compipe pipeline");
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}
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}
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DxvkComputePipeline::~DxvkComputePipeline() {
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m_vkd->vkDestroyPipeline(
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m_vkd->device(), m_pipeline, nullptr);
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this->destroyObjects();
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}
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void DxvkComputePipeline::destroyObjects() {
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if (m_pipeline != VK_NULL_HANDLE)
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeline, nullptr);
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if (m_module != VK_NULL_HANDLE)
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_module, nullptr);
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if (m_pipelineLayout != VK_NULL_HANDLE)
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
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if (m_descriptorSetLayout != VK_NULL_HANDLE)
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m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "dxvk_shader.h"
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#include "dxvk_resource.h"
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namespace dxvk {
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@ -12,13 +13,26 @@ namespace dxvk {
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* pipelines do not need to be recompiled against any sort
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* of pipeline state.
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*/
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class DxvkComputePipeline : public RcObject {
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class DxvkComputePipeline : public DxvkResource {
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public:
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DxvkComputePipeline(const Rc<vk::DeviceFn>& vkd);
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DxvkComputePipeline(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkShader>& shader);
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~DxvkComputePipeline();
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/**
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* \brief Descriptor set layout
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*
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* The descriptor set layout for this pipeline.
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* Use this to allocate new descriptor sets.
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* \returns The descriptor set layout
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*/
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VkDescriptorSetLayout descriptorSetLayout() const {
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return m_descriptorSetLayout;
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}
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/**
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* \brief Pipeline handle
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* \returns Pipeline handle
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@ -29,8 +43,13 @@ namespace dxvk {
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkPipeline m_pipeline;
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Rc<vk::DeviceFn> m_vkd;
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VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkShaderModule m_module = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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void destroyObjects();
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};
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@ -1,10 +1,12 @@
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#include "dxvk_device.h"
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#include "dxvk_context.h"
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#include "dxvk_main.h"
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namespace dxvk {
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DxvkContext::DxvkContext() {
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TRACE(this);
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DxvkContext::DxvkContext(const Rc<DxvkDevice>& device)
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: m_device(device) {
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TRACE(this, device);
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}
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@ -17,7 +17,8 @@ namespace dxvk {
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public:
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DxvkContext();
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DxvkContext(
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const Rc<DxvkDevice>& device);
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~DxvkContext();
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/**
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@ -125,6 +126,8 @@ namespace dxvk {
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private:
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const Rc<DxvkDevice> m_device;
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Rc<DxvkRecorder> m_cmd;
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DxvkContextState m_state;
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@ -8,13 +8,12 @@
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namespace dxvk {
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/**
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* \brief DXVK command list
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* \brief DXVK deferred command list
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*
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* Stores a command buffer that a context can use to record Vulkan
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* commands. The command list shall also reference the resources
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* used by the recorded commands for automatic lifetime tracking.
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* When the command list has completed execution, resources that
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* are no longer used may get destroyed.
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* Buffers Vulkan commands so that they can be recorded
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* into an actual Vulkan command buffer later. This is
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* used to implement D3D11 Deferred Contexts, which do
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* not map particularly well to Vulkan's command buffers.
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*/
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class DxvkDeferredCommands : public DxvkRecorder {
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@ -35,7 +35,7 @@ namespace dxvk {
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Rc<DxvkContext> DxvkDevice::createContext() {
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return new DxvkContext();
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return new DxvkContext(this);
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}
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@ -66,6 +66,18 @@ namespace dxvk {
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}
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Rc<DxvkShader> DxvkDevice::createShader(
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VkShaderStageFlagBits stage,
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DxvkSpirvCodeBuffer&& code,
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uint32_t numResourceSlots,
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const DxvkResourceSlot* resourceSlots) {
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return new DxvkShader(stage,
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std::move(code),
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numResourceSlots,
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resourceSlots);
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}
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Rc<DxvkSwapchain> DxvkDevice::createSwapchain(
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const Rc<DxvkSurface>& surface,
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const DxvkSwapchainProperties& properties) {
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#include "dxvk_adapter.h"
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#include "dxvk_buffer.h"
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#include "dxvk_compute.h"
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#include "dxvk_context.h"
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#include "dxvk_framebuffer.h"
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#include "dxvk_memory.h"
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@ -115,13 +116,17 @@ namespace dxvk {
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/**
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* \brief Creates a shader module
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*
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* \param [in] iface Shader interface
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* \param [in] stage Shader stage
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* \param [in] code SPIR-V code
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* \param [in] numResourceSlots Resource slot count
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* \param [in] resourceSlots Resource slot array
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* \returns Shader module
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*/
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Rc<DxvkShader> createShader(
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const DxvkShaderInterface& iface,
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const SpirvCodeBuffer& code);
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VkShaderStageFlagBits stage,
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DxvkSpirvCodeBuffer&& code,
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uint32_t numResourceSlots,
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const DxvkResourceSlot* resourceSlots);
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/**
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* \brief Creates a swap chain
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0
src/dxvk/dxvk_graphics.cpp
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0
src/dxvk/dxvk_graphics.cpp
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36
src/dxvk/dxvk_graphics.h
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36
src/dxvk/dxvk_graphics.h
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@ -0,0 +1,36 @@
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#pragma once
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#include <mutex>
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#include "dxvk_shader.h"
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#include "dxvk_resource.h"
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namespace dxvk {
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/**
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* \brief Graphics pipeline
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*
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* Stores the pipeline layout as well as methods to
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* recompile the graphics pipeline against a given
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* pipeline state vector.
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*/
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class DxvkGraphicsPipeline : public DxvkResource {
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public:
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DxvkGraphicsPipeline(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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const Rc<DxvkShader>& tes,
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const Rc<DxvkShader>& gs,
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const Rc<DxvkShader>& fs);
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~DxvkGraphicsPipeline();
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private:
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std::mutex m_mutex;
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};
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}
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26
src/dxvk/dxvk_pipemgr.cpp
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26
src/dxvk/dxvk_pipemgr.cpp
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@ -0,0 +1,26 @@
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#include "dxvk_pipemgr.h"
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namespace dxvk {
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DxvkPipelineManager:: DxvkPipelineManager() { }
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DxvkPipelineManager::~DxvkPipelineManager() { }
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Rc<DxvkComputePipeline> DxvkPipelineManager::getComputePipeline(
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const Rc<DxvkShader>& cs) {
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}
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Rc<DxvkGraphicsPipeline> DxvkPipelineManager::getGraphicsPipeline(
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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const Rc<DxvkShader>& tes,
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const Rc<DxvkShader>& gs,
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const Rc<DxvkShader>& fs) {
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}
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}
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58
src/dxvk/dxvk_pipemgr.h
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58
src/dxvk/dxvk_pipemgr.h
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@ -0,0 +1,58 @@
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#pragma once
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#include "dxvk_compute.h"
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#include "dxvk_graphics.h"
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namespace dxvk {
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/**
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* \brief Pipeline manager
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*
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* Creates and manages pipeline objects
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* for various combinations of shaders.
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*/
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class DxvkPipelineManager : public RcObject {
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public:
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DxvkPipelineManager();
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~DxvkPipelineManager();
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/**
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* \brief Retrieves compute pipeline
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*
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* Retrieves a compute pipeline object for the given
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* shader. If no such pipeline object exists, a new
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* one will be created.
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* \param [in] cs Compute shader
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*/
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Rc<DxvkComputePipeline> getComputePipeline(
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const Rc<DxvkShader>& cs);
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/**
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* \brief Retrieves graphics pipeline
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*
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* Retrieves a graphics pipeline object for the given
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* combination of shaders. If no such pipeline object
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* exists, a new one will be created.
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* \param [in] vs Vertex shader
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* \param [in] tcs Tessellation control shader
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* \param [in] tes Tessellation evaluation shader
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* \param [in] gs Geometry shader
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* \param [in] fs Fragment shader
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* \returns Graphics pipeline
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*/
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Rc<DxvkGraphicsPipeline> getGraphicsPipeline(
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const Rc<DxvkShader>& vs,
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const Rc<DxvkShader>& tcs,
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const Rc<DxvkShader>& tes,
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const Rc<DxvkShader>& gs,
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const Rc<DxvkShader>& fs);
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private:
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std::mutex m_mutex;
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};
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}
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@ -2,39 +2,56 @@
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namespace dxvk {
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DxvkShaderInterface:: DxvkShaderInterface() { }
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DxvkShaderInterface::~DxvkShaderInterface() { }
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void DxvkShaderInterface::enableResourceSlot(
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const DxvkResourceSlot& slot) {
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m_slots.push_back(slot);
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}
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DxvkShader::DxvkShader(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkShaderInterface& iface,
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const SpirvCodeBuffer& code)
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: m_vkd(vkd), m_iface(iface) {
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TRACE(this);
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VkShaderStageFlagBits stage,
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DxvkSpirvCodeBuffer&& code,
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uint32_t numResourceSlots,
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const DxvkResourceSlot* resourceSlots)
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: m_stage (stage),
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m_code (std::move(code)) {
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TRACE(this, stage, numResourceSlots);
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VkShaderModuleCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.codeSize = code.size();
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info.pCode = code.code();
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if (m_vkd->vkCreateShaderModule(m_vkd->device(),
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&info, nullptr, &m_shader) != VK_SUCCESS)
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throw DxvkError("DxvkShader::DxvkShader: Failed to create shader");
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for (uint32_t i = 0; i < numResourceSlots; i++)
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m_slots.push_back(resourceSlots[i]);
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}
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DxvkShader::~DxvkShader() {
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TRACE(this);
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m_vkd->vkDestroyShaderModule(
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m_vkd->device(), m_shader, nullptr);
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}
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DxvkSpirvCodeBuffer DxvkShader::code(
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uint32_t bindingOffset) const {
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// TODO implement properly
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if (bindingOffset != 0)
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Logger::warn("DxvkShader::code: bindingOffset != 0 not yet supported");
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return m_code;
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}
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uint32_t DxvkShader::slotCount() const {
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return m_slots.size();
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}
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DxvkResourceSlot DxvkShader::slot(uint32_t slotId) const {
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return m_slots.at(slotId);
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}
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VkDescriptorSetLayoutBinding DxvkShader::slotBinding(
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uint32_t slotId,
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uint32_t bindingOffset) const {
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auto dtype = static_cast<VkDescriptorType>(m_slots.at(slotId).type);
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VkDescriptorSetLayoutBinding info;
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info.binding = bindingOffset + slotId;
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info.descriptorType = dtype;
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info.descriptorCount = 1;
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info.stageFlags = m_stage;
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info.pImmutableSamplers = nullptr;
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return info;
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}
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}
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@ -15,10 +15,11 @@ namespace dxvk {
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* that can be accessed by shaders.
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*/
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enum class DxvkResourceType : uint32_t {
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UniformBuffer = 0x00,
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ImageSampler = 0x01,
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SampledImage = 0x02,
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StorageBuffer = 0x03,
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UniformBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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ImageSampler = VK_DESCRIPTOR_TYPE_SAMPLER,
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SampledImage = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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StorageBuffer = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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StorageImage = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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};
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@ -31,32 +32,6 @@ namespace dxvk {
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};
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/**
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* \brief Shader interface
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*
|
||||
* Stores a list of resource bindings in the
|
||||
* order they are defined in the shader module.
|
||||
*/
|
||||
class DxvkShaderInterface {
|
||||
|
||||
public:
|
||||
|
||||
DxvkShaderInterface();
|
||||
~DxvkShaderInterface();
|
||||
|
||||
auto size() const { return m_slots.size(); }
|
||||
auto data() const { return m_slots.data(); }
|
||||
|
||||
void enableResourceSlot(
|
||||
const DxvkResourceSlot& slot);
|
||||
|
||||
private:
|
||||
|
||||
std::vector<DxvkResourceSlot> m_slots;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Shader module
|
||||
*
|
||||
@ -70,24 +45,63 @@ namespace dxvk {
|
||||
public:
|
||||
|
||||
DxvkShader(
|
||||
const Rc<vk::DeviceFn>& vkd,
|
||||
const DxvkShaderInterface& iface,
|
||||
const SpirvCodeBuffer& code);
|
||||
VkShaderStageFlagBits stage,
|
||||
DxvkSpirvCodeBuffer&& code,
|
||||
uint32_t numResourceSlots,
|
||||
const DxvkResourceSlot* resourceSlots);
|
||||
~DxvkShader();
|
||||
|
||||
/**
|
||||
* \brief Shader module handle
|
||||
* \returns Shader module handle
|
||||
* \brief Retrieves shader code
|
||||
*
|
||||
* Since the exact binding IDs are not known by the
|
||||
* time the shader is created, we need to offset them
|
||||
* by the first binding index reserved for the shader
|
||||
* stage that this shader belongs to.
|
||||
* \param [in] bindingOffset First binding ID
|
||||
* \returns Modified code buffer
|
||||
*/
|
||||
VkShaderModule handle() const {
|
||||
return m_shader;
|
||||
}
|
||||
DxvkSpirvCodeBuffer code(
|
||||
uint32_t bindingOffset) const;
|
||||
|
||||
/**
|
||||
* \brief Number of resource slots
|
||||
* \returns Number of enabled slots
|
||||
*/
|
||||
uint32_t slotCount() const;
|
||||
|
||||
/**
|
||||
* \brief Retrieves resource slot properties
|
||||
*
|
||||
* Resource slots store which resources that are bound
|
||||
* to a DXVK context are used by the shader. The slot
|
||||
* ID corresponds to the binding index relative to the
|
||||
* first binding index within the shader.
|
||||
* \param [in] slotId Slot index
|
||||
* \returns The resource slot
|
||||
*/
|
||||
DxvkResourceSlot slot(
|
||||
uint32_t slotId) const;
|
||||
|
||||
/**
|
||||
* \brief Descriptor set layout binding
|
||||
*
|
||||
* Creates Vulkan-compatible binding information for
|
||||
* a single resource slot. Each resource slot used
|
||||
* by the shader corresponds to one binding in Vulkan.
|
||||
* \param [in] slotId Shader binding slot ID
|
||||
* \param [in] bindingOffset Binding index offset
|
||||
* \returns Binding info
|
||||
*/
|
||||
VkDescriptorSetLayoutBinding slotBinding(
|
||||
uint32_t slotId, uint32_t bindingOffset) const;
|
||||
|
||||
private:
|
||||
|
||||
Rc<vk::DeviceFn> m_vkd;
|
||||
DxvkShaderInterface m_iface;
|
||||
VkShaderModule m_shader;
|
||||
VkShaderStageFlagBits m_stage;
|
||||
DxvkSpirvCodeBuffer m_code;
|
||||
|
||||
std::vector<DxvkResourceSlot> m_slots;
|
||||
|
||||
};
|
||||
|
||||
|
@ -6,12 +6,13 @@ dxvk_src = files([
|
||||
'dxvk_deferred.cpp',
|
||||
'dxvk_device.cpp',
|
||||
'dxvk_framebuffer.cpp',
|
||||
'dxvk_graphics.cpp',
|
||||
'dxvk_image.cpp',
|
||||
'dxvk_instance.cpp',
|
||||
'dxvk_layout.cpp',
|
||||
'dxvk_lifetime.cpp',
|
||||
'dxvk_main.cpp',
|
||||
'dxvk_memory.cpp',
|
||||
'dxvk_pipemgr.cpp',
|
||||
'dxvk_recorder.cpp',
|
||||
'dxvk_renderpass.cpp',
|
||||
'dxvk_resource.cpp',
|
||||
|
@ -5,18 +5,18 @@
|
||||
|
||||
namespace dxvk {
|
||||
|
||||
SpirvCodeBuffer:: SpirvCodeBuffer() { }
|
||||
SpirvCodeBuffer::~SpirvCodeBuffer() { }
|
||||
DxvkSpirvCodeBuffer:: DxvkSpirvCodeBuffer() { }
|
||||
DxvkSpirvCodeBuffer::~DxvkSpirvCodeBuffer() { }
|
||||
|
||||
|
||||
SpirvCodeBuffer::SpirvCodeBuffer(
|
||||
DxvkSpirvCodeBuffer::DxvkSpirvCodeBuffer(
|
||||
std::basic_istream<uint32_t>& stream)
|
||||
: m_code(
|
||||
std::istreambuf_iterator<uint32_t>(stream),
|
||||
std::istreambuf_iterator<uint32_t>()) { }
|
||||
|
||||
|
||||
void SpirvCodeBuffer::append(const SpirvCodeBuffer& other) {
|
||||
void DxvkSpirvCodeBuffer::append(const DxvkSpirvCodeBuffer& other) {
|
||||
const size_t size = m_code.size();
|
||||
m_code.resize(size + other.m_code.size());
|
||||
|
||||
@ -27,30 +27,30 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putWord(uint32_t word) {
|
||||
void DxvkSpirvCodeBuffer::putWord(uint32_t word) {
|
||||
m_code.push_back(word);
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putIns(spv::Op opCode, uint16_t wordCount) {
|
||||
void DxvkSpirvCodeBuffer::putIns(spv::Op opCode, uint16_t wordCount) {
|
||||
this->putWord(
|
||||
(static_cast<uint32_t>(opCode) << 0)
|
||||
| (static_cast<uint32_t>(wordCount) << 16));
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putInt32(uint32_t word) {
|
||||
void DxvkSpirvCodeBuffer::putInt32(uint32_t word) {
|
||||
this->putWord(word);
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putInt64(uint64_t value) {
|
||||
void DxvkSpirvCodeBuffer::putInt64(uint64_t value) {
|
||||
this->putWord(value >> 0);
|
||||
this->putWord(value >> 32);
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putFloat32(float value) {
|
||||
void DxvkSpirvCodeBuffer::putFloat32(float value) {
|
||||
uint32_t tmp;
|
||||
static_assert(sizeof(tmp) == sizeof(value));
|
||||
std::memcpy(&tmp, &value, sizeof(value));
|
||||
@ -58,7 +58,7 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putFloat64(double value) {
|
||||
void DxvkSpirvCodeBuffer::putFloat64(double value) {
|
||||
uint64_t tmp;
|
||||
static_assert(sizeof(tmp) == sizeof(value));
|
||||
std::memcpy(&tmp, &value, sizeof(value));
|
||||
@ -66,7 +66,7 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putStr(const char* str) {
|
||||
void DxvkSpirvCodeBuffer::putStr(const char* str) {
|
||||
uint32_t word = 0;
|
||||
uint32_t nbit = 0;
|
||||
|
||||
@ -85,7 +85,7 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::putHeader(uint32_t boundIds) {
|
||||
void DxvkSpirvCodeBuffer::putHeader(uint32_t boundIds) {
|
||||
this->putWord(spv::MagicNumber);
|
||||
this->putWord(spv::Version);
|
||||
this->putWord(0); // Generator
|
||||
@ -94,13 +94,13 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
uint32_t SpirvCodeBuffer::strLen(const char* str) {
|
||||
uint32_t DxvkSpirvCodeBuffer::strLen(const char* str) {
|
||||
// Null-termination plus padding
|
||||
return (std::strlen(str) + 4) / 4;
|
||||
}
|
||||
|
||||
|
||||
void SpirvCodeBuffer::store(std::basic_ostream<uint32_t>& stream) const {
|
||||
void DxvkSpirvCodeBuffer::store(std::basic_ostream<uint32_t>& stream) const {
|
||||
stream.write(m_code.data(), m_code.size());
|
||||
}
|
||||
|
||||
|
@ -16,20 +16,20 @@ namespace dxvk {
|
||||
* Stores arbitrary SPIR-V instructions in a
|
||||
* format that can be read by Vulkan drivers.
|
||||
*/
|
||||
class SpirvCodeBuffer {
|
||||
class DxvkSpirvCodeBuffer {
|
||||
|
||||
public:
|
||||
|
||||
SpirvCodeBuffer();
|
||||
SpirvCodeBuffer(
|
||||
DxvkSpirvCodeBuffer();
|
||||
DxvkSpirvCodeBuffer(
|
||||
std::basic_istream<uint32_t>& stream);
|
||||
~SpirvCodeBuffer();
|
||||
~DxvkSpirvCodeBuffer();
|
||||
|
||||
/**
|
||||
* \brief Code
|
||||
* \returns Code
|
||||
* \brief Code data
|
||||
* \returns Code data
|
||||
*/
|
||||
const uint32_t* code() const {
|
||||
const uint32_t* data() const {
|
||||
return m_code.data();
|
||||
}
|
||||
|
||||
@ -49,7 +49,7 @@ namespace dxvk {
|
||||
* code when doing so in advance is impossible.
|
||||
* \param [in] other Code buffer to append
|
||||
*/
|
||||
void append(const SpirvCodeBuffer& other);
|
||||
void append(const DxvkSpirvCodeBuffer& other);
|
||||
|
||||
/**
|
||||
* \brief Appends an 32-bit word to the buffer
|
||||
|
Loading…
Reference in New Issue
Block a user