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[tests] Add D3D11 video processor test

This commit is contained in:
Philip Rebohle 2021-05-13 03:43:20 +02:00
parent a1f3f6c971
commit 895b19c746
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GPG Key ID: C8CC613427A31C99
3 changed files with 446 additions and 0 deletions

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@ -5,3 +5,6 @@ executable('d3d11-formats'+exe_ext, files('test_d3d11_formats.cpp'), depende
executable('d3d11-map-read'+exe_ext, files('test_d3d11_map_read.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
executable('d3d11-streamout'+exe_ext, files('test_d3d11_streamout.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
executable('d3d11-triangle'+exe_ext, files('test_d3d11_triangle.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
executable('d3d11-video'+exe_ext, files('test_d3d11_video.cpp'), dependencies : test_d3d11_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
install_data('video_image.raw', install_dir : get_option('bindir'))

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@ -0,0 +1,443 @@
#include <d3d11_1.h>
#include <windows.h>
#include <windowsx.h>
#include <cmath>
#include <fstream>
#include <vector>
#include "../test_utils.h"
using namespace dxvk;
class VideoApp {
public:
VideoApp(HINSTANCE instance, HWND window)
: m_window(window) {
// Create base D3D11 device and swap chain
DXGI_SWAP_CHAIN_DESC swapchainDesc = { };
swapchainDesc.BufferDesc.Width = m_windowSizeX;
swapchainDesc.BufferDesc.Height = m_windowSizeY;
swapchainDesc.BufferDesc.RefreshRate = { 0, 0 };
swapchainDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
swapchainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapchainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapchainDesc.BufferCount = 2;
swapchainDesc.SampleDesc = { 1, 0 };
swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapchainDesc.OutputWindow = m_window;
swapchainDesc.Windowed = true;
swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swapchainDesc.Flags = 0;
HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr,
D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &swapchainDesc, &m_swapchain,
&m_device, nullptr, &m_context);
if (FAILED(hr)) {
std::cerr << "Failed to initialize D3D11 device and swap chain" << std::endl;
return;
}
if (FAILED(hr = m_device->QueryInterface(IID_PPV_ARGS(&m_vdevice)))) {
std::cerr << "Failed to query D3D11 video device" << std::endl;
return;
}
if (FAILED(hr = m_context->QueryInterface(IID_PPV_ARGS(&m_vcontext)))) {
std::cerr << "Failed to query D3D11 video context" << std::endl;
return;
}
if (FAILED(hr = m_swapchain->ResizeTarget(&swapchainDesc.BufferDesc))) {
std::cerr << "Failed to resize target" << std::endl;
return;
}
if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) {
std::cerr << "Failed to query swap chain image" << std::endl;
return;
}
if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) {
std::cerr << "Failed to create render target view" << std::endl;
return;
}
// Create video processor instance
D3D11_VIDEO_PROCESSOR_CONTENT_DESC videoEnumDesc = { };
videoEnumDesc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
videoEnumDesc.InputFrameRate = { 60, 1 };
videoEnumDesc.InputWidth = 128;
videoEnumDesc.InputHeight = 128;
videoEnumDesc.OutputFrameRate = { 60, 1 };
videoEnumDesc.OutputWidth = 256;
videoEnumDesc.OutputHeight = 256;
videoEnumDesc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL;
if (FAILED(hr = m_vdevice->CreateVideoProcessorEnumerator(&videoEnumDesc, &m_venum))) {
std::cerr << "Failed to create D3D11 video processor enumerator" << std::endl;
return;
}
if (FAILED(hr = m_vdevice->CreateVideoProcessor(m_venum.ptr(), 0, &m_vprocessor))) {
std::cerr << "Failed to create D3D11 video processor" << std::endl;
return;
}
// Video output image and view
D3D11_TEXTURE2D_DESC textureDesc = { };
textureDesc.Width = 256;
textureDesc.Height = 256;
textureDesc.MipLevels = 1;
textureDesc.ArraySize = 1;
textureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
textureDesc.SampleDesc = { 1, 0 };
textureDesc.Usage = D3D11_USAGE_DEFAULT;
textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoOutput))) {
std::cerr << "Failed to create D3D11 video output image" << std::endl;
return;
}
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputDesc = { };
outputDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
outputDesc.Texture2D.MipSlice = 0;
if (FAILED(hr = m_vdevice->CreateVideoProcessorOutputView(m_videoOutput.ptr(), m_venum.ptr(), &outputDesc, &m_videoOutputView))) {
std::cerr << "Failed to create D3D11 video output view" << std::endl;
return;
}
if (FAILED(hr = m_device->CreateRenderTargetView(m_videoOutput.ptr(), nullptr, &m_videoOutputRtv))) {
std::cerr << "Failed to create video render target view" << std::endl;
return;
}
// RGBA input image and view
textureDesc.Width = 128;
textureDesc.Height = 128;
textureDesc.BindFlags = 0;
size_t pixelCount = textureDesc.Width * textureDesc.Height;
size_t rowSizeRgba = textureDesc.Width * 4;
size_t rowSizeNv12 = textureDesc.Width;
size_t imageSizeRgba = textureDesc.Height * rowSizeRgba;
size_t imageSizeNv12 = pixelCount + pixelCount / 2;
std::vector<uint8_t> srcData(pixelCount * 3);
std::vector<uint8_t> imgDataRgba(imageSizeRgba);
std::vector<uint8_t> imgDataNv12(imageSizeNv12);
std::ifstream ifile("video_image.raw", std::ios::binary);
if (!ifile || !ifile.read(reinterpret_cast<char*>(srcData.data()), srcData.size())) {
std::cerr << "Failed to read image file" << std::endl;
return;
}
for (size_t i = 0; i < pixelCount; i++) {
imgDataRgba[4 * i + 0] = srcData[3 * i + 0];
imgDataRgba[4 * i + 1] = srcData[3 * i + 1];
imgDataRgba[4 * i + 2] = srcData[3 * i + 2];
imgDataRgba[4 * i + 3] = 0xFF;
imgDataNv12[i] = y_coeff(&srcData[3 * i], 0.299000f, 0.587000f, 0.114000f);
}
for (size_t y = 0; y < textureDesc.Height / 2; y++) {
for (size_t x = 0; x < textureDesc.Width / 2; x++) {
size_t p = textureDesc.Width * (2 * y) + 2 * x;
size_t i = pixelCount + textureDesc.Width * y + 2 * x;
imgDataNv12[i + 0] = c_coeff(&srcData[3 * p], 0.500000f, -0.418688f, -0.081312f);
imgDataNv12[i + 1] = c_coeff(&srcData[3 * p], -0.168736f, -0.331264f, 0.500000f);
}
}
D3D11_SUBRESOURCE_DATA subresourceData = { };
subresourceData.pSysMem = imgDataRgba.data();
subresourceData.SysMemPitch = rowSizeRgba;
subresourceData.SysMemSlicePitch = rowSizeRgba * textureDesc.Height;
if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, &subresourceData, &m_videoInput))) {
std::cerr << "Failed to create D3D11 video input image" << std::endl;
return;
}
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputDesc = { };
inputDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
inputDesc.Texture2D.MipSlice = 0;
if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInput.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputView))) {
std::cerr << "Failed to create D3D11 video input view" << std::endl;
return;
}
// NV12 input image and view
textureDesc.Format = DXGI_FORMAT_NV12;
textureDesc.BindFlags = 0;
subresourceData.pSysMem = imgDataNv12.data();
subresourceData.SysMemPitch = rowSizeNv12;
subresourceData.SysMemSlicePitch = rowSizeNv12 * textureDesc.Height;
if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12))) {
if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInputNv12.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputViewNv12))) {
std::cerr << "Failed to create D3D11 video input view for NV12" << std::endl;
return;
}
} else {
std::cerr << "NV12 not supported" << std::endl;
}
textureDesc.Usage = D3D11_USAGE_STAGING;
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12Host))) {
D3D11_MAPPED_SUBRESOURCE mr = { };
m_context->Map(m_videoInputNv12Host.ptr(), 0, D3D11_MAP_WRITE, D3D11_MAP_FLAG_DO_NOT_WAIT, &mr);
std::cerr << "Row pitch: " << mr.RowPitch << " Depth pitch: " << mr.DepthPitch << std::endl;
memcpy(mr.pData, imgDataNv12.data(), imgDataNv12.size());
m_context->Unmap(m_videoInputNv12Host.ptr(), 0);
D3D11_BOX box = { 0, 0, 0, 128, 128, 1 };
m_context->CopySubresourceRegion(m_videoInputNv12.ptr(), 0, 0, 0, 0, m_videoInputNv12Host.ptr(), 0, &box);
}
m_initialized = true;
}
~VideoApp() {
}
void run() {
this->adjustBackBuffer();
float color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
m_context->ClearRenderTargetView(m_swapImageView.ptr(), color);
// Full range RGB output color space
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csOut = { };
csOut.Usage = 0; // Present
csOut.RGB_Range = 0; // Full range
csOut.Nominal_Range = 1; // Full range
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csIn = { };
csIn.Usage = 0; // Present
csIn.RGB_Range = 0; // Full range
csIn.Nominal_Range = 1; // Full range
csIn.YCbCr_Matrix = 0; // BT.601
m_vcontext->VideoProcessorSetStreamAutoProcessingMode(m_vprocessor.ptr(), 0, false);
m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut);
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputView.ptr(), 32, 32);
blit(m_videoInputViewNv12.ptr(), 32, 320);
csIn.YCbCr_Matrix = 1; // BT.709
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputViewNv12.ptr(), 32, 608);
csIn.RGB_Range = 1; // Limited range
csIn.Nominal_Range = 0; // Limited range
csIn.YCbCr_Matrix = 0; // BT.601
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputView.ptr(), 320, 32);
blit(m_videoInputViewNv12.ptr(), 320, 320);
csIn.YCbCr_Matrix = 1; // BT.709
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputViewNv12.ptr(), 320, 608);
// Limited range RGB output color space
csOut.RGB_Range = 1;
csOut.Nominal_Range = 0;
m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut);
csIn.RGB_Range = 0; // Full range
csIn.Nominal_Range = 1; // Full range
csIn.YCbCr_Matrix = 0; // BT.601
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputView.ptr(), 608, 32);
blit(m_videoInputViewNv12.ptr(), 608, 320);
csIn.YCbCr_Matrix = 1; // BT.709
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputViewNv12.ptr(), 608, 608);
csIn.RGB_Range = 1; // Limited range
csIn.Nominal_Range = 0; // Limited range
csIn.YCbCr_Matrix = 0; // BT.601
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputView.ptr(), 896, 32);
blit(m_videoInputViewNv12.ptr(), 896, 320);
csIn.YCbCr_Matrix = 1; // BT.709
m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn);
blit(m_videoInputViewNv12.ptr(), 896, 608);
m_swapchain->Present(1, 0);
}
void blit(ID3D11VideoProcessorInputView* pView, uint32_t x, uint32_t y) {
if (!pView)
return;
D3D11_VIDEO_PROCESSOR_STREAM stream = { };
stream.Enable = true;
stream.pInputSurface = pView;
D3D11_BOX box;
box.left = 0;
box.top = 0;
box.front = 0;
box.right = 256;
box.bottom = 256;
box.back = 1;
FLOAT red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
m_context->ClearRenderTargetView(m_videoOutputRtv.ptr(), red);
m_vcontext->VideoProcessorBlt(m_vprocessor.ptr(), m_videoOutputView.ptr(), 0, 1, &stream);
m_context->CopySubresourceRegion(m_swapImage.ptr(), 0, x, y, 0, m_videoOutput.ptr(), 0, &box);
}
void adjustBackBuffer() {
RECT windowRect = { };
GetClientRect(m_window, &windowRect);
if (uint32_t(windowRect.right - windowRect.left) != m_windowSizeX
|| uint32_t(windowRect.bottom - windowRect.top) != m_windowSizeY) {
m_windowSizeX = windowRect.right - windowRect.left;
m_windowSizeY = windowRect.bottom - windowRect.top;
m_swapImage = nullptr;
m_swapImageView = nullptr;
HRESULT hr = m_swapchain->ResizeBuffers(0,
m_windowSizeX, m_windowSizeY, DXGI_FORMAT_UNKNOWN, 0);
if (FAILED(hr)) {
std::cerr << "Failed to resize swap chain buffer" << std::endl;
return;
}
if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) {
std::cerr << "Failed to query swap chain image" << std::endl;
return;
}
if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) {
std::cerr << "Failed to create render target view" << std::endl;
return;
}
}
}
operator bool () const {
return m_initialized;
}
private:
HWND m_window;
uint32_t m_windowSizeX = 1280;
uint32_t m_windowSizeY = 720;
Com<IDXGISwapChain> m_swapchain;
Com<ID3D11Device> m_device;
Com<ID3D11DeviceContext> m_context;
Com<ID3D11VideoDevice> m_vdevice;
Com<ID3D11VideoContext> m_vcontext;
Com<ID3D11VideoProcessorEnumerator> m_venum;
Com<ID3D11VideoProcessor> m_vprocessor;
Com<ID3D11Texture2D> m_swapImage;
Com<ID3D11RenderTargetView> m_swapImageView;
Com<ID3D11Texture2D> m_videoOutput;
Com<ID3D11VideoProcessorOutputView> m_videoOutputView;
Com<ID3D11RenderTargetView> m_videoOutputRtv;
Com<ID3D11Texture2D> m_videoInput;
Com<ID3D11VideoProcessorInputView> m_videoInputView;
Com<ID3D11Texture2D> m_videoInputNv12;
Com<ID3D11Texture2D> m_videoInputNv12Host;
Com<ID3D11VideoProcessorInputView> m_videoInputViewNv12;
bool m_initialized = false;
static inline uint8_t y_coeff(const uint8_t* rgb, float r, float g, float b) {
float x = (rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f;
return 16 + uint8_t(std::roundf(219.0f * std::clamp(x, 0.0f, 1.0f)));
}
static inline uint8_t c_coeff(const uint8_t* rgb, float r, float g, float b) {
float x = ((rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f) + 0.5f;
return uint8_t(std::roundf(255.0f * std::clamp(x, 0.0f, 1.0f)));
}
};
LRESULT CALLBACK WindowProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow) {
HWND hWnd;
WNDCLASSEXW wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = L"WindowClass1";
RegisterClassExW(&wc);
hWnd = CreateWindowExW(0,
L"WindowClass1",
L"Our First Windowed Program",
WS_OVERLAPPEDWINDOW,
300, 300,
1280, 720,
nullptr,
nullptr,
hInstance,
nullptr);
ShowWindow(hWnd, nCmdShow);
MSG msg;
VideoApp app(hInstance, hWnd);
while (app) {
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT)
return msg.wParam;
} else {
app.run();
}
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}

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